76cd4393c0
Objects that are can be serialized are supposed to inherit from the Serializable class. This class is meant to provide a unified API for such objects. However, so far it has mainly been used by SimObjects due to some fundamental design limitations. This changeset redesigns to the serialization interface to make it more generic and hide the underlying checkpoint storage. Specifically: * Add a set of APIs to serialize into a subsection of the current object. Previously, objects that needed this functionality would use ad-hoc solutions using nameOut() and section name generation. In the new world, an object that implements the interface has the methods serializeSection() and unserializeSection() that serialize into a named /subsection/ of the current object. Calling serialize() serializes an object into the current section. * Move the name() method from Serializable to SimObject as it is no longer needed for serialization. The fully qualified section name is generated by the main serialization code on the fly as objects serialize sub-objects. * Add a scoped ScopedCheckpointSection helper class. Some objects need to serialize data structures, that are not deriving from Serializable, into subsections. Previously, this was done using nameOut() and manual section name generation. To simplify this, this changeset introduces a ScopedCheckpointSection() helper class. When this class is instantiated, it adds a new /subsection/ and subsequent serialization calls during the lifetime of this helper class happen inside this section (or a subsection in case of nested sections). * The serialize() call is now const which prevents accidental state manipulation during serialization. Objects that rely on modifying state can use the serializeOld() call instead. The default implementation simply calls serialize(). Note: The old-style calls need to be explicitly called using the serializeOld()/serializeSectionOld() style APIs. These are used by default when serializing SimObjects. * Both the input and output checkpoints now use their own named types. This hides underlying checkpoint implementation from objects that need checkpointing and makes it easier to change the underlying checkpoint storage code.
156 lines
4.2 KiB
C++
156 lines
4.2 KiB
C++
/*
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* Copyright (c) 2002-2005 The Regents of The University of Michigan
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* Copyright (c) 2007 MIPS Technologies, Inc.
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* Copyright (c) 2007-2008 The Florida State University
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* Copyright (c) 2009 The University of Edinburgh
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met: redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer;
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* redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution;
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* neither the name of the copyright holders nor the names of its
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* contributors may be used to endorse or promote products derived from
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* this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* Authors: Nathan Binkert
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* Steve Reinhardt
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* Jaidev Patwardhan
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* Stephen Hines
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* Timothy M. Jones
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*/
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#ifndef __ARCH_POWER_PAGETABLE_H__
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#define __ARCH_POWER_PAGETABLE_H__
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#include "arch/power/isa_traits.hh"
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#include "arch/power/utility.hh"
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#include "arch/power/vtophys.hh"
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namespace PowerISA {
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struct VAddr
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{
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static const int ImplBits = 43;
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static const Addr ImplMask = (ULL(1) << ImplBits) - 1;
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static const Addr UnImplMask = ~ImplMask;
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Addr addr;
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VAddr(Addr a)
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: addr(a)
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{}
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operator Addr() const
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{
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return addr;
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}
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const VAddr
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&operator=(Addr a)
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{
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addr = a;
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return *this;
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}
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Addr
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vpn() const
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{
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return (addr & ImplMask) >> PageShift;
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}
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Addr
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page() const
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{
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return addr & Page_Mask;
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}
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Addr
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offset() const
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{
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return addr & PageOffset;
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}
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Addr
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level3() const
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{
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return PowerISA::PteAddr(addr >> PageShift);
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}
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Addr
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level2() const
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{
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return PowerISA::PteAddr(addr >> (NPtePageShift + PageShift));
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}
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Addr
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level1() const
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{
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return PowerISA::PteAddr(addr >> (2 * NPtePageShift + PageShift));
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}
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};
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// ITB/DTB page table entry
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struct PTE
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{
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// What parts of the VAddr (from bits 28..11) should be used in
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// translation (includes Mask and MaskX from PageMask)
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Addr Mask;
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// Virtual Page Number (/2) (Includes VPN2 + VPN2X .. bits 31..11
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// from EntryHi)
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Addr VPN;
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// Address Space ID (8 bits) // Lower 8 bits of EntryHi
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uint8_t asid;
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// Global Bit - Obtained by an *AND* of EntryLo0 and EntryLo1 G bit
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bool G;
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/* Contents of Entry Lo0 */
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Addr PFN0; // Physical Frame Number - Even
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bool D0; // Even entry Dirty Bit
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bool V0; // Even entry Valid Bit
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uint8_t C0; // Cache Coherency Bits - Even
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/* Contents of Entry Lo1 */
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Addr PFN1; // Physical Frame Number - Odd
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bool D1; // Odd entry Dirty Bit
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bool V1; // Odd entry Valid Bit
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uint8_t C1; // Cache Coherency Bits (3 bits)
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// The next few variables are put in as optimizations to reduce TLB
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// lookup overheads. For a given Mask, what is the address shift amount
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// and what is the OffsetMask
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int AddrShiftAmount;
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int OffsetMask;
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bool
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Valid()
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{
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return (V0 | V1);
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};
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void serialize(CheckpointOut &cp) const;
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void unserialize(CheckpointIn &cp);
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};
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} // namespace PowerISA
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#endif // __ARCH_POWER_PAGETABLE_H__
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