minix/commands/advent/advent.h

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2005-04-21 16:53:53 +02:00
/* header ADVENT.H *
* WARNING: HEADER file for all adventure modules */
#ifndef EXIT_FAILURE
#define EXIT_FAILURE 1
#define EXIT_SUCCESS (!(EXIT_FAILURE))
#endif
#define INPUTBUFLEN 80 /* Max input line length */
typedef int boolean;
#define FALSE (0)
#define TRUE (!FALSE)
#define MAXOBJ 123 /* max # of objects in cave */
#define MAXLOC 248 /* max # of cave locations */
#define WORDSIZE 20 /* max # of chars in commands */
#define MAXMSG 408 /* max # of long location descr */
#define HNTMAX 18 /* max # of hints */
#define HNTMIN 7 /* hints starting count */
#define MAXWORDS 25
#define MAXITEMS 45
#define CLASS(word) ((word)<0 ? -((-(word)) / 1000) : (word) / 1000)
#define VAL(word) ((word)<0 ? -((-(word)) % 1000) : (word) % 1000)
#define MAXTRAV (23+1) /* max # of travel directions from loc */
/* +1 for terminator travel[x].tdest=-1 */
#define DWARFMAX 6 /* max # of nasty dwarves */
#define MAXDIE 3 /* max # of deaths before close */
#define MAXTRS 79 /* max # of */
#define Y2 33
/*
Object definitions
*/
#define ANVIL 91
#define AXE 28
#define BATTERIES 39
#define BEAR 35
#define BEES 87
#define BILLBD 116
#define BIRD 101
#define BOAT 48
#define BOOK 110
#define BOOK2 BOOK + 1
#define BOOTH 93
#define BOTTLE 20
#define BRUSH 114
#define CAGE 4
#define CAKES 107
#define CARVNG 115
#define CASK 71
#define CHAIN 64
#define CHASM 21
#define CHASM2 CHASM + 1
#define CHEST 55
#define CLAM 14
#define CLOAK 47
#define COINS 54
#define CROWN 66
#define DOG 98
#define DOOR 41 /* giant door */
#define DRAGON 31
#define DWARF 17
#define EGGS 56
#define EMERALD 59
#define FISSURE 12
#define FLOWER 46
#define FLY 69
#define FOOD 19
#define GNOME 105
#define GRAIL 70
#define GRATE 3
#define HIVE 97
#define HONEY 96
#define HORN 52
#define JEWELS 53
#define KEYS 102
#define KNIFE 18
#define LAMP 2
#define LYRE 68
#define MAGAZINE 16
#define MESSAGE 36
#define MIRROR 23
#define MUSHRM 106
#define NUGGET 50
#define OIL 83
#define OIL2 OIL + 1
#define OYSTER 15
#define PLAGUE 125
#define PEARL 61
#define PHONE 94
#define PILLOW 10
#define PLANT 24
#define PLANT2 PLANT + 1
#define POLE 9
#define POSTER 113
#define PYRAMID 60
#define RADIUM 119
#define RING 72
#define ROCKS 92
#define ROD 5
#define ROD2 ROD + 1
#define RUG 62
#define SAFE 112
#define SAPPHIRE 69
#define SHIELD 118
#define SHOES 67
#define SKEY 90
#define SLUGS 95
#define SNAKE 11
#define SPHERE 120
#define SPICES 63
#define SPIDER 121
#define STEPS 7
#define STICKS 49
#define SWORD 65
#define TABLET 13
#define TDOOR 42 /* tiny door */
#define TDOOR2 TDOOR + 1 /* wrought-iron door */
#define PDOOR TDOOR2 + 1 /* door to phone booth */
#define TRIDENT 57
#define TROLL 33
#define TROLL2 TROLL + 1
#define VASE 58
#define VEND 38
#define WALL 88
#define WALL2 WALL + 1
#define WATER 81 /* in bottle */
#define WATER2 WATER + 1 /* in cask */
#define WINE 85 /* in bottle */
#define WINE2 WINE + 1 /* in cask */
#define WUMPUS 99
/*
Verb definitions
*/
#define BACK 8
#define CAVE 67
#define DEPRESSION 63
#define ENTRANCE 64
#define EXIT 11
#define NULLX 21
/*
Action verb definitions
*/
#define TAKE 1
#define DROP 2
#define SAY 3
#define OPEN 4
#define NOTHING 5
#define CLOSE 6
#define ON 7
#define OFF 8
#define WAVE 9
#define CALM 10
#define WALK 11
#define KILL 12
#define POUR 13
#define EAT 14
#define DRINK 15
#define RUB 16
#define THROW 17
#define QUIT 18
#define FIND 19
#define INVENTORY 20
#define FEED 21
#define FILL 22
#define BLAST 23
#define SCORE 24
#define FOO 25
#define BRIEF 26
#define READ 27
#define BREAK 28
#define WAKE 29
#define SUSPEND 30
#define RESTORE 31
#define YANK 32
#define WEAR 33
#define HIT 34
#define ANSWER 35
#define BLOW 36
#define LEAVE 37
#define YELL 38
#define DIAL 39
#define PLAY 40
#define PICK 41
#define PUT 42
#define TURN 43
#define GET 44
#define INSRT 45
#define REMOVE 46
#define BURN 47
#define GRIPE 48
#define LOCK 49
#define UNLOCK 50
#define HEALTH 51
#define LOOK 52
#define COMBO 53
#define SWEEP 54
#define TERSE 55
#define WIZ 56
#define MAP 57
#define GATE 58
#define PIRLOC 59
#define GO 11
#define SHUT 6
#define LOG 33
#define MOTION 0 /* CLASSD */
#define NOUN 1 /* CLASSN */
#define ACTION 2 /* CLASSA */
#define MISC 3 /* CLASSM */
#define PREPOSITION 4 /* CLASSP */
#define ADJACTIVE 5 /* CLASSJ */
#define CONJUNCTION 6 /* CLASSC */
/*
and a few preposition. prefix PREP to distinguish them from
verbs or nouns
*/
#define PREPAT 9
#define PREPDN 8
#define PREPIN 1
#define PREPFR 5
#define PREPOF 6
#define PREPOFF 6
#define PREPON 2
/*
BIT mapping of "cond" array which indicates location status
*/
#define LIGHT 1
#define WATOIL 2
#define LIQUID 4
#define NOPIRAT 16
/* Object condition bit functions */
#define OPENBT 2
#define LOCKBT 4
#define BURNBT 6
#define DEADBT 10
#define WEARBT 12
/*
Structure definitions
*/
struct wac {
char *aword;
int acode;
};
struct trav {
int tdest;
int tverb;
int tcond;
};
/* Function prototypes.
"#if (__STDC__)" should have been be enough,
but some compilers are stupid, so allow Makefile to say -DHAS_STDC=whatever.
*/
#if defined(HAS_STDC) ? (HAS_STDC) : (__STDC__)
#undef HAS_STDC
#define HAS_STDC 1
#define _PROTOTYPE(function, params) function params
#define _CONST const
#else
#define _PROTOTYPE(function, params) function ()
#define _CONST
#endif
/* Advent.c */
_PROTOTYPE(void saveadv, (char *username));
_PROTOTYPE(void restore, (char *username));
/* Initialize.c */
_PROTOTYPE(void initialize, (void));
/* Database.c */
_PROTOTYPE(int yes, (int msg1, int msg2, int msg3));
_PROTOTYPE(void rspeak, (int msg));
_PROTOTYPE(void pspeak, (int item, int state));
_PROTOTYPE(void desclg, (int loc));
_PROTOTYPE(void descsh, (int loc));
/* English.c */
_PROTOTYPE(int english, (void));
_PROTOTYPE(int analyze, (char *word, int *type, int *value));
/* Itverb.c */
_PROTOTYPE(void itverb, (void));
_PROTOTYPE(void ivblast, (void));
_PROTOTYPE(void ivlook, (void));
/* Turn.c */
_PROTOTYPE(void turn, (void));
_PROTOTYPE(void describe, (void));
_PROTOTYPE(void descitem, (void));
_PROTOTYPE(void dwarfend, (void));
_PROTOTYPE(void normend, (void));
_PROTOTYPE(void score, (int));
_PROTOTYPE(void death, (void));
_PROTOTYPE(char *probj, (void));
_PROTOTYPE(void trobj, (void));
_PROTOTYPE(void dwarves, (void));
_PROTOTYPE(void dopirate, (void));
_PROTOTYPE(int stimer, (void));
/* Verb.c */
_PROTOTYPE(void trverb, (void));
_PROTOTYPE(void vtake, (void));
_PROTOTYPE(void vdrop, (void));
_PROTOTYPE(void vopen, (void));
_PROTOTYPE(void vsay, (void));
_PROTOTYPE(void von, (void));
_PROTOTYPE(void voff, (void));
_PROTOTYPE(void vwave, (void));
_PROTOTYPE(void vkill, (void));
_PROTOTYPE(void vpour, (void));
_PROTOTYPE(void veat, (void));
_PROTOTYPE(void vdrink, (void));
_PROTOTYPE(void vthrow, (void));
_PROTOTYPE(void vfind, (void));
_PROTOTYPE(void vfill, (void));
_PROTOTYPE(void vfeed, (void));
_PROTOTYPE(void vread, (void));
_PROTOTYPE(void vbreak, (void));
_PROTOTYPE(void vwake, (void));
_PROTOTYPE(void actspk, (int verb));
_PROTOTYPE(void vyank, (void));
_PROTOTYPE(void vwear, (void));
_PROTOTYPE(void vlock, (void));
_PROTOTYPE(void vunlock, (void));
_PROTOTYPE(void vclose, (void));
/* Utility.c */
_PROTOTYPE(boolean ajar, (int));
_PROTOTYPE(boolean at, (int item));
_PROTOTYPE(boolean athand, (int));
_PROTOTYPE(void bitoff, (int, int));
_PROTOTYPE(void biton, (int, int));
_PROTOTYPE(boolean bitset, (long, int));
_PROTOTYPE(boolean blind, (void));
_PROTOTYPE(int burden, (int));
_PROTOTYPE(void carry, (int obj, int where));
_PROTOTYPE(int confuz, (void));
_PROTOTYPE(boolean dark, (void));
_PROTOTYPE(boolean dcheck, (void));
_PROTOTYPE(boolean dead, (int));
_PROTOTYPE(void drop, (int obj, int where));
_PROTOTYPE(void destroy, (int obj));
_PROTOTYPE(boolean edible, (int));
_PROTOTYPE(boolean enclosed, (int));
_PROTOTYPE(void extract, (int));
_PROTOTYPE(boolean forced, (int atloc));
_PROTOTYPE(boolean here, (int item));
_PROTOTYPE(boolean hinged, (int));
_PROTOTYPE(boolean holding, (int));
_PROTOTYPE(void insert, (int, int));
_PROTOTYPE(boolean inside, (int));
_PROTOTYPE(void juggle, (int loc));
_PROTOTYPE(int liq, (int));
_PROTOTYPE(int liqloc, (int loc));
_PROTOTYPE(int liq2, (int pbottle));
_PROTOTYPE(boolean living, (int));
_PROTOTYPE(boolean locked, (int));
_PROTOTYPE(boolean locks, (int));
_PROTOTYPE(void lookin, (int));
_PROTOTYPE(void move, (int obj, int where));
_PROTOTYPE(int noway, (void));
_PROTOTYPE(boolean opaque, (int));
_PROTOTYPE(boolean outside, (int));
_PROTOTYPE(boolean pct, (int x));
_PROTOTYPE(boolean plural, (int));
_PROTOTYPE(boolean portal, (int));
_PROTOTYPE(boolean printed, (int));
_PROTOTYPE(int put, (int obj, int where, int pval));
_PROTOTYPE(int ranz, (int));
_PROTOTYPE(boolean small, (int));
_PROTOTYPE(boolean toting, (int item));
_PROTOTYPE(boolean treasr, (int));
_PROTOTYPE(boolean vessel, (int));
_PROTOTYPE(boolean wearng, (int));
_PROTOTYPE(boolean worn, (int));
_PROTOTYPE(void bug, (unsigned int n));
_PROTOTYPE(char *ask, (char *prompt, char *buf, int buflen));
_PROTOTYPE(void panic, (char *msg, boolean save));
/* travel.c */
_PROTOTYPE(void domove, (void));
_PROTOTYPE(void gettrav, (int loc, struct trav *travel));
/* vocab.c */
_PROTOTYPE(int vocab, (char *word, int val));