56 lines
2.4 KiB
Text
56 lines
2.4 KiB
Text
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$NetBSD: CHANGES,v 1.3 2000/03/13 22:53:22 soren Exp $
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From: tektronix!zeus.TEK.COM!tims@ucbvax.Berkeley.EDU
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Date: 30 Nov 87 15:08:15 PST (Mon)
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To: okeeffe.Berkeley.EDU!mckusick@ucbvax.Berkeley.EDU (Kirk McKusick)
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Subject: Re: Public domain rogue
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Return-Path: tektronix!zeus.TEK.COM!tims@ucbvax.Berkeley.EDU
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Here is a list of discrepencies from the documentation you sent me:
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The -d option not implemented.
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The -r option not implemented, use "rogue save_file" instead.
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Strength is between 1 and 99, not 3 and 32.
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The D command is not implemented.
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Only scrolls,potions,wands,and rings may be "call"ed something.
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The ^P command may be used to go 4 messages back, instead of just 1.
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The @ comand is not implemented.
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There are no dark rooms.
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ROGUEOPTS of flush,terse,seefloor,askme,inventory are ignored.
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'askquit' is added to prevent ^\ from terminating the game accidentally.
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If 'noaskquit' is
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found in the ROGUEOPTS string, the ^\ kills the game, otherwise,
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the player is asked if he really wants to quit. In either case, no
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score file processing is attempted.
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The score is keyed to winning scores, and no player may appear twice.
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Other differences from "standard" rogue 5.3. This list covers externally
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visible differences only.
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There should be NO bugs with any severe consequences. Absolutely NO
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game-stopping, or game-winning bugs should be present.
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Traps fail occasionally, that is, they sometimes are sprung but miss.
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The ^A command prints out some stuff you're probably not interested in.
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The '&' command silently saves your screen into the file 'rogue.screen'
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Any inventory selection command that takes '*' as a request to list all
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appropriate items, can take one of "=?:)]!/" to list only rings,
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scrolls, or whatever.
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Scrolls and potions, once used, become identified. All other objects become
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identified only by scroll of identification.
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There is only one scroll of identification, and it works on any item.
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ROGUEOPTS
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Only the following are implemented:
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file,jump,name,askquit,tombstone,passgo
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"askquit" is used to prevent accidental termination of the game via ^\
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You may drop objects in doorways.
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Prints a picture of a skull, not a tombstone, upon death.
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The save/restore game function is faster and machine-independent, but sometimes
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requires modification when new variables are added to the source.
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The potion of detect monster lasts for the whole level.
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Their is no wand of light.
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