gem5/src/sim/serialize.hh
Brandon Potter b90711ea53 base: refactor process class (specifically FdMap and friends)
This patch extends the previous patch's alterations around fd_map.  It cleans
up some of the uglier code in the process file and replaces it with a more
concise C++11 version.  As part of the changes, the FdMap class is pulled out
of the Process class and receives its own file.
2015-07-24 12:25:22 -07:00

514 lines
18 KiB
C++

/*
* Copyright (c) 2015 ARM Limited
* All rights reserved
*
* The license below extends only to copyright in the software and shall
* not be construed as granting a license to any other intellectual
* property including but not limited to intellectual property relating
* to a hardware implementation of the functionality of the software
* licensed hereunder. You may use the software subject to the license
* terms below provided that you ensure that this notice is replicated
* unmodified and in its entirety in all distributions of the software,
* modified or unmodified, in source code or in binary form.
*
* Copyright (c) 2002-2005 The Regents of The University of Michigan
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met: redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer;
* redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution;
* neither the name of the copyright holders nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* Authors: Nathan Binkert
* Erik Hallnor
* Steve Reinhardt
* Andreas Sandberg
*/
/* @file
* Serialization Interface Declarations
*/
#ifndef __SERIALIZE_HH__
#define __SERIALIZE_HH__
#include <iostream>
#include <list>
#include <map>
#include <stack>
#include <vector>
#include "base/bitunion.hh"
#include "base/types.hh"
class IniFile;
class Serializable;
class CheckpointIn;
class SimObject;
class EventQueue;
typedef std::ostream CheckpointOut;
/** The current version of the checkpoint format.
* This should be incremented by 1 and only 1 for every new version, where a new
* version is defined as a checkpoint created before this version won't work on
* the current version until the checkpoint format is updated. Adding a new
* SimObject shouldn't cause the version number to increase, only changes to
* existing objects such as serializing/unserializing more state, changing sizes
* of serialized arrays, etc. */
static const uint64_t gem5CheckpointVersion = 0x000000000000000f;
template <class T>
void paramOut(CheckpointOut &cp, const std::string &name, const T &param);
template <typename DataType, typename BitUnion>
void paramOut(CheckpointOut &cp, const std::string &name,
const BitfieldBackend::BitUnionOperators<DataType, BitUnion> &p)
{
paramOut(cp, name, p.__data);
}
template <class T>
void paramIn(CheckpointIn &cp, const std::string &name, T &param);
template <typename DataType, typename BitUnion>
void paramIn(CheckpointIn &cp, const std::string &name,
BitfieldBackend::BitUnionOperators<DataType, BitUnion> &p)
{
paramIn(cp, name, p.__data);
}
template <class T>
bool optParamIn(CheckpointIn &cp, const std::string &name, T &param);
template <typename DataType, typename BitUnion>
bool optParamIn(CheckpointIn &cp, const std::string &name,
BitfieldBackend::BitUnionOperators<DataType, BitUnion> &p)
{
return optParamIn(cp, name, p.__data);
}
template <class T>
void arrayParamOut(CheckpointOut &cp, const std::string &name,
const T *param, unsigned size);
template <class T>
void arrayParamOut(CheckpointOut &cp, const std::string &name,
const std::vector<T> &param);
template <class T>
void arrayParamOut(CheckpointOut &cp, const std::string &name,
const std::list<T> &param);
template <class T>
void arrayParamIn(CheckpointIn &cp, const std::string &name,
T *param, unsigned size);
template <class T>
void arrayParamIn(CheckpointIn &cp, const std::string &name,
std::vector<T> &param);
template <class T>
void arrayParamIn(CheckpointIn &cp, const std::string &name,
std::list<T> &param);
void
objParamIn(CheckpointIn &cp, const std::string &name, SimObject * &param);
template <typename T>
void fromInt(T &t, int i)
{
t = (T)i;
}
template <typename T>
void fromSimObject(T &t, SimObject *s)
{
t = dynamic_cast<T>(s);
}
//
// These macros are streamlined to use in serialize/unserialize
// functions. It's assumed that serialize() has a parameter 'os' for
// the ostream, and unserialize() has parameters 'cp' and 'section'.
#define SERIALIZE_SCALAR(scalar) paramOut(cp, #scalar, scalar)
#define UNSERIALIZE_SCALAR(scalar) paramIn(cp, #scalar, scalar)
#define UNSERIALIZE_OPT_SCALAR(scalar) optParamIn(cp, #scalar, scalar)
// ENUMs are like SCALARs, but we cast them to ints on the way out
#define SERIALIZE_ENUM(scalar) paramOut(cp, #scalar, (int)scalar)
#define UNSERIALIZE_ENUM(scalar) \
do { \
int tmp; \
paramIn(cp, #scalar, tmp); \
fromInt(scalar, tmp); \
} while (0)
#define SERIALIZE_ARRAY(member, size) \
arrayParamOut(cp, #member, member, size)
#define UNSERIALIZE_ARRAY(member, size) \
arrayParamIn(cp, #member, member, size)
#define SERIALIZE_CONTAINER(member) \
arrayParamOut(cp, #member, member)
#define UNSERIALIZE_CONTAINER(member) \
arrayParamIn(cp, #member, member)
#define SERIALIZE_EVENT(event) event.serializeSection(cp, #event);
#define UNSERIALIZE_EVENT(event) \
do { \
event.unserializeSection(cp, #event); \
eventQueue()->checkpointReschedule(&event); \
} while(0)
#define SERIALIZE_OBJ(obj) obj.serializeSection(cp, #obj)
#define UNSERIALIZE_OBJ(obj) obj.unserializeSection(cp, #obj)
#define SERIALIZE_OBJPTR(objptr) paramOut(cp, #objptr, (objptr)->name())
#define UNSERIALIZE_OBJPTR(objptr) \
do { \
SimObject *sptr; \
objParamIn(cp, #objptr, sptr); \
fromSimObject(objptr, sptr); \
} while (0)
/**
* Basic support for object serialization.
*
* Objects that support serialization should derive from this
* class. Such objects can largely be divided into two categories: 1)
* True SimObjects (deriving from SimObject), and 2) child objects
* (non-SimObjects).
*
* SimObjects are serialized automatically into their own sections
* automatically by the SimObject base class (see
* SimObject::serializeAll().
*
* SimObjects can contain other serializable objects that are not
* SimObjects. Much like normal serialized members are not serialized
* automatically, these objects will not be serialized automatically
* and it is expected that the objects owning such serializable
* objects call the required serialization/unserialization methods on
* child objects. The preferred method to serialize a child object is
* to call serializeSection() on the child, which serializes the
* object into a new subsection in the current section. Another option
* is to call serialize() directly, which serializes the object into
* the current section. The latter is not recommended as it can lead
* to naming clashes between objects.
*
* @note Many objects that support serialization need to be put in a
* consistent state when serialization takes place. We refer to the
* action of forcing an object into a consistent state as
* 'draining'. Objects that need draining inherit from Drainable. See
* Drainable for more information.
*/
class Serializable
{
protected:
/**
* Scoped checkpoint section helper class
*
* This helper class creates a section within a checkpoint without
* the need for a separate serializeable object. It is mainly used
* within the Serializable class when serializing or unserializing
* section (see serializeSection() and unserializeSection()). It
* can also be used to maintain backwards compatibility in
* existing code that serializes structs that are not inheriting
* from Serializable into subsections.
*
* When the class is instantiated, it appends a name to the active
* path in a checkpoint. The old path is later restored when the
* instance is destroyed. For example, serializeSection() could be
* implemented by instantiating a ScopedCheckpointSection and then
* calling serialize() on an object.
*/
class ScopedCheckpointSection {
public:
template<class CP>
ScopedCheckpointSection(CP &cp, const char *name) {
pushName(name);
nameOut(cp);
}
template<class CP>
ScopedCheckpointSection(CP &cp, const std::string &name) {
pushName(name.c_str());
nameOut(cp);
}
~ScopedCheckpointSection();
ScopedCheckpointSection() = delete;
ScopedCheckpointSection(const ScopedCheckpointSection &) = delete;
ScopedCheckpointSection &operator=(
const ScopedCheckpointSection &) = delete;
ScopedCheckpointSection &operator=(
ScopedCheckpointSection &&) = delete;
private:
void pushName(const char *name);
void nameOut(CheckpointOut &cp);
void nameOut(CheckpointIn &cp) {};
};
public:
Serializable();
virtual ~Serializable();
/**
* Serialize an object
*
* Output an object's state into the current checkpoint section.
*
* @param cp Checkpoint state
*/
virtual void serialize(CheckpointOut &cp) const = 0;
/**
* Unserialize an object
*
* Read an object's state from the current checkpoint section.
*
* @param cp Checkpoint state
*/
virtual void unserialize(CheckpointIn &cp) = 0;
/**
* Serialize an object into a new section
*
* This method creates a new section in a checkpoint and calls
* serialize() to serialize the current object into that
* section. The name of the section is appended to the current
* checkpoint path.
*
* @param cp Checkpoint state
* @param name Name to append to the active path
*/
void serializeSection(CheckpointOut &cp, const char *name) const;
void serializeSection(CheckpointOut &cp, const std::string &name) const {
serializeSection(cp, name.c_str());
}
/**
* Unserialize an a child object
*
* This method loads a child object from a checkpoint. The object
* name is appended to the active path to form a fully qualified
* section name and unserialize() is called.
*
* @param cp Checkpoint state
* @param name Name to append to the active path
*/
void unserializeSection(CheckpointIn &cp, const char *name);
void unserializeSection(CheckpointIn &cp, const std::string &name) {
unserializeSection(cp, name.c_str());
}
/**
* @{
* @name Legacy interface
*
* Interface for objects that insist on changing their state when
* serializing. Such state change should be done in drain(),
* memWriteback(), or memInvalidate() and not in the serialization
* method. In general, if state changes occur in serialize, it
* complicates testing since it breaks assumptions about draining
* and serialization. It potentially also makes components more
* fragile since they there are no ordering guarantees when
* serializing SimObjects.
*
* @warn This interface is considered deprecated and should never
* be used.
*/
virtual void serializeOld(CheckpointOut &cp) {
serialize(cp);
}
void serializeSectionOld(CheckpointOut &cp, const char *name);
void serializeSectionOld(CheckpointOut &cp, const std::string &name) {
serializeSectionOld(cp, name.c_str());
}
/** @} */
/** Get the fully-qualified name of the active section */
static const std::string &currentSection();
static Serializable *create(CheckpointIn &cp, const std::string &section);
static int ckptCount;
static int ckptMaxCount;
static int ckptPrevCount;
static void serializeAll(const std::string &cpt_dir);
static void unserializeGlobals(CheckpointIn &cp);
private:
static std::stack<std::string> path;
};
void debug_serialize(const std::string &cpt_dir);
//
// A SerializableBuilder serves as an evaluation context for a set of
// parameters that describe a specific instance of a Serializable. This
// evaluation context corresponds to a section in the .ini file (as
// with the base ParamContext) plus an optional node in the
// configuration hierarchy (the configNode member) for resolving
// Serializable references. SerializableBuilder is an abstract superclass;
// derived classes specialize the class for particular subclasses of
// Serializable (e.g., BaseCache).
//
// For typical usage, see the definition of
// SerializableClass::createObject().
//
class SerializableBuilder
{
public:
SerializableBuilder() {}
virtual ~SerializableBuilder() {}
// Create the actual Serializable corresponding to the parameter
// values in this context. This function is overridden in derived
// classes to call a specific constructor for a particular
// subclass of Serializable.
virtual Serializable *create() = 0;
};
//
// An instance of SerializableClass corresponds to a class derived from
// Serializable. The SerializableClass instance serves to bind the string
// name (found in the config file) to a function that creates an
// instance of the appropriate derived class.
//
// This would be much cleaner in Smalltalk or Objective-C, where types
// are first-class objects themselves.
//
class SerializableClass
{
public:
// Type CreateFunc is a pointer to a function that creates a new
// simulation object builder based on a .ini-file parameter
// section (specified by the first string argument), a unique name
// for the object (specified by the second string argument), and
// an optional config hierarchy node (specified by the third
// argument). A pointer to the new SerializableBuilder is returned.
typedef Serializable *(*CreateFunc)(CheckpointIn &cp,
const std::string &section);
static std::map<std::string,CreateFunc> *classMap;
// Constructor. For example:
//
// SerializableClass baseCacheSerializableClass("BaseCacheSerializable",
// newBaseCacheSerializableBuilder);
//
SerializableClass(const std::string &className, CreateFunc createFunc);
// create Serializable given name of class and pointer to
// configuration hierarchy node
static Serializable *createObject(CheckpointIn &cp,
const std::string &section);
};
//
// Macros to encapsulate the magic of declaring & defining
// SerializableBuilder and SerializableClass objects
//
#define REGISTER_SERIALIZEABLE(CLASS_NAME, OBJ_CLASS) \
SerializableClass the##OBJ_CLASS##Class(CLASS_NAME, \
OBJ_CLASS::createForUnserialize);
// Base class to wrap object resolving functionality. This can be
// provided to Checkpoint to allow it to map object names onto
// object C++ objects in which to unserialize
class SimObjectResolver
{
public:
virtual ~SimObjectResolver() { }
// Find a SimObject given a full path name
virtual SimObject *resolveSimObject(const std::string &name) = 0;
};
class CheckpointIn
{
private:
IniFile *db;
SimObjectResolver &objNameResolver;
public:
CheckpointIn(const std::string &cpt_dir, SimObjectResolver &resolver);
~CheckpointIn();
const std::string cptDir;
bool find(const std::string &section, const std::string &entry,
std::string &value);
bool findObj(const std::string &section, const std::string &entry,
SimObject *&value);
bool sectionExists(const std::string &section);
// The following static functions have to do with checkpoint
// creation rather than restoration. This class makes a handy
// namespace for them though. Currently no Checkpoint object is
// created on serialization (only unserialization) so we track the
// directory name as a global. It would be nice to change this
// someday
private:
// current directory we're serializing into.
static std::string currentDirectory;
public:
// Set the current directory. This function takes care of
// inserting curTick() if there's a '%d' in the argument, and
// appends a '/' if necessary. The final name is returned.
static std::string setDir(const std::string &base_name);
// Export current checkpoint directory name so other objects can
// derive filenames from it (e.g., memory). The return value is
// guaranteed to end in '/' so filenames can be directly appended.
// This function is only valid while a checkpoint is being created.
static std::string dir();
// Filename for base checkpoint file within directory.
static const char *baseFilename;
};
#endif // __SERIALIZE_HH__