c4d0ebd25c
SConscript: Remove efence option from automatically being used. --HG-- extra : convert_revision : 466bb8077aa341db0b409720e2a73535b1fa6b69
142 lines
4 KiB
C++
142 lines
4 KiB
C++
// Todo: Create destructor.
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// Have it so that there's a more meaningful name given to the variable
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// that marks the beginning of the FP registers.
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#ifndef __CPU_BETA_CPU_RENAME_MAP_HH__
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#define __CPU_BETA_CPU_RENAME_MAP_HH__
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#include <iostream>
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#include <utility>
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#include <vector>
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#include "cpu/beta_cpu/free_list.hh"
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class SimpleRenameMap
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{
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public:
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/**
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* Pair of a logical register and a physical register. Tells the
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* previous mapping of a logical register to a physical register.
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* Used to roll back the rename map to a previous state.
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*/
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typedef std::pair<RegIndex, PhysRegIndex> UnmapInfo;
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/**
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* Pair of a physical register and a physical register. Used to
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* return the physical register that a logical register has been
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* renamed to, and the previous physical register that the same
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* logical register was previously mapped to.
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*/
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typedef std::pair<PhysRegIndex, PhysRegIndex> RenameInfo;
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public:
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//Constructor
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SimpleRenameMap(unsigned _numLogicalIntRegs,
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unsigned _numPhysicalIntRegs,
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unsigned _numLogicalFloatRegs,
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unsigned _numPhysicalFloatRegs,
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unsigned _numMiscRegs,
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RegIndex _intZeroReg,
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RegIndex _floatZeroReg);
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/** Destructor. */
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~SimpleRenameMap();
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void setFreeList(SimpleFreeList *fl_ptr);
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//Tell rename map to get a free physical register for a given
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//architected register. Not sure it should have a return value,
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//but perhaps it should have some sort of fault in case there are
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//no free registers.
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RenameInfo rename(RegIndex arch_reg);
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PhysRegIndex lookup(RegIndex phys_reg);
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bool isReady(PhysRegIndex arch_reg);
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/**
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* Marks the given register as ready, meaning that its value has been
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* calculated and written to the register file.
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* @params ready_reg The index of the physical register that is now
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* ready.
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*/
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void markAsReady(PhysRegIndex ready_reg);
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void setEntry(RegIndex arch_reg, PhysRegIndex renamed_reg);
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void squash(vector<RegIndex> freed_regs,
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vector<UnmapInfo> unmaps);
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int numFreeEntries();
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private:
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/** Number of logical integer registers. */
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int numLogicalIntRegs;
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/** Number of physical integer registers. */
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int numPhysicalIntRegs;
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/** Number of logical floating point registers. */
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int numLogicalFloatRegs;
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/** Number of physical floating point registers. */
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int numPhysicalFloatRegs;
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/** Number of miscellaneous registers. */
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int numMiscRegs;
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/** Number of logical integer + float registers. */
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int numLogicalRegs;
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/** Number of physical integer + float registers. */
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int numPhysicalRegs;
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/** The integer zero register. This implementation assumes it is always
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* zero and never can be anything else.
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*/
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RegIndex intZeroReg;
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/** The floating point zero register. This implementation assumes it is
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* always zero and never can be anything else.
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*/
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RegIndex floatZeroReg;
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class RenameEntry
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{
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public:
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PhysRegIndex physical_reg;
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bool valid;
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RenameEntry()
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: physical_reg(0), valid(false)
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{ }
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};
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/** Integer rename map. */
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RenameEntry *intRenameMap;
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/** Floating point rename map. */
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RenameEntry *floatRenameMap;
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/** Free list interface. */
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SimpleFreeList *freeList;
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// Might want to make all these scoreboards into one large scoreboard.
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/** Scoreboard of physical integer registers, saying whether or not they
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* are ready.
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*/
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std::vector<bool> intScoreboard;
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/** Scoreboard of physical floating registers, saying whether or not they
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* are ready.
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*/
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std::vector<bool> floatScoreboard;
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/** Scoreboard of miscellaneous registers, saying whether or not they
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* are ready.
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*/
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std::vector<bool> miscScoreboard;
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};
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#endif //__CPU_BETA_CPU_RENAME_MAP_HH__
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