gem5/src/sim/drain.cc
Andreas Sandberg ed38e3432c sim: Refactor and simplify the drain API
The drain() call currently passes around a DrainManager pointer, which
is now completely pointless since there is only ever one global
DrainManager in the system. It also contains vestiges from the time
when SimObjects had to keep track of their child objects that needed
draining.

This changeset moves all of the DrainState handling to the Drainable
base class and changes the drain() and drainResume() calls to reflect
this. Particularly, the drain() call has been updated to take no
parameters (the DrainManager argument isn't needed) and return a
DrainState instead of an unsigned integer (there is no point returning
anything other than 0 or 1 any more). Drainable objects should return
either DrainState::Draining (equivalent to returning 1 in the old
system) if they need more time to drain or DrainState::Drained
(equivalent to returning 0 in the old system) if they are already in a
consistent state. Returning DrainState::Running is considered an
error.

Drain done signalling is now done through the signalDrainDone() method
in the Drainable class instead of using the DrainManager directly. The
new call checks if the state of the object is DrainState::Draining
before notifying the drain manager. This means that it is safe to call
signalDrainDone() without first checking if the simulator has
requested draining. The intention here is to reduce the code needed to
implement draining in simple objects.
2015-07-07 09:51:05 +01:00

183 lines
5.3 KiB
C++

/*
* Copyright (c) 2012, 2015 ARM Limited
* All rights reserved
*
* The license below extends only to copyright in the software and shall
* not be construed as granting a license to any other intellectual
* property including but not limited to intellectual property relating
* to a hardware implementation of the functionality of the software
* licensed hereunder. You may use the software subject to the license
* terms below provided that you ensure that this notice is replicated
* unmodified and in its entirety in all distributions of the software,
* modified or unmodified, in source code or in binary form.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met: redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer;
* redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution;
* neither the name of the copyright holders nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* Authors: Andreas Sandberg
*/
#include "sim/drain.hh"
#include "base/misc.hh"
#include "base/trace.hh"
#include "debug/Drain.hh"
#include "sim/sim_exit.hh"
DrainManager DrainManager::_instance;
DrainManager::DrainManager()
: _count(0),
_state(DrainState::Running)
{
}
DrainManager::~DrainManager()
{
}
bool
DrainManager::tryDrain()
{
panic_if(_state == DrainState::Drained,
"Trying to drain a drained system\n");
panic_if(_count != 0,
"Drain counter must be zero at the start of a drain cycle\n");
DPRINTF(Drain, "Trying to drain %u objects.\n", drainableCount());
_state = DrainState::Draining;
for (auto *obj : _allDrainable)
_count += obj->dmDrain() == DrainState::Drained ? 0 : 1;
if (_count == 0) {
DPRINTF(Drain, "Drain done.\n");
_state = DrainState::Drained;
return true;
} else {
DPRINTF(Drain, "Need another drain cycle. %u/%u objects not ready.\n",
_count, drainableCount());
return false;
}
}
void
DrainManager::resume()
{
panic_if(_state == DrainState::Running,
"Trying to resume a system that is already running\n");
warn_if(_state == DrainState::Draining,
"Resuming a system that isn't fully drained, this is untested and "
"likely to break\n");
panic_if(_count != 0,
"Resume called in the middle of a drain cycle. %u objects "
"left to drain.\n", _count);
DPRINTF(Drain, "Resuming %u objects.\n", drainableCount());
_state = DrainState::Running;
for (auto *obj : _allDrainable)
obj->dmDrainResume();
}
void
DrainManager::preCheckpointRestore()
{
panic_if(_state != DrainState::Running,
"preCheckpointRestore() called on a system that isn't in the "
"Running state.\n");
DPRINTF(Drain, "Applying pre-restore fixes to %u objects.\n",
drainableCount());
_state = DrainState::Drained;
for (auto *obj : _allDrainable)
obj->_drainState = DrainState::Drained;
}
void
DrainManager::signalDrainDone()
{
if (--_count == 0) {
DPRINTF(Drain, "All %u objects drained..\n", drainableCount());
exitSimLoop("Finished drain", 0);
}
}
void
DrainManager::registerDrainable(Drainable *obj)
{
std::lock_guard<std::mutex> lock(globalLock);
_allDrainable.insert(obj);
}
void
DrainManager::unregisterDrainable(Drainable *obj)
{
std::lock_guard<std::mutex> lock(globalLock);
_allDrainable.erase(obj);
}
size_t
DrainManager::drainableCount() const
{
std::lock_guard<std::mutex> lock(globalLock);
return _allDrainable.size();
}
Drainable::Drainable()
: _drainManager(DrainManager::instance()),
_drainState(DrainState::Running)
{
_drainManager.registerDrainable(this);
}
Drainable::~Drainable()
{
_drainManager.unregisterDrainable(this);
}
DrainState
Drainable::dmDrain()
{
_drainState = DrainState::Draining;
_drainState = drain();
assert(_drainState == DrainState::Draining ||
_drainState == DrainState::Drained);
return _drainState;
}
void
Drainable::dmDrainResume()
{
panic_if(_drainState != DrainState::Drained,
"Trying to resume an object that hasn't been drained\n");
_drainState = DrainState::Running;
drainResume();
}