428 lines
11 KiB
C
428 lines
11 KiB
C
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/* $NetBSD: save.c,v 1.13 2008/01/14 03:50:02 dholland Exp $ */
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/*
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* Copyright (c) 1988, 1993
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* The Regents of the University of California. All rights reserved.
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*
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* This code is derived from software contributed to Berkeley by
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* Timothy C. Stoehr.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* 3. Neither the name of the University nor the names of its contributors
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* may be used to endorse or promote products derived from this software
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* without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
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* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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* ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
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* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
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* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
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* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
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* SUCH DAMAGE.
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*/
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#include <sys/cdefs.h>
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#ifndef lint
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#if 0
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static char sccsid[] = "@(#)save.c 8.1 (Berkeley) 5/31/93";
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#else
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__RCSID("$NetBSD: save.c,v 1.13 2008/01/14 03:50:02 dholland Exp $");
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#endif
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#endif /* not lint */
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/*
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* save.c
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*
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* This source herein may be modified and/or distributed by anybody who
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* so desires, with the following restrictions:
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* 1.) No portion of this notice shall be removed.
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* 2.) Credit shall not be taken for the creation of this source.
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* 3.) This code is not to be traded, sold, or used for personal
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* gain or profit.
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*
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*/
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#include <stdio.h>
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#include "rogue.h"
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static boolean has_been_touched(const struct rogue_time *,
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const struct rogue_time *);
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static void r_read(FILE *, void *, size_t);
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static void r_write(FILE *, const void *, size_t);
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static void read_pack(object *, FILE *, boolean);
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static void read_string(char *, FILE *, size_t);
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static void rw_dungeon(FILE *, boolean);
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static void rw_id(struct id *, FILE *, int, boolean);
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static void rw_rooms(FILE *, boolean);
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static void write_pack(const object *, FILE *);
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static void write_string(char *, FILE *);
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static short write_failed = 0;
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char *save_file = NULL;
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void
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save_game(void)
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{
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char fname[64];
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if (!get_input_line("file name?", save_file, fname, sizeof(fname),
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"game not saved", 0, 1)) {
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return;
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}
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check_message();
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messagef(0, "%s", fname);
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save_into_file(fname);
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}
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void
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save_into_file(const char *sfile)
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{
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FILE *fp;
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int file_id;
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char *name_buffer;
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size_t len;
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char *hptr;
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struct rogue_time rt_buf;
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if (sfile[0] == '~') {
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if ((hptr = md_getenv("HOME")) != NULL) {
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len = strlen(hptr) + strlen(sfile);
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name_buffer = md_malloc(len);
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if (name_buffer == NULL) {
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messagef(0,
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"out of memory for save file name");
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sfile = error_file;
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} else {
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(void)strcpy(name_buffer, hptr);
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(void)strcat(name_buffer, sfile+1);
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sfile = name_buffer;
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}
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/*
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* Note: name_buffer gets leaked. But it's small,
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* and in the common case we're about to exit.
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*/
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}
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}
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if (((fp = fopen(sfile, "w")) == NULL) ||
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((file_id = md_get_file_id(sfile)) == -1)) {
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if (fp)
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fclose(fp);
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messagef(0, "problem accessing the save file");
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return;
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}
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md_ignore_signals();
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write_failed = 0;
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(void)xxx(1);
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r_write(fp, &detect_monster, sizeof(detect_monster));
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r_write(fp, &cur_level, sizeof(cur_level));
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r_write(fp, &max_level, sizeof(max_level));
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write_string(hunger_str, fp);
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write_string(login_name, fp);
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r_write(fp, &party_room, sizeof(party_room));
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write_pack(&level_monsters, fp);
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write_pack(&level_objects, fp);
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r_write(fp, &file_id, sizeof(file_id));
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rw_dungeon(fp, 1);
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r_write(fp, &foods, sizeof(foods));
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r_write(fp, &rogue, sizeof(fighter));
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write_pack(&rogue.pack, fp);
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rw_id(id_potions, fp, POTIONS, 1);
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rw_id(id_scrolls, fp, SCROLS, 1);
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rw_id(id_wands, fp, WANDS, 1);
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rw_id(id_rings, fp, RINGS, 1);
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r_write(fp, traps, (MAX_TRAPS * sizeof(trap)));
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r_write(fp, is_wood, (WANDS * sizeof(boolean)));
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r_write(fp, &cur_room, sizeof(cur_room));
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rw_rooms(fp, 1);
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r_write(fp, &being_held, sizeof(being_held));
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r_write(fp, &bear_trap, sizeof(bear_trap));
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r_write(fp, &halluc, sizeof(halluc));
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r_write(fp, &blind, sizeof(blind));
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r_write(fp, &confused, sizeof(confused));
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r_write(fp, &levitate, sizeof(levitate));
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r_write(fp, &haste_self, sizeof(haste_self));
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r_write(fp, &see_invisible, sizeof(see_invisible));
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r_write(fp, &detect_monster, sizeof(detect_monster));
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r_write(fp, &wizard, sizeof(wizard));
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r_write(fp, &score_only, sizeof(score_only));
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r_write(fp, &m_moves, sizeof(m_moves));
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md_gct(&rt_buf);
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rt_buf.second += 10; /* allow for some processing time */
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r_write(fp, &rt_buf, sizeof(rt_buf));
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fclose(fp);
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if (write_failed) {
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(void)md_df(sfile); /* delete file */
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} else {
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clean_up("");
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}
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}
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void
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restore(const char *fname)
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{
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FILE *fp;
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struct rogue_time saved_time, mod_time;
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char buf[4];
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char tbuf[MAX_OPT_LEN];
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int new_file_id, saved_file_id;
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fp = NULL;
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if (((new_file_id = md_get_file_id(fname)) == -1) ||
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((fp = fopen(fname, "r")) == NULL)) {
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clean_up("cannot open file");
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}
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if (md_link_count(fname) > 1) {
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clean_up("file has link");
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}
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(void)xxx(1);
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r_read(fp, &detect_monster, sizeof(detect_monster));
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r_read(fp, &cur_level, sizeof(cur_level));
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r_read(fp, &max_level, sizeof(max_level));
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read_string(hunger_str, fp, sizeof hunger_str);
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(void)strlcpy(tbuf, login_name, sizeof tbuf);
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read_string(login_name, fp, sizeof login_name);
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if (strcmp(tbuf, login_name)) {
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clean_up("you're not the original player");
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}
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r_read(fp, &party_room, sizeof(party_room));
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read_pack(&level_monsters, fp, 0);
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read_pack(&level_objects, fp, 0);
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r_read(fp, &saved_file_id, sizeof(saved_file_id));
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if (new_file_id != saved_file_id) {
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clean_up("sorry, saved game is not in the same file");
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}
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rw_dungeon(fp, 0);
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r_read(fp, &foods, sizeof(foods));
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r_read(fp, &rogue, sizeof(fighter));
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read_pack(&rogue.pack, fp, 1);
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rw_id(id_potions, fp, POTIONS, 0);
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rw_id(id_scrolls, fp, SCROLS, 0);
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rw_id(id_wands, fp, WANDS, 0);
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rw_id(id_rings, fp, RINGS, 0);
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r_read(fp, traps, (MAX_TRAPS * sizeof(trap)));
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r_read(fp, is_wood, (WANDS * sizeof(boolean)));
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r_read(fp, &cur_room, sizeof(cur_room));
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rw_rooms(fp, 0);
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r_read(fp, &being_held, sizeof(being_held));
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r_read(fp, &bear_trap, sizeof(bear_trap));
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r_read(fp, &halluc, sizeof(halluc));
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r_read(fp, &blind, sizeof(blind));
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r_read(fp, &confused, sizeof(confused));
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r_read(fp, &levitate, sizeof(levitate));
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r_read(fp, &haste_self, sizeof(haste_self));
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r_read(fp, &see_invisible, sizeof(see_invisible));
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r_read(fp, &detect_monster, sizeof(detect_monster));
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r_read(fp, &wizard, sizeof(wizard));
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r_read(fp, &score_only, sizeof(score_only));
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r_read(fp, &m_moves, sizeof(m_moves));
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r_read(fp, &saved_time, sizeof(saved_time));
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if (fread(buf, 1, 1, fp) > 0) {
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clear();
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clean_up("extra characters in file");
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}
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md_gfmt(fname, &mod_time); /* get file modification time */
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if (has_been_touched(&saved_time, &mod_time)) {
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clear();
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clean_up("sorry, file has been touched");
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}
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if ((!wizard) && !md_df(fname)) {
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clean_up("cannot delete file");
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}
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msg_cleared = 0;
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ring_stats(0);
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fclose(fp);
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}
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static void
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write_pack(const object *pack, FILE *fp)
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{
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object t;
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while ((pack = pack->next_object) != NULL) {
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r_write(fp, pack, sizeof(object));
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}
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t.ichar = t.what_is = 0;
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r_write(fp, &t, sizeof(object));
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}
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static void
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read_pack(object *pack, FILE *fp, boolean is_rogue)
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{
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object read_obj, *new_obj;
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for (;;) {
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r_read(fp, &read_obj, sizeof(object));
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if (read_obj.ichar == 0) {
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pack->next_object = NULL;
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break;
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}
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new_obj = alloc_object();
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*new_obj = read_obj;
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if (is_rogue) {
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if (new_obj->in_use_flags & BEING_WORN) {
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do_wear(new_obj);
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} else if (new_obj->in_use_flags & BEING_WIELDED) {
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do_wield(new_obj);
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} else if (new_obj->in_use_flags & (ON_EITHER_HAND)) {
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do_put_on(new_obj,
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((new_obj->in_use_flags & ON_LEFT_HAND) ? 1 : 0));
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}
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}
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pack->next_object = new_obj;
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pack = new_obj;
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}
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}
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static void
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rw_dungeon(FILE *fp, boolean rw)
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{
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short i, j;
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char buf[DCOLS];
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for (i = 0; i < DROWS; i++) {
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if (rw) {
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r_write(fp, dungeon[i], (DCOLS * sizeof(dungeon[0][0])));
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for (j = 0; j < DCOLS; j++) {
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buf[j] = mvinch(i, j);
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}
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r_write(fp, buf, DCOLS);
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} else {
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r_read(fp, dungeon[i], (DCOLS * sizeof(dungeon[0][0])));
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r_read(fp, buf, DCOLS);
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for (j = 0; j < DCOLS; j++) {
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mvaddch(i, j, buf[j]);
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}
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}
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}
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}
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static void
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rw_id(struct id id_table[], FILE *fp, int n, boolean wr)
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{
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int i;
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for (i = 0; i < n; i++) {
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if (wr) {
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r_write(fp, &id_table[i].value, sizeof(short));
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r_write(fp, &id_table[i].id_status,
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sizeof(unsigned short));
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write_string(id_table[i].title, fp);
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} else {
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r_read(fp, &id_table[i].value, sizeof(short));
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r_read(fp, &id_table[i].id_status,
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sizeof(unsigned short));
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read_string(id_table[i].title, fp, MAX_ID_TITLE_LEN);
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}
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}
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}
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static void
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write_string(char *s, FILE *fp)
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{
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short n;
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n = strlen(s) + 1;
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xxxx(s, n);
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r_write(fp, &n, sizeof(short));
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r_write(fp, s, n);
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}
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static void
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read_string(char *s, FILE *fp, size_t len)
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{
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short n;
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r_read(fp, &n, sizeof(short));
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if (n<=0 || (size_t)(unsigned short)n > len) {
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clean_up("read_string: corrupt game file");
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}
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r_read(fp, s, n);
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xxxx(s, n);
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/* ensure null termination */
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s[n-1] = 0;
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}
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static void
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rw_rooms(FILE *fp, boolean rw)
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{
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short i;
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for (i = 0; i < MAXROOMS; i++) {
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rw ? r_write(fp, (rooms + i), sizeof(room)) :
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r_read(fp, (rooms + i), sizeof(room));
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}
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}
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static void
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r_read(FILE *fp, void *buf, size_t n)
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{
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if (fread(buf, 1, n, fp) != n) {
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clean_up("fread() failed, don't know why");
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}
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}
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static void
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r_write(FILE *fp, const void *buf, size_t n)
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{
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if (!write_failed) {
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if (fwrite(buf, 1, n, fp) != n) {
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messagef(0, "write() failed, don't know why");
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sound_bell();
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write_failed = 1;
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}
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}
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}
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static boolean
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has_been_touched(const struct rogue_time *saved_time,
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const struct rogue_time *mod_time)
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{
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if (saved_time->year < mod_time->year) {
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return(1);
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} else if (saved_time->year > mod_time->year) {
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return(0);
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}
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if (saved_time->month < mod_time->month) {
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return(1);
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} else if (saved_time->month > mod_time->month) {
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return(0);
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}
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if (saved_time->day < mod_time->day) {
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return(1);
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} else if (saved_time->day > mod_time->day) {
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return(0);
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}
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if (saved_time->hour < mod_time->hour) {
|
||
|
return(1);
|
||
|
} else if (saved_time->hour > mod_time->hour) {
|
||
|
return(0);
|
||
|
}
|
||
|
if (saved_time->minute < mod_time->minute) {
|
||
|
return(1);
|
||
|
} else if (saved_time->minute > mod_time->minute) {
|
||
|
return(0);
|
||
|
}
|
||
|
if (saved_time->second < mod_time->second) {
|
||
|
return(1);
|
||
|
}
|
||
|
return(0);
|
||
|
}
|