gem5/src/cpu/inorder/resource_sked.hh
Korey Sewell 516b611462 inorder: define iterator for resource schedules
resource skeds are divided into two parts: front end (all insts) and back end (inst. specific)
each of those are implemented as separate lists,  so this iterator wraps around
the traditional list iterator so that an instruction can walk it's schedule but seamlessly
transfer from front end to back end when necessary
2011-02-12 10:14:43 -05:00

279 lines
8.4 KiB
C++

/*
* Copyright (c) 2010-2011 The Regents of The University of Michigan
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met: redistributions of source code must retain the above copyright
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* redistributions in binary form must reproduce the above copyright
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* neither the name of the copyright holders nor the names of its
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* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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* Authors: Korey Sewell
*
*/
#ifndef __CPU_INORDER_RESOURCE_SKED_HH__
#define __CPU_INORDER_RESOURCE_SKED_HH__
#include <vector>
#include <list>
#include <cstdlib>
/** ScheduleEntry class represents a single function that an instruction
wants to do at any pipeline stage. For example, if an instruction
needs to be decoded and do a branch prediction all in one stage
then each of those tasks would need it's own ScheduleEntry.
Each schedule entry corresponds to some resource that the instruction
wants to interact with.
The file pipeline_traits.cc shows how a typical instruction schedule is
made up of these schedule entries.
*/
class ScheduleEntry {
public:
ScheduleEntry(int stage_num, int _priority, int res_num, int _cmd = 0,
int _idx = 0) :
stageNum(stage_num), resNum(res_num), cmd(_cmd),
idx(_idx), priority(_priority)
{ }
/** Stage number to perform this service. */
int stageNum;
/** Resource ID to access */
int resNum;
/** See specific resource for meaning */
unsigned cmd;
/** See specific resource for meaning */
unsigned idx;
/** Some Resources May Need Priority */
int priority;
};
/** The ResourceSked maintains the complete schedule
for an instruction. That schedule includes what
resources an instruction wants to acquire at each
pipeline stage and is represented by a collection
of ScheduleEntry objects (described above) that
must be executed in-order.
In every pipeline stage, the InOrder model will
process all entries on the resource schedule for
that stage and then send the instruction to the next
stage if and only if the instruction successfully
completed each ScheduleEntry.
*/
class ResourceSked {
public:
typedef std::list<ScheduleEntry*>::iterator SkedIt;
typedef std::vector<std::list<ScheduleEntry*> > StageList;
ResourceSked();
/** Initializee the current entry pointer to
pipeline stage 0 and the 1st schedule entry
*/
void init();
/** Goes through the remaining stages on the schedule
and sums all the remaining entries left to be
processed
*/
int size();
/** Is the schedule empty? */
bool empty();
/** Beginning Entry of this schedule */
SkedIt begin();
/** Ending Entry of this schedule */
SkedIt end();
/** What is the next task for this instruction schedule? */
ScheduleEntry* top();
/** Top() Task is completed, remove it from schedule */
void pop();
/** Add To Schedule based on stage num and priority of
Schedule Entry
*/
void push(ScheduleEntry* sked_entry);
/** Add Schedule Entry to be in front of another Entry */
void pushBefore(ScheduleEntry* sked_entry, int sked_cmd, int sked_cmd_idx);
/** Print what's left on the instruction schedule */
void print();
StageList *getStages()
{
return &stages;
}
private:
/** Current Schedule Entry Pointer */
SkedIt curSkedEntry;
/** The Stage-by-Stage Resource Schedule:
Resized to Number of Stages in the constructor
*/
StageList stages;
/** Find a place to insert the instruction using the
schedule entries priority
*/
SkedIt findIterByPriority(ScheduleEntry *sked_entry, int stage_num);
/** Find a place to insert the instruction using a particular command
to look for.
*/
SkedIt findIterByCommand(ScheduleEntry *sked_entry, int stage_num,
int sked_cmd, int sked_cmd_idx = -1);
};
/** Wrapper class around the SkedIt iterator in the Resource Sked so that
we can use ++ operator to automatically go to the next available
resource schedule entry but otherwise maintain same functionality
as a normal iterator.
*/
class RSkedIt
{
public:
RSkedIt()
: curStage(0), numStages(0)
{ }
/** init() must be called before the use of any other member
in the RSkedIt class.
*/
void init(ResourceSked* rsked)
{
stages = rsked->getStages();
numStages = stages->size();
}
/* Update the encapsulated "myIt" iterator, but only
update curStage/curStage_end if the iterator is valid.
The iterator could be invalid in the case where
someone is saving the end of a list (i.e. std::list->end())
*/
RSkedIt operator=(ResourceSked::SkedIt const &rhs)
{
myIt = rhs;
if (myIt != (*stages)[numStages-1].end()) {
curStage = (*myIt)->stageNum;
curStage_end = (*stages)[curStage].end();
}
return *this;
}
/** Increment to the next entry in current stage.
If no more entries then find the next stage that has
resource schedule to complete.
If no more stages, then return the end() iterator from
the last stage to indicate we are done.
*/
RSkedIt &operator++(int unused)
{
if (++myIt == curStage_end) {
curStage++;
while (curStage < numStages) {
if ((*stages)[curStage].empty()) {
curStage++;
} else {
myIt = (*stages)[curStage].begin();
curStage_end = (*stages)[curStage].end();
return *this;
}
}
myIt = (*stages)[numStages - 1].end();
}
return *this;
}
/** The "pointer" operator can be used on a RSkedIt and it
will use the encapsulated iterator
*/
ScheduleEntry* operator->()
{
return *myIt;
}
/** Dereferencing a RSKedIt will access the encapsulated
iterator
*/
ScheduleEntry* operator*()
{
return *myIt;
}
/** Equality for RSkedIt only compares the "myIt" iterators,
as the other members are just ancillary
*/
bool operator==(RSkedIt const &rhs)
{
return this->myIt == rhs.myIt;
}
/** Inequality for RSkedIt only compares the "myIt" iterators,
as the other members are just ancillary
*/
bool operator!=(RSkedIt const &rhs)
{
return this->myIt != rhs.myIt;
}
/* The == and != operator overloads should be sufficient
here if need otherwise direct access to the schedule
iterator, then this can be used */
ResourceSked::SkedIt getIt()
{
return myIt;
}
private:
/** Schedule Iterator that this class is encapsulating */
ResourceSked::SkedIt myIt;
/** Ptr to resource schedule that the 'myIt' iterator
belongs to
*/
ResourceSked::StageList *stages;
/** The last iterator in the current stage. */
ResourceSked::SkedIt curStage_end;
/** Current Stage that "myIt" refers to. */
int curStage;
/** Number of stages in the "*stages" object. */
int numStages;
};
#endif //__CPU_INORDER_RESOURCE_SKED_HH__