gem5/src/cpu/o3/thread_state.hh
Andreas Sandberg 76cd4393c0 sim: Refactor the serialization base class
Objects that are can be serialized are supposed to inherit from the
Serializable class. This class is meant to provide a unified API for
such objects. However, so far it has mainly been used by SimObjects
due to some fundamental design limitations. This changeset redesigns
to the serialization interface to make it more generic and hide the
underlying checkpoint storage. Specifically:

  * Add a set of APIs to serialize into a subsection of the current
    object. Previously, objects that needed this functionality would
    use ad-hoc solutions using nameOut() and section name
    generation. In the new world, an object that implements the
    interface has the methods serializeSection() and
    unserializeSection() that serialize into a named /subsection/ of
    the current object. Calling serialize() serializes an object into
    the current section.

  * Move the name() method from Serializable to SimObject as it is no
    longer needed for serialization. The fully qualified section name
    is generated by the main serialization code on the fly as objects
    serialize sub-objects.

  * Add a scoped ScopedCheckpointSection helper class. Some objects
    need to serialize data structures, that are not deriving from
    Serializable, into subsections. Previously, this was done using
    nameOut() and manual section name generation. To simplify this,
    this changeset introduces a ScopedCheckpointSection() helper
    class. When this class is instantiated, it adds a new /subsection/
    and subsequent serialization calls during the lifetime of this
    helper class happen inside this section (or a subsection in case
    of nested sections).

  * The serialize() call is now const which prevents accidental state
    manipulation during serialization. Objects that rely on modifying
    state can use the serializeOld() call instead. The default
    implementation simply calls serialize(). Note: The old-style calls
    need to be explicitly called using the
    serializeOld()/serializeSectionOld() style APIs. These are used by
    default when serializing SimObjects.

  * Both the input and output checkpoints now use their own named
    types. This hides underlying checkpoint implementation from
    objects that need checkpointing and makes it easier to change the
    underlying checkpoint storage code.
2015-07-07 09:51:03 +01:00

153 lines
5.7 KiB
C++

/*
* Copyright (c) 2012 ARM Limited
* All rights reserved
*
* The license below extends only to copyright in the software and shall
* not be construed as granting a license to any other intellectual
* property including but not limited to intellectual property relating
* to a hardware implementation of the functionality of the software
* licensed hereunder. You may use the software subject to the license
* terms below provided that you ensure that this notice is replicated
* unmodified and in its entirety in all distributions of the software,
* modified or unmodified, in source code or in binary form.
*
* Copyright (c) 2006 The Regents of The University of Michigan
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met: redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer;
* redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution;
* neither the name of the copyright holders nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* Authors: Kevin Lim
*/
#ifndef __CPU_O3_THREAD_STATE_HH__
#define __CPU_O3_THREAD_STATE_HH__
#include "base/callback.hh"
#include "base/output.hh"
#include "cpu/thread_context.hh"
#include "cpu/thread_state.hh"
#include "sim/full_system.hh"
#include "sim/sim_exit.hh"
class EndQuiesceEvent;
class Event;
class FunctionalMemory;
class FunctionProfile;
class Process;
class ProfileNode;
/**
* Class that has various thread state, such as the status, the
* current instruction being processed, whether or not the thread has
* a trap pending or is being externally updated, the ThreadContext
* pointer, etc. It also handles anything related to a specific
* thread's process, such as syscalls and checking valid addresses.
*/
template <class Impl>
struct O3ThreadState : public ThreadState {
typedef ThreadContext::Status Status;
typedef typename Impl::O3CPU O3CPU;
private:
/** Pointer to the CPU. */
O3CPU *cpu;
public:
/* This variable controls if writes to a thread context should cause a all
* dynamic/speculative state to be thrown away. Nominally this is the
* desired behavior because the external thread context write has updated
* some state that could be used by an inflight instruction, however there
* are some cases like in a fault/trap handler where this behavior would
* lead to successive restarts and forward progress couldn't be made. This
* variable controls if the squashing will occur.
*/
bool noSquashFromTC;
/** Whether or not the thread is currently waiting on a trap, and
* thus able to be externally updated without squashing.
*/
bool trapPending;
O3ThreadState(O3CPU *_cpu, int _thread_num, Process *_process)
: ThreadState(_cpu, _thread_num, _process),
cpu(_cpu), noSquashFromTC(false), trapPending(false),
tc(nullptr)
{
if (!FullSystem)
return;
if (cpu->params()->profile) {
profile = new FunctionProfile(
cpu->params()->system->kernelSymtab);
Callback *cb =
new MakeCallback<O3ThreadState,
&O3ThreadState::dumpFuncProfile>(this);
registerExitCallback(cb);
}
// let's fill with a dummy node for now so we don't get a segfault
// on the first cycle when there's no node available.
static ProfileNode dummyNode;
profileNode = &dummyNode;
profilePC = 3;
}
void serialize(CheckpointOut &cp) const M5_ATTR_OVERRIDE
{
ThreadState::serialize(cp);
// Use the ThreadContext serialization helper to serialize the
// TC.
::serialize(*tc, cp);
}
void unserialize(CheckpointIn &cp) M5_ATTR_OVERRIDE
{
// Prevent squashing - we don't have any instructions in
// flight that we need to squash since we just instantiated a
// clean system.
noSquashFromTC = true;
ThreadState::unserialize(cp);
// Use the ThreadContext serialization helper to unserialize
// the TC.
::unserialize(*tc, cp);
noSquashFromTC = false;
}
/** Pointer to the ThreadContext of this thread. */
ThreadContext *tc;
/** Returns a pointer to the TC of this thread. */
ThreadContext *getTC() { return tc; }
/** Handles the syscall. */
void syscall(int64_t callnum) { process->syscall(callnum, tc); }
void dumpFuncProfile()
{
std::ostream *os = simout.create(csprintf("profile.%s.dat", cpu->name()));
profile->dump(tc, *os);
}
};
#endif // __CPU_O3_THREAD_STATE_HH__