750 lines
14 KiB
C
750 lines
14 KiB
C
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/*
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Utility Routines
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the next logical funtions describe attributes of objects.
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(ajar, hinged, opaque, printd, treasr, vessel, wearng)
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*/
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#include <stdio.h>
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#include <stdlib.h>
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#include <ctype.h>
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#include <string.h>
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#include "advent.h"
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#include "advdec.h"
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/*
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ajar .TRUE. if item is container and is open or unhinged
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*/
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boolean ajar(item)
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int item;
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{
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return ((bitset(g.obj_state[item], OPENBT))
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|| (vessel(item) && !hinged(item)));
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}
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/*
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at .TRUE. To tell if player is on either side of a two sided object.
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*/
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boolean at(item)
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int item;
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{
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if (item < 1 || item > MAXOBJ)
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return (FALSE);
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else
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return (g.place[item] == g.loc || g.fixed[item] == g.loc);
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}
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/*
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athand .TRUE. if item readily reachable
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it can be lying here, in hand or in open container.
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*/
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boolean athand(item)
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int item;
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{
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int contnr;
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boolean aaa;
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contnr = -g.place[item];
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aaa = enclosed(item) && ajar(contnr);
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return ((g.place[item] == g.loc) || holding(item)
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|| (aaa && ((g.place[contnr] == g.loc)
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|| (toting(item) && holding(contnr)))));
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}
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/*
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bitoff turns off (sets to 0) a bit in obj_state word
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*/
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void bitoff(obj, bit)
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int obj, bit;
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{
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long val;
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val = 1L << bit;
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g.obj_state[obj] &= ~val;
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}
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/*
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biton turns on (sets to 1) a bit in obj_state word
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*/
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void biton(obj, bit)
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int obj, bit;
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{
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long val;
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val = 1L << bit;
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g.obj_state[obj] |= val;
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}
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/*
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bitset .TRUE. if object_state has bit N set
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*/
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boolean bitset(state, bit)
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long state;
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int bit;
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{
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return (((state >> bit) & 1) == 1);
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}
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/*
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blind .TRUE. if you can't see at this loc, (darkness of glare)
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*/
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boolean blind()
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{
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return (dark() || (g.loc == 200
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&& athand(LAMP) && (g.prop[LAMP] == 1)));
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}
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/*
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burden .. returns weight of items being carried
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if obj=0, burden calculates the total weight of the adventurer's burden
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including everything in all containers (except the boat) that he is
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carring.
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if object is a container, calculate the weight of everything inside
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the container (including the container itself). Since donkey FORTRAN
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isn't recursive, we will only calculate weight of contained containers
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one level down. The only serious contained container would be the sack
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The only thing we'll miss will be filled VS empty bottle or cage.
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If object isn't a container, return its weight.
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*/
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int burden(obj)
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int obj;
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{
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int i, sum, temp;
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sum = 0;
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if (obj == 0) {
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for (i = 1; i < MAXOBJ; i++) {
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if (toting(i) && (g.place[i] != -BOAT))
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sum += g.weight[i];
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}
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} else {
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if (obj != BOAT) {
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sum = g.weight[obj];
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temp = g.holder[obj];
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while (temp != 0) {
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sum += g.weight[temp];
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temp = g.hlink[temp];
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}
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}
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}
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return (sum);
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}
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/*
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Routine to carry an object
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start toting an object, removing it from the list of things
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at its former location. If object > MAXOBJ ( moving "FIXED"
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or second loc), then don't change place.
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*/
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void carry(obj, where)
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int obj, where;
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{
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int temp;
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if (obj < MAXOBJ) {
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if (g.place[obj] == -1)
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return;
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g.place[obj] = -1;
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}
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if (g.atloc[where] == obj)
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g.atloc[where] = g.link[obj];
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else {
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temp = g.atloc[where];
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while (g.link[temp] != obj) {
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temp = g.link[temp];
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if (temp == 0)
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bug(35);
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}
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g.link[temp] = g.link[obj];
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}
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return;
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}
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/*
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confuz generates some variant of "Don't understand that" message.
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*/
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int confuz()
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{
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int msg;
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msg = 60;
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if (pct(50))
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msg = 61;
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if (pct(33))
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msg = 13;
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if (pct(25))
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msg = 347;
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if (pct(20))
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msg = 195;
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return (msg);
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}
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/*
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dark .TRUE. if there is no light here
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*/
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boolean dark()
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{
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return (!(g.loc_attrib[g.loc] & LIGHT) &&
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(!g.prop[LAMP] || !athand(LAMP)));
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}
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/*
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Routine to check for presence
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of dwarves..
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*/
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int dcheck()
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{
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int i;
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for (i = 1; i < (DWARFMAX); ++i)
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if (g.dloc[i] == g.loc)
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return (i);
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return (0);
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}
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/*
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dead .TRUE. if object is now dead
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*/
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boolean dead(obj)
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int obj;
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{
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return (bitset(g.obj_state[obj], 10));
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}
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/*
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drop Place an object at a given loc, prefixing it onto the atloc list.
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*/
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void drop(obj, where)
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int obj, where;
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{
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if (obj > MAXOBJ)
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g.fixed[obj - MAXOBJ] = where;
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else
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g.place[obj] = where;
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if (where > 0) {
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g.link[obj] = g.atloc[where];
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g.atloc[where] = obj;
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}
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return;
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}
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/*
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destroy Permanently eliminate "object" by moving it to
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a non-existent location.
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*/
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void destroy(obj)
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int obj;
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{
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move(obj, 0);
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return;
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}
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/*
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edible .TRUE. if obj can be eaten.
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*/
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boolean edible(obj)
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int obj;
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{
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return (bitset(g.obj_state[obj], 7));
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}
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/*
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enclosed .TRUE. If object is inside a container.
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*/
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boolean enclosed(item)
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int item;
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{
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if (item < 1 || item > MAXOBJ)
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return (FALSE);
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else
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return (g.place[item] < -1);
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}
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/*
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extract remove "object" from a container.
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origionally name "remove" but rename to avoid conflict with stdio.h
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*/
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void extract(obj)
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int obj;
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{
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int contnr, temp;
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contnr = -g.place[obj];
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g.place[obj] = -1;
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if (g.holder[contnr] == obj)
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g.holder[contnr] = g.hlink[obj];
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else {
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temp = g.holder[contnr];
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while (g.hlink[temp] != obj) {
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temp = g.hlink[temp];
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if (temp == 0)
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bug(35);
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}
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g.hlink[temp] = g.hlink[obj];
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}
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return;
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}
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/*
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forced To tell if a location will causes a forced move.
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A forced location is one from which he is immediately bounced
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to another. Normal use is for death (forced to location zero)
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and for description of journey from on place to another.
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*/
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int forced(at_loc)
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int at_loc;
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{
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return ((g.loc_attrib[at_loc] & 10) == 2);
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}
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/*
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here .TRUE. If an item is at location or is being carried.
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*/
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boolean here(item)
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int item;
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{
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return (g.place[item] == g.loc || toting(item));
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}
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/*
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hinged .TRUE. If object can be opened or shut.
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*/
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boolean hinged(object)
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int object;
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{
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return (bitset(g.obj_state[object], 1));
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}
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/*
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holding .TRUE. If the object is being carried in hand.
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*/
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boolean holding(item)
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int item;
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{
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if (item < 1 || item > MAXOBJ)
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return (FALSE);
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else
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return (g.place[item] == -1);
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}
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/*
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insert
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*/
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void insert(obj, contnr)
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int obj, contnr;
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{
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int temp;
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if (contnr == obj)
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bug(32);
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carry(obj, g.loc);
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temp = g.holder[contnr];
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g.holder[contnr] = obj;
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g.hlink[obj] = temp;
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g.place[obj] = -contnr;
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}
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/*
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inside = .TRUE. If location is well within cave
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*/
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boolean inside(loc)
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int loc;
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{
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return (!outside(loc) && !portal(loc));
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}
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/*
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Juggle an object by picking it up and putting it down again,
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The purpose being to get the object to the front of the chain
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at its loc.
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*/
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void juggle(obj)
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int obj;
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{
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int i, j;
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i = g.place[obj];
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j = g.fixed[obj];
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move(obj, i);
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move(obj + MAXOBJ, j);
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return;
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}
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/*
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Determine liquid in the vessel
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*/
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int liq(item)
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int item;
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{
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int liquid;
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if ((item == BOTTLE) || (item == CASK))
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liquid = liq2(((int) g.prop[item] >> 1) & 7);
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else
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liquid = 0;
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return (liquid);
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}
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/*
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Determine type of liquid in vessel
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*/
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int liq2(liquid)
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int liquid;
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{
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switch (liquid) {
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case 4:
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return (WATER);
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case 5:
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return (OIL);
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case 6:
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return (WINE);
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default:
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return (0); /* empty */
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}
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}
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/*
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Determine liquid at a location
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*/
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int liqloc(loc)
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int loc;
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{
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return (liq2((int) ((g.loc_attrib[loc] >> 1) & 7)));
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}
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/*
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living .TRUE. If object is living, bear for example
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*/
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boolean living(obj)
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int obj;
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{
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return (bitset(g.obj_state[obj], 9));
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}
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/*
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locked .TRUE. if lockable object is locked
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*/
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boolean locked(item)
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int item;
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{
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return (bitset(g.obj_state[item], 4));
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}
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/*
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locks .TRUE. if you can lock this object
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*/
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boolean locks(item)
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int item;
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{
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return (bitset(g.obj_state[item], 3));
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}
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/*
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LOOKIN list contents if obj is a container and is open or transparent.
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*/
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void lookin(contnr)
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int contnr;
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{
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int temp;
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boolean first_time;
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if (vessel(contnr) && (ajar(contnr) || !opaque(contnr))) {
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temp = g.holder[contnr];
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first_time = TRUE;
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while (temp != 0) {
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if (first_time)
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rspeak(360);
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printf(" ");
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pspeak(temp, -1);
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temp = g.hlink[temp];
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first_time = FALSE;
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}
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}
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return;
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}
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/*
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Routine to move an object
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*/
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void move(obj, where)
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int obj, where;
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{
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int from;
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if (obj > MAXOBJ)
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from = g.fixed[obj - MAXOBJ];
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else {
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if (enclosed(obj))
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extract(obj);
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from = g.place[obj];
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}
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if ((from > 0) && (from < MAXOBJ * 2))
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carry(obj, from);
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drop(obj, where);
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return;
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}
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/*
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noway, generate's some variant of "can't do that" message.
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*/
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int noway()
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{
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int msg;
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msg = 14;
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if (pct(50))
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msg = 110;
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if (pct(33))
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msg = 147;
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if (pct(25))
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msg = 250;
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if (pct(20))
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msg = 262;
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if (pct(17))
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msg = 25;
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if (pct(14))
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msg = 345;
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if (pct(12))
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msg = 346;
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return (msg);
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}
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|
|
||
|
/*
|
||
|
opaque .TRUE. If obj is non-transparent container
|
||
|
*/
|
||
|
boolean opaque(obj)
|
||
|
int obj;
|
||
|
{
|
||
|
return (bitset(g.obj_state[obj], 6));
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
outsid .TRUE. If location is outside the cave
|
||
|
*/
|
||
|
boolean outside(loc)
|
||
|
int loc;
|
||
|
{
|
||
|
return (bitset(g.loc_attrib[loc], 6));
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
Routine true x% of the time. (x an integer from 0 to 100)
|
||
|
*/
|
||
|
int pct(x)
|
||
|
int x;
|
||
|
{
|
||
|
return (ranz(100) < x);
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
plural .TRUE. if object is multiple objects
|
||
|
*/
|
||
|
boolean plural(obj)
|
||
|
int obj;
|
||
|
{
|
||
|
return (bitset(g.obj_state[obj], 13));
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
portal .TRUE. If location is a cave entrance
|
||
|
*/
|
||
|
boolean portal(loc)
|
||
|
int loc;
|
||
|
{
|
||
|
return (bitset(g.loc_attrib[loc], 5));
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
printed .TRUE. If object can be read.
|
||
|
*/
|
||
|
boolean printed(obj)
|
||
|
int obj;
|
||
|
{
|
||
|
return (bitset(g.obj_state[obj], 8));
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
put is the same as move, except it returns a
|
||
|
value used to set the negated prop values
|
||
|
for the repository objects.
|
||
|
*/
|
||
|
int put(obj, where, pval)
|
||
|
int obj, where, pval;
|
||
|
{
|
||
|
move(obj, where);
|
||
|
return ((-1) - pval);
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
RANZ
|
||
|
*/
|
||
|
int ranz(range)
|
||
|
int range;
|
||
|
{
|
||
|
return (rand() % range);
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
small .TRUE. If object fits in sack or small container
|
||
|
*/
|
||
|
boolean small(obj)
|
||
|
int obj;
|
||
|
{
|
||
|
return (bitset(g.obj_state[obj], 5));
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
toting .TRUE. If an item is being caried.
|
||
|
*/
|
||
|
int toting(item)
|
||
|
int item;
|
||
|
{
|
||
|
boolean aaa, bbb, ccc;
|
||
|
int contnr, outer, outer2;
|
||
|
|
||
|
contnr = -g.place[item];
|
||
|
outer = -g.place[contnr];
|
||
|
outer2 = -g.place[outer];
|
||
|
|
||
|
aaa = holding(contnr);
|
||
|
bbb = enclosed(contnr) && holding(outer);
|
||
|
ccc = enclosed(outer) && holding(outer2);
|
||
|
|
||
|
return (holding(item) || (enclosed(item) && (aaa || bbb || ccc)));
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
treasr .TRUE. If object is valuable for points
|
||
|
*/
|
||
|
boolean treasr(obj)
|
||
|
int obj;
|
||
|
{
|
||
|
return (bitset(g.obj_state[obj], 14));
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
vessel .TRUE. if object can hold a liquid
|
||
|
*/
|
||
|
boolean vessel(obj)
|
||
|
int obj;
|
||
|
{
|
||
|
return (bitset(g.obj_state[obj], 15));
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
wearng .TRUE. If wearing obj
|
||
|
*/
|
||
|
boolean wearng(item)
|
||
|
int item;
|
||
|
{
|
||
|
return (bitset(g.obj_state[item], WEARBT));
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
worn .TRUE. if object is being worn
|
||
|
*/
|
||
|
boolean worn(obj)
|
||
|
int obj;
|
||
|
{
|
||
|
return (bitset(g.obj_state[obj], 11));
|
||
|
}
|
||
|
|
||
|
static char *e_msg[] = {
|
||
|
"message line > 70 characters", /* 00 */
|
||
|
"null line in message", /* 01 */
|
||
|
"too many words of messages", /* 02 */
|
||
|
"too many travel options", /* 03 */
|
||
|
"too many vocabulary words", /* 04 */
|
||
|
"required vocabulary word not found", /* 05 */
|
||
|
"too many rtext or mtext messages", /* 06 */
|
||
|
"too many hints", /* 07 */
|
||
|
"location has loc_attrib bit being set twice", /* 08 */
|
||
|
"invalid section number in database", /* 09 */
|
||
|
"out of order locs or rspeak entries.", /* 10 */
|
||
|
"illegal motion word in travel table", /* 11 */
|
||
|
"** unused **.",/* 12 */
|
||
|
"unknown or illegal word in adjective table.", /* 13 */
|
||
|
"illegal word in prep/obj table", /* 14 */
|
||
|
"too many entries in prep/obj table", /* 15 */
|
||
|
"object has condition bit set twice", /* 16 */
|
||
|
"object number too large", /* 17 */
|
||
|
"too many entries in adjective/noun table.", /* 18 */
|
||
|
"** unused **.",/* 19 */
|
||
|
"special travel (500>l>300) exceeds goto list", /* 20 */
|
||
|
"ran off end of vocabulary table", /* 21 */
|
||
|
"verb class (n/1000) not between 1 and 3", /* 22 */
|
||
|
"intransitive action verb exceeds goto list", /* 23 */
|
||
|
"transitive action verb exceeds goto list", /* 24 */
|
||
|
"conditional travel entry with no alternative", /* 25 */
|
||
|
"location has no travel entries", /* 26 */
|
||
|
"hint number exceeds goto list", /* 27 */
|
||
|
"invalid month returned by date function", /* 28 */
|
||
|
"action verb 'leave' has no object.", /* 29 */
|
||
|
"preposition found in unexpected table", /* 30 */
|
||
|
"received an unexpected word terminator from a1toa5", /* 31 */
|
||
|
"trying to put a container into itself (tricky!)", /* 32 */
|
||
|
"unknown word class in getwds", /* 33 */
|
||
|
"** unused **.",/* 34 */
|
||
|
"trying to carry a non-existent object"}; /* 35 */
|
||
|
|
||
|
/*
|
||
|
Fatal error routine
|
||
|
*/
|
||
|
void bug(n)
|
||
|
unsigned int n;
|
||
|
{
|
||
|
if (n < 36 && *e_msg[n] != '*')
|
||
|
fprintf(stderr, "Fatal error, probable cause: %s\n", e_msg[n]);
|
||
|
else
|
||
|
fprintf(stderr, "Fatal error number %d - Unused error number!\n", n);
|
||
|
panic((char *) 0, TRUE);
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
Prompt for input, strip leading and trailing spaces,
|
||
|
return &buf[first non-whitespace].
|
||
|
Does not return if end of input.
|
||
|
*/
|
||
|
char *
|
||
|
ask(prompt, buf, buflen)
|
||
|
char *prompt, *buf;
|
||
|
int buflen;
|
||
|
{
|
||
|
fputs(prompt, stdout);
|
||
|
fflush(stdout);
|
||
|
if (!fgets(buf, buflen, stdin))
|
||
|
panic("end of input", FALSE);
|
||
|
if (*buf) {
|
||
|
int c;
|
||
|
char *end = buf + strlen(buf);
|
||
|
if (end[-1] != '\n')
|
||
|
/* Skip to end of line */
|
||
|
while ((c = getchar()) != '\n' && c != EOF);
|
||
|
while (*buf && isspace(*buf))
|
||
|
buf++;
|
||
|
while (buf <= --end && isspace(*end))
|
||
|
*end = '\0';
|
||
|
}
|
||
|
return buf;
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
save and abort
|
||
|
*/
|
||
|
|
||
|
void panic(msg, save)
|
||
|
char *msg;
|
||
|
boolean save;
|
||
|
{
|
||
|
fprintf(stderr, "\nPANIC: %s%s\n",
|
||
|
msg ? msg : "", save ? ". Save..." : msg ? "" : "aborting.");
|
||
|
if (save)
|
||
|
saveadv("advpanic.sav");
|
||
|
exit(EXIT_FAILURE);
|
||
|
}
|