gem5/src/mem/bus.hh
Andreas Hansson ffb6aec603 AddrRange: Transition from Range<T> to AddrRange
This patch takes the final plunge and transitions from the templated
Range class to the more specific AddrRange. In doing so it changes the
obvious Range<Addr> to AddrRange, and also bumps the range_map to be
AddrRangeMap.

In addition to the obvious changes, including the removal of redundant
includes, this patch also does some house keeping in preparing for the
introduction of address interleaving support in the ranges. The Range
class is also stripped of all the functionality that is never used.

--HG--
rename : src/base/range.hh => src/base/addr_range.hh
rename : src/base/range_map.hh => src/base/addr_range_map.hh
2012-09-19 06:15:44 -04:00

370 lines
13 KiB
C++

/*
* Copyright (c) 2011-2012 ARM Limited
* All rights reserved
*
* The license below extends only to copyright in the software and shall
* not be construed as granting a license to any other intellectual
* property including but not limited to intellectual property relating
* to a hardware implementation of the functionality of the software
* licensed hereunder. You may use the software subject to the license
* terms below provided that you ensure that this notice is replicated
* unmodified and in its entirety in all distributions of the software,
* modified or unmodified, in source code or in binary form.
*
* Copyright (c) 2002-2005 The Regents of The University of Michigan
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met: redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer;
* redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution;
* neither the name of the copyright holders nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* Authors: Ron Dreslinski
* Ali Saidi
* Andreas Hansson
* William Wang
*/
/**
* @file
* Declaration of an abstract bus base class.
*/
#ifndef __MEM_BUS_HH__
#define __MEM_BUS_HH__
#include <list>
#include <set>
#include "base/addr_range_map.hh"
#include "base/types.hh"
#include "mem/mem_object.hh"
#include "params/BaseBus.hh"
/**
* The base bus contains the common elements of the non-coherent and
* coherent bus. It is an abstract class that does not have any of the
* functionality relating to the actual reception and transmission of
* packets, as this is left for the subclasses.
*
* The BaseBus is responsible for the basic flow control (busy or
* not), the administration of retries, and the address decoding.
*/
class BaseBus : public MemObject
{
protected:
/**
* A bus layer is an internal bus structure with its own flow
* control and arbitration. Hence, a single-layer bus mimics a
* traditional off-chip tri-state bus (like PCI), where only one
* set of wires are shared. For on-chip buses, a good starting
* point is to have three layers, for requests, responses, and
* snoop responses respectively (snoop requests are instantaneous
* and do not need any flow control or arbitration). This case is
* similar to AHB and some OCP configurations.
*
* As a further extensions beyond the three-layer bus, a future
* multi-layer bus has with one layer per connected slave port
* provides a full or partial crossbar, like AXI, OCP, PCIe etc.
*
* The template parameter, PortClass, indicates the destination
* port type for the bus. The retry list holds either master ports
* or slave ports, depending on the direction of the layer. Thus,
* a request layer has a retry list containing slave ports,
* whereas a response layer holds master ports.
*/
template <typename PortClass>
class Layer
{
public:
/**
* Create a bus layer and give it a name. The bus layer uses
* the bus an event manager.
*
* @param _bus the bus this layer belongs to
* @param _name the layer's name
* @param _clock clock period in ticks
*/
Layer(BaseBus& _bus, const std::string& _name, Tick _clock);
/**
* Drain according to the normal semantics, so that the bus
* can tell the layer to drain, and pass an event to signal
* back when drained.
*
* @param de drain event to call once drained
*
* @return 1 if busy or waiting to retry, or 0 if idle
*/
unsigned int drain(Event *de);
/**
* Get the bus layer's name
*/
const std::string name() const { return bus.name() + _name; }
/**
* Determine if the bus layer accepts a packet from a specific
* port. If not, the port in question is also added to the
* retry list. In either case the state of the layer is updated
* accordingly.
*
* @param port Source port resenting the packet
*
* @return True if the bus layer accepts the packet
*/
bool tryTiming(PortClass* port);
/**
* Deal with a destination port accepting a packet by potentially
* removing the source port from the retry list (if retrying) and
* occupying the bus layer accordingly.
*
* @param busy_time Time to spend as a result of a successful send
*/
void succeededTiming(Tick busy_time);
/**
* Deal with a destination port not accepting a packet by
* potentially adding the source port to the retry list (if
* not already at the front) and occupying the bus layer
* accordingly.
*
* @param busy_time Time to spend as a result of a failed send
*/
void failedTiming(PortClass* port, Tick busy_time);
/** Occupy the bus layer until until */
void occupyLayer(Tick until);
/**
* Send a retry to the port at the head of the retryList. The
* caller must ensure that the list is not empty.
*/
void retryWaiting();
/**
* Handler a retry from a neighbouring module. Eventually this
* should be all encapsulated in the bus. This wraps
* retryWaiting by verifying that there are ports waiting
* before calling retryWaiting.
*/
void recvRetry();
private:
/** The bus this layer is a part of. */
BaseBus& bus;
/** A name for this layer. */
std::string _name;
/**
* We declare an enum to track the state of the bus layer. The
* starting point is an idle state where the bus layer is
* waiting for a packet to arrive. Upon arrival, the bus layer
* transitions to the busy state, where it remains either
* until the packet transfer is done, or the header time is
* spent. Once the bus layer leaves the busy state, it can
* either go back to idle, if no packets have arrived while it
* was busy, or the bus layer goes on to retry the first port
* on the retryList. A similar transition takes place from
* idle to retry if the bus layer receives a retry from one of
* its connected ports. The retry state lasts until the port
* in questions calls sendTiming and returns control to the
* bus layer, or goes to a busy state if the port does not
* immediately react to the retry by calling sendTiming.
*/
enum State { IDLE, BUSY, RETRY };
/** track the state of the bus layer */
State state;
/** the clock speed for the bus layer */
Tick clock;
/** event for signalling when drained */
Event * drainEvent;
/**
* An array of ports that retry should be called
* on because the original send failed for whatever reason.
*/
std::list<PortClass*> retryList;
/**
* Release the bus layer after being occupied and return to an
* idle state where we proceed to send a retry to any
* potential waiting port, or drain if asked to do so.
*/
void releaseLayer();
/** event used to schedule a release of the layer */
EventWrapper<Layer, &Layer::releaseLayer> releaseEvent;
};
/** cycles of overhead per transaction */
int headerCycles;
/** the width of the bus in bytes */
int width;
typedef AddrRangeMap<PortID>::iterator PortMapIter;
typedef AddrRangeMap<PortID>::const_iterator PortMapConstIter;
AddrRangeMap<PortID> portMap;
AddrRangeList defaultRange;
/**
* Function called by the port when the bus is recieving a range change.
*
* @param master_port_id id of the port that received the change
*/
void recvRangeChange(PortID master_port_id);
/** Find which port connected to this bus (if any) should be given a packet
* with this address.
* @param addr Address to find port for.
* @return id of port that the packet should be sent out of.
*/
PortID findPort(Addr addr);
// Cache for the findPort function storing recently used ports from portMap
struct PortCache {
bool valid;
PortID id;
Addr start;
Addr end;
};
PortCache portCache[3];
// Checks the cache and returns the id of the port that has the requested
// address within its range
inline PortID checkPortCache(Addr addr) {
if (portCache[0].valid && addr >= portCache[0].start &&
addr < portCache[0].end) {
return portCache[0].id;
}
if (portCache[1].valid && addr >= portCache[1].start &&
addr < portCache[1].end) {
return portCache[1].id;
}
if (portCache[2].valid && addr >= portCache[2].start &&
addr < portCache[2].end) {
return portCache[2].id;
}
return InvalidPortID;
}
// Clears the earliest entry of the cache and inserts a new port entry
inline void updatePortCache(short id, Addr start, Addr end) {
portCache[2].valid = portCache[1].valid;
portCache[2].id = portCache[1].id;
portCache[2].start = portCache[1].start;
portCache[2].end = portCache[1].end;
portCache[1].valid = portCache[0].valid;
portCache[1].id = portCache[0].id;
portCache[1].start = portCache[0].start;
portCache[1].end = portCache[0].end;
portCache[0].valid = true;
portCache[0].id = id;
portCache[0].start = start;
portCache[0].end = end;
}
// Clears the cache. Needs to be called in constructor.
inline void clearPortCache() {
portCache[2].valid = false;
portCache[1].valid = false;
portCache[0].valid = false;
}
/**
* Return the address ranges the bus is responsible for.
*
* @return a list of non-overlapping address ranges
*/
AddrRangeList getAddrRanges() const;
/** Calculate the timing parameters for the packet. Updates the
* firstWordTime and finishTime fields of the packet object.
* Returns the tick at which the packet header is completed (which
* will be all that is sent if the target rejects the packet).
*/
Tick calcPacketTiming(PacketPtr pkt);
/**
* Ask everyone on the bus what their size is
*
* @return the max of all the sizes
*/
unsigned findBlockSize();
std::set<PortID> inRecvRangeChange;
/** The master and slave ports of the bus */
std::vector<SlavePort*> slavePorts;
std::vector<MasterPort*> masterPorts;
/** Convenience typedefs. */
typedef std::vector<SlavePort*>::iterator SlavePortIter;
typedef std::vector<MasterPort*>::iterator MasterPortIter;
typedef std::vector<SlavePort*>::const_iterator SlavePortConstIter;
typedef std::vector<MasterPort*>::const_iterator MasterPortConstIter;
/** Port that handles requests that don't match any of the interfaces.*/
PortID defaultPortID;
/** If true, use address range provided by default device. Any
address not handled by another port and not in default device's
range will cause a fatal error. If false, just send all
addresses not handled by another port to default device. */
bool useDefaultRange;
unsigned defaultBlockSize;
unsigned cachedBlockSize;
bool cachedBlockSizeValid;
BaseBus(const BaseBusParams *p);
virtual ~BaseBus();
public:
/** A function used to return the port associated with this bus object. */
virtual MasterPort& getMasterPort(const std::string& if_name, int idx = -1);
virtual SlavePort& getSlavePort(const std::string& if_name, int idx = -1);
virtual unsigned int drain(Event *de) = 0;
};
#endif //__MEM_BUS_HH__