63 lines
2.3 KiB
C++
63 lines
2.3 KiB
C++
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// Copyright 2010 Google Inc.
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// All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are
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// met:
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//
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright
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// notice, this list of conditions and the following disclaimer in the
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// documentation and/or other materials provided with the distribution.
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// * Neither the name of Google Inc. nor the names of its contributors
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// may be used to endorse or promote products derived from this software
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// without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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/// \file engine/config.hpp
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/// Test suite configuration parsing and representation.
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#if !defined(ENGINE_CONFIG_HPP)
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#define ENGINE_CONFIG_HPP
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#include "utils/config/tree.hpp"
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#include "utils/fs/path.hpp"
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#include "utils/passwd.hpp"
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namespace engine {
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/// Tree node to hold a system user identifier.
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class user_node : public utils::config::typed_leaf_node< utils::passwd::user > {
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public:
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virtual base_node* deep_copy(void) const;
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void push_lua(lutok::state&) const;
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void set_lua(lutok::state&, const int);
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void set_string(const std::string&);
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std::string to_string(void) const;
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};
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utils::config::tree default_config(void);
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utils::config::tree empty_config(void);
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utils::config::tree load_config(const utils::fs::path&);
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} // namespace engine
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#endif // !defined(ENGINE_CONFIG_HPP)
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