405 lines
8.8 KiB
C
405 lines
8.8 KiB
C
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/* $NetBSD: item.c,v 1.12 2012/03/21 05:33:27 matt Exp $ */
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/*-
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* Copyright (c) 1998-1999 Brett Lymn (blymn@baea.com.au, brett_lymn@yahoo.com.au)
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. The name of the author may not be used to endorse or promote products
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* derived from this software without specific prior written permission
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*
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* THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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* IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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* NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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* THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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*
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*/
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#include <sys/cdefs.h>
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__RCSID("$NetBSD: item.c,v 1.12 2012/03/21 05:33:27 matt Exp $");
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#include <menu.h>
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#include <stdlib.h>
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#include <string.h>
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#include "internals.h"
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/* the following is defined in menu.c - it is the default menu struct */
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extern MENU _menui_default_menu;
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/* keep default item options for setting in new_item */
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ITEM _menui_default_item = {
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{NULL, 0}, /* item name struct */
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{NULL, 0}, /* item description struct */
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NULL, /* user pointer */
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0, /* is item visible? */
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0, /* is item selected? */
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0, /* row item is on */
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0, /* column item is on */
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O_SELECTABLE, /* item options */
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NULL, /* parent menu item is bound to */
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-1, /* index number if item attached to a menu */
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NULL, /* left neighbour */
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NULL, /* right neighbour */
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NULL, /* up neighbour */
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NULL /* down neighbour */
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};
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/*
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* Return the item visibility flag
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*/
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int
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item_visible(ITEM *item)
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{
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if (item == NULL)
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return E_BAD_ARGUMENT;
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if (item->parent == NULL)
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return E_NOT_CONNECTED;
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return item->visible;
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}
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/*
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* Return the pointer to the item name
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*/
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char *
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item_name(ITEM *item)
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{
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if (item == NULL)
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return NULL;
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return item->name.string;
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}
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/*
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* Return the pointer to the item description
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*/
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char *
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item_description(ITEM *item)
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{
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if (item == NULL)
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return NULL;
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return item->description.string;
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}
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/*
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* Set the application defined function called when the menu is posted or
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* just after the current item changes.
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*/
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int
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set_item_init(MENU *menu, Menu_Hook func)
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{
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if (menu == NULL)
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_menui_default_menu.item_init = func;
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else
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menu->item_init = func;
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return E_OK;
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}
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/*
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* Return a pointer to the item initialisation routine.
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*/
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Menu_Hook
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item_init(MENU *menu)
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{
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if (menu == NULL)
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return _menui_default_menu.item_init;
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else
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return menu->item_init;
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}
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/*
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* Set the user defined function to be called when menu is unposted or just
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* before the current item changes.
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*/
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int
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set_item_term(MENU *menu, Menu_Hook func)
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{
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if (menu == NULL)
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_menui_default_menu.item_term = func;
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else
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menu->item_term = func;
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return E_OK;
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}
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/*
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* Return a pointer to the termination function
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*/
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Menu_Hook
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item_term(MENU *menu)
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{
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if (menu == NULL)
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return _menui_default_menu.item_term;
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else
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return menu->item_term;
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}
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/*
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* Returns the number of items that are selected.
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* The index numbers of the items are placed in the dynamically allocated
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* int array *sel.
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*/
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int
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item_selected(MENU *menu, int **sel)
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{
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int i, j;
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if (menu == NULL)
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return E_BAD_ARGUMENT;
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/* count selected */
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for (i = 0, j = 0; i < menu->item_count; i++)
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if (menu->items[i]->selected)
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j++;
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if (j == 0) {
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*sel = NULL;
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return 0;
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}
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if ( (*sel = malloc(sizeof(int) * j)) == NULL)
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return E_SYSTEM_ERROR;
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for (i = 0, j = 0; i < menu->item_count; i++)
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if (menu->items[i]->selected)
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(*sel)[j++] = i;
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return j;
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}
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/*
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* Set the item options. We keep a global copy of the current item options
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* as subsequent new_item calls will use the updated options as their
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* defaults.
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*/
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int
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set_item_opts(ITEM *item, OPTIONS opts)
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{
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/* selectable seems to be the only allowable item opt! */
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if (opts != O_SELECTABLE)
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return E_SYSTEM_ERROR;
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if (item == NULL)
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_menui_default_item.opts = opts;
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else
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item->opts = opts;
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return E_OK;
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}
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/*
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* Set item options on.
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*/
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int
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item_opts_on(ITEM *item, OPTIONS opts)
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{
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if (opts != O_SELECTABLE)
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return E_SYSTEM_ERROR;
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if (item == NULL)
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_menui_default_item.opts |= opts;
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else
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item->opts |= opts;
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return E_OK;
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}
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/*
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* Turn off the named options.
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*/
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int
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item_opts_off(ITEM *item, OPTIONS opts)
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{
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if (opts != O_SELECTABLE)
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return E_SYSTEM_ERROR;
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if (item == NULL)
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_menui_default_item.opts &= ~(opts);
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else
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item->opts &= ~(opts);
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return E_OK;
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}
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/*
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* Return the current options set in item.
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*/
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OPTIONS
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item_opts(ITEM *item)
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{
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if (item == NULL)
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return _menui_default_item.opts;
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else
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return item->opts;
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}
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/*
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* Set the selected flag of the item iff the menu options allow it.
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*/
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int
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set_item_value(ITEM *param_item, int flag)
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{
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ITEM *item = (param_item != NULL) ? param_item : &_menui_default_item;
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/* not bound to a menu */
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if (item->parent == NULL)
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return E_NOT_CONNECTED;
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/* menu options do not allow multi-selection */
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if ((item->parent->opts & O_ONEVALUE) == O_ONEVALUE)
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return E_REQUEST_DENIED;
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item->selected = flag;
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_menui_draw_item(item->parent, item->index);
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return E_OK;
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}
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/*
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* Return the item value of the item.
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*/
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int
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item_value(ITEM *item)
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{
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if (item == NULL)
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return _menui_default_item.selected;
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else
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return item->selected;
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}
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/*
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* Allocate a new item and return the pointer to the newly allocated
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* structure.
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*/
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ITEM *
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new_item(char *name, char *description)
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{
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ITEM *new_one;
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if (name == NULL)
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return NULL;
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/* allocate a new item structure for ourselves */
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if ((new_one = (ITEM *)malloc(sizeof(ITEM))) == NULL)
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return NULL;
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/* copy in the defaults for the item */
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(void)memcpy(new_one, &_menui_default_item, sizeof(ITEM));
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/* fill in the name structure - first the length and then
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allocate room for the string & copy that. */
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new_one->name.length = strlen(name);
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if ((new_one->name.string = (char *)
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malloc(sizeof(char) * new_one->name.length + 1)) == NULL) {
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/* uh oh malloc failed - clean up & exit */
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free(new_one);
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return NULL;
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}
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strcpy(new_one->name.string, name);
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if (description == NULL)
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new_one->description.length = 0;
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else {
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/* fill in the description structure, stash the length then
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allocate room for description string and copy it in */
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new_one->description.length = strlen(description);
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if ((new_one->description.string =
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(char *) malloc(sizeof(char) *
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new_one->description.length + 1)) == NULL) {
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/*
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* malloc has failed
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* - free up allocated memory and return
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*/
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free(new_one->name.string);
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free(new_one);
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return NULL;
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}
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strcpy(new_one->description.string, description);
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}
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return new_one;
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}
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/*
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* Free the allocated storage associated with item.
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*/
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int
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free_item(ITEM *item)
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{
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if (item == NULL)
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return E_BAD_ARGUMENT;
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/* check for connection to menu */
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if (item->parent != NULL)
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return E_CONNECTED;
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/* no connections, so free storage starting with the strings */
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free(item->name.string);
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if (item->description.length)
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free(item->description.string);
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free(item);
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return E_OK;
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}
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/*
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* Set the menu's current item to the one given.
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*/
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int
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set_current_item(MENU *param_menu, ITEM *item)
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{
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MENU *menu = (param_menu != NULL) ? param_menu : &_menui_default_menu;
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int i = 0;
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/* check if we have been called from an init type function */
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if (menu->in_init == 1)
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return E_BAD_STATE;
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/* check we have items in the menu */
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if (menu->items == NULL)
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return E_NOT_CONNECTED;
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if ((i = item_index(item)) < 0)
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/* item must not be a part of this menu */
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return E_BAD_ARGUMENT;
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menu->cur_item = i;
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return E_OK;
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}
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/*
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* Return a pointer to the current item for the menu
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*/
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ITEM *
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current_item(MENU *menu)
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{
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if (menu == NULL)
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return NULL;
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if (menu->items == NULL)
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return NULL;
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return menu->items[menu->cur_item];
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}
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/*
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* Return the index into the item array that matches item.
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*/
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int
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item_index(ITEM *item)
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{
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if (item == NULL)
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return _menui_default_item.index;
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else
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return item->index;
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}
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