128 lines
4.9 KiB
C++
128 lines
4.9 KiB
C++
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// Copyright 2012 Google Inc.
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// All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are
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// met:
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//
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright
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// notice, this list of conditions and the following disclaimer in the
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// documentation and/or other materials provided with the distribution.
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// * Neither the name of Google Inc. nor the names of its contributors
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// may be used to endorse or promote products derived from this software
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// without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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/// \file utils/config/tree.hpp
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/// Data type to represent a tree of arbitrary values with string keys.
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#if !defined(UTILS_CONFIG_TREE_HPP)
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#define UTILS_CONFIG_TREE_HPP
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#include <map>
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#include <string>
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#include <tr1/memory>
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#include <lutok/state.hpp>
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#include "utils/config/keys.hpp"
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#include "utils/config/nodes.hpp"
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namespace utils {
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namespace config {
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/// Flat representation of all properties as strings.
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typedef std::map< std::string, std::string > properties_map;
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/// Representation of a tree.
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///
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/// The string keys of the tree are in dotted notation and actually represent
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/// path traversals through the nodes.
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///
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/// Our trees are "strictly-keyed": keys must be defined as "existent" before
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/// their values can be set. Defining a key is a separate action from setting
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/// its value. The rationale is that we want to be able to control what keys
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/// get defined: because trees are used to hold configuration, we want to catch
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/// typos as early as possible. Also, users cannot set keys unless the types
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/// are known in advance because our leaf nodes are strictly typed.
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///
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/// However, there is an exception to the strict keys: the inner nodes of the
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/// tree can be static or dynamic. Static inner nodes have a known subset of
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/// children and attempting to set keys not previously defined will result in an
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/// error. Dynamic inner nodes do not have a predefined set of keys and can be
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/// used to accept arbitrary user input.
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///
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/// For simplicity reasons, we force the root of the tree to be a static inner
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/// node. In other words, the root can never contain a value by itself and this
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/// is not a problem because the root is not addressable by the key space.
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/// Additionally, the root is strict so all of its direct children must be
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/// explicitly defined.
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///
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/// This is, effectively, a simple wrapper around the node representing the
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/// root. Having a separate class aids in clearly representing the concept of a
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/// tree and all of its public methods. Also, the tree accepts dotted notations
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/// for the keys while the internal structures do not.
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///
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/// Note that trees are shallow-copied unless a deep copy is requested with
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/// deep_copy().
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class tree {
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/// The root of the tree.
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std::tr1::shared_ptr< detail::static_inner_node > _root;
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explicit tree(detail::static_inner_node*);
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public:
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tree(void);
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~tree(void);
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tree deep_copy(void) const;
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template< class LeafType >
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void define(const std::string&);
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void define_dynamic(const std::string&);
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bool is_set(const std::string&) const;
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template< class LeafType >
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const typename LeafType::value_type& lookup(const std::string&) const;
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template< class LeafType >
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typename LeafType::value_type& lookup_rw(const std::string&);
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template< class LeafType >
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void set(const std::string&, const typename LeafType::value_type&);
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void push_lua(const std::string&, lutok::state&) const;
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void set_lua(const std::string&, lutok::state&, const int);
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std::string lookup_string(const std::string&) const;
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void set_string(const std::string&, const std::string&);
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properties_map all_properties(const std::string& = "",
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const bool = false) const;
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bool operator==(const tree&) const;
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bool operator!=(const tree&) const;
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};
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} // namespace config
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} // namespace utils
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#endif // !defined(UTILS_CONFIG_TREE_HPP)
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