minix/external/bsd/lutok/dist/debug.hpp

91 lines
3.1 KiB
C++
Raw Normal View History

// Copyright 2011 Google Inc.
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
// * Neither the name of Google Inc. nor the names of its contributors
// may be used to endorse or promote products derived from this software
// without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
/// \file debug.hpp
/// Provides the debug wrapper class for the Lua C debug state.
#if !defined(LUTOK_DEBUG_HPP)
#define LUTOK_DEBUG_HPP
#include <string>
#if defined(_LIBCPP_VERSION) || __cplusplus >= 201103L
#include <memory>
#else
#include <tr1/memory>
#endif
namespace lutok {
class state;
/// A model for the Lua debug state.
///
/// This extremely-simple class provides a mechanism to hide the internals of
/// the C native lua_Debug type, exposing its internal fields using friendlier
/// C++ types.
///
/// This class also acts as a complement to the state class by exposing any
/// state-related functions as methods of this function. For example, while it
/// might seem that get_info() belongs in state, we expose it from here because
/// its result is really mutating a debug object, not the state object.
class debug {
struct impl;
/// Pointer to the shared internal implementation.
#if defined(_LIBCPP_VERSION) || __cplusplus >= 201103L
std::shared_ptr< impl > _pimpl;
#else
std::tr1::shared_ptr< impl > _pimpl;
#endif
public:
debug(void);
~debug(void);
void get_info(state&, const std::string&);
void get_stack(state&, const int);
int event(void) const;
std::string name(void) const;
std::string name_what(void) const;
std::string what(void) const;
std::string source(void) const;
int current_line(void) const;
int n_ups(void) const;
int line_defined(void) const;
int last_line_defined(void) const;
std::string short_src(void) const;
};
} // namespace lutok
#endif // !defined(LUTOK_DEBUG_HPP)