89 lines
2.8 KiB
C++
89 lines
2.8 KiB
C++
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/*
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* Copyright (c) 1999-2008 Mark D. Hill and David A. Wood
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met: redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer;
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* redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution;
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* neither the name of the copyright holders nor the names of its
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* contributors may be used to endorse or promote products derived from
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* this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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/*
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* NodeID.hh
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*
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* Description:
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*
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* $Id$
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*
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*/
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#ifndef MACHINEID_H
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#define MACHINEID_H
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#include "mem/ruby/common/Global.hh"
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#include "mem/gems_common/util.hh"
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#include "mem/protocol/MachineType.hh"
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struct MachineID {
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MachineType type;
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int num; // range: 0 ... number of this machine's components in the system - 1
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};
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extern inline
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string MachineIDToString (MachineID machine) {
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return MachineType_to_string(machine.type)+"_"+int_to_string(machine.num);
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}
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extern inline
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bool operator==(const MachineID & obj1, const MachineID & obj2)
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{
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return (obj1.type == obj2.type && obj1.num == obj2.num);
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}
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extern inline
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bool operator!=(const MachineID & obj1, const MachineID & obj2)
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{
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return (obj1.type != obj2.type || obj1.num != obj2.num);
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}
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// Output operator declaration
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ostream& operator<<(ostream& out, const MachineID& obj);
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// ******************* Definitions *******************
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// Output operator definition
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extern inline
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ostream& operator<<(ostream& out, const MachineID& obj)
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{
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if ((obj.type < MachineType_NUM) && (obj.type >= MachineType_FIRST)) {
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out << MachineType_to_string(obj.type);
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} else {
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out << "NULL";
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}
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out << "-";
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out << obj.num;
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out << flush;
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return out;
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}
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#endif //MACHINEID_H
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