50bf3895b0
clean up callback stuff a little bit while we're at it.
156 lines
4 KiB
C++
156 lines
4 KiB
C++
/*
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* Copyright (c) 2003-2005 The Regents of The University of Michigan
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met: redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer;
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* redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution;
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* neither the name of the copyright holders nor the names of its
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* contributors may be used to endorse or promote products derived from
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* this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* Authors: Nathan Binkert
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*/
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#ifndef __BASE_CALLBACK_HH__
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#define __BASE_CALLBACK_HH__
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#include <list>
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#include <string>
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/**
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* Generic callback class. This base class provides a virtual process
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* function that gets called when the callback queue is processed.
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*/
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class Callback
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{
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protected:
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friend class CallbackQueue;
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virtual void autoDestruct() {}
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public:
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/**
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* virtualize the destructor to make sure that the correct one
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* gets called.
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*/
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virtual ~Callback() {}
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/**
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* virtual process function that is invoked when the callback
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* queue is executed.
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*/
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virtual void process() = 0;
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};
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/// Helper template class to turn a simple class member function into
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/// a callback.
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template <class T, void (T::* F)()>
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class MakeCallback : public Callback
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{
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protected:
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T *object;
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const bool autoDestroy;
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void autoDestruct() { if (autoDestroy) delete this; }
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public:
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MakeCallback(T *o, bool auto_destroy = false)
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: object(o), autoDestroy(auto_destroy)
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{ }
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MakeCallback(T &o, bool auto_destroy = false)
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: object(&o), autoDestroy(auto_destroy)
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{ }
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void process() { (object->*F)(); }
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};
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class CallbackQueue
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{
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protected:
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/**
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* Simple typedef for the data structure that stores all of the
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* callbacks.
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*/
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typedef std::list<Callback *> queue;
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/**
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* List of all callbacks. To be called in fifo order.
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*/
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queue callbacks;
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public:
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~CallbackQueue();
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std::string name() const { return "CallbackQueue"; }
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/**
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* Add a callback to the end of the queue
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* @param callback the callback to be added to the queue
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*/
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void
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add(Callback *callback)
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{
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callbacks.push_back(callback);
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}
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template <class T, void (T::* F)()>
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void
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add(T *obj)
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{
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add(new MakeCallback<T, F>(obj, true));
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}
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template <class T, void (T::* F)()>
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void
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add(T &obj)
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{
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add(new MakeCallback<T, F>(&obj, true));
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}
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/**
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* Find out if there are any callbacks in the queue
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*/
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bool empty() const { return callbacks.empty(); }
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/**
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* process all callbacks
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*/
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void
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process()
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{
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queue::iterator i = callbacks.begin();
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queue::iterator end = callbacks.end();
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while (i != end) {
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(*i)->process();
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++i;
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}
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}
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/**
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* clear the callback queue
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*/
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void
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clear()
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{
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callbacks.clear();
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}
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};
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#endif // __BASE_CALLBACK_HH__
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