minix/external/bsd/kyua-cli/dist/engine/config.hpp

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// Copyright 2010 Google Inc.
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
// * Neither the name of Google Inc. nor the names of its contributors
// may be used to endorse or promote products derived from this software
// without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
/// \file engine/config.hpp
/// Test suite configuration parsing and representation.
#if !defined(ENGINE_CONFIG_HPP)
#define ENGINE_CONFIG_HPP
#include "utils/config/tree.hpp"
#include "utils/fs/path.hpp"
#include "utils/passwd.hpp"
namespace engine {
/// Tree node to hold a system user identifier.
class user_node : public utils::config::typed_leaf_node< utils::passwd::user > {
public:
virtual base_node* deep_copy(void) const;
void push_lua(lutok::state&) const;
void set_lua(lutok::state&, const int);
void set_string(const std::string&);
std::string to_string(void) const;
};
utils::config::tree default_config(void);
utils::config::tree empty_config(void);
utils::config::tree load_config(const utils::fs::path&);
} // namespace engine
#endif // !defined(ENGINE_CONFIG_HPP)