8d177d128f
Once again appeasing clang.
290 lines
9.3 KiB
C++
290 lines
9.3 KiB
C++
/*
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* Copyright (c) 2012-2013, 2015-2016 ARM Limited
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* Copyright (c) 2013 Cornell University
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* All rights reserved
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*
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* The license below extends only to copyright in the software and shall
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* not be construed as granting a license to any other intellectual
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* property including but not limited to intellectual property relating
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* to a hardware implementation of the functionality of the software
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* licensed hereunder. You may use the software subject to the license
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* terms below provided that you ensure that this notice is replicated
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* unmodified and in its entirety in all distributions of the software,
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* modified or unmodified, in source code or in binary form.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met: redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer;
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* redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution;
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* neither the name of the copyright holders nor the names of its
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* contributors may be used to endorse or promote products derived from
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* this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* Authors: Andreas Hansson
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* Christopher Torng
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* Akash Bagdia
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* David Guillen Fandos
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*/
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/**
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* @file
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* ClockedObject declaration and implementation.
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*/
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#ifndef __SIM_CLOCKED_OBJECT_HH__
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#define __SIM_CLOCKED_OBJECT_HH__
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#include "base/callback.hh"
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#include "base/intmath.hh"
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#include "base/misc.hh"
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#include "enums/PwrState.hh"
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#include "params/ClockedObject.hh"
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#include "sim/core.hh"
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#include "sim/clock_domain.hh"
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#include "sim/sim_object.hh"
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/**
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* Helper class for objects that need to be clocked. Clocked objects
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* typically inherit from this class. Objects that need SimObject
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* functionality as well should inherit from ClockedObject.
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*/
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class Clocked
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{
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private:
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// the tick value of the next clock edge (>= curTick()) at the
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// time of the last call to update()
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mutable Tick tick;
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// The cycle counter value corresponding to the current value of
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// 'tick'
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mutable Cycles cycle;
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/**
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* Align cycle and tick to the next clock edge if not already done. When
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* complete, tick must be at least curTick().
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*/
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void update() const
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{
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// both tick and cycle are up-to-date and we are done, note
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// that the >= is important as it captures cases where tick
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// has already passed curTick()
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if (tick >= curTick())
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return;
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// optimise for the common case and see if the tick should be
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// advanced by a single clock period
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tick += clockPeriod();
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++cycle;
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// see if we are done at this point
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if (tick >= curTick())
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return;
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// if not, we have to recalculate the cycle and tick, we
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// perform the calculations in terms of relative cycles to
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// allow changes to the clock period in the future
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Cycles elapsedCycles(divCeil(curTick() - tick, clockPeriod()));
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cycle += elapsedCycles;
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tick += elapsedCycles * clockPeriod();
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}
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/**
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* The clock domain this clocked object belongs to
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*/
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ClockDomain &clockDomain;
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protected:
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/**
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* Create a clocked object and set the clock domain based on the
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* parameters.
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*/
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Clocked(ClockDomain &clk_domain)
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: tick(0), cycle(0), clockDomain(clk_domain)
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{
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// Register with the clock domain, so that if the clock domain
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// frequency changes, we can update this object's tick.
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clockDomain.registerWithClockDomain(this);
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}
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Clocked(Clocked &) = delete;
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Clocked &operator=(Clocked &) = delete;
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/**
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* Virtual destructor due to inheritance.
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*/
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virtual ~Clocked() { }
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/**
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* Reset the object's clock using the current global tick value. Likely
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* to be used only when the global clock is reset. Currently, this done
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* only when Ruby is done warming up the memory system.
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*/
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void resetClock() const
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{
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Cycles elapsedCycles(divCeil(curTick(), clockPeriod()));
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cycle = elapsedCycles;
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tick = elapsedCycles * clockPeriod();
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}
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public:
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/**
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* Update the tick to the current tick.
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*
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*/
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inline void updateClockPeriod() const
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{
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update();
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}
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/**
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* Determine the tick when a cycle begins, by default the current one, but
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* the argument also enables the caller to determine a future cycle. When
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* curTick() is on a clock edge, the number of cycles in the parameter is
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* added to curTick() to be returned. When curTick() is not aligned to a
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* clock edge, the number of cycles in the parameter is added to the next
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* clock edge.
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*
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* @param cycles The number of cycles into the future
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*
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* @return The start tick when the requested clock edge occurs. Precisely,
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* this tick can be
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* curTick() + [0, clockPeriod()) + clockPeriod() * cycles
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*/
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inline Tick clockEdge(Cycles cycles = Cycles(0)) const
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{
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// align tick to the next clock edge
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update();
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// figure out when this future cycle is
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return tick + clockPeriod() * cycles;
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}
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/**
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* Determine the current cycle, corresponding to a tick aligned to
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* a clock edge.
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*
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* @return When curTick() is on a clock edge, return the Cycle corresponding
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* to that clock edge. When curTick() is not on a clock edge, return the
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* Cycle corresponding to the next clock edge.
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*/
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inline Cycles curCycle() const
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{
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// align cycle to the next clock edge.
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update();
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return cycle;
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}
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/**
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* Based on the clock of the object, determine the start tick of the first
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* cycle that is at least one cycle in the future. When curTick() is at the
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* current cycle edge, this returns the next clock edge. When calling this
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* during the middle of a cycle, this returns 2 clock edges in the future.
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*
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* @return The start tick of the first cycle that is at least one cycle in
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* the future. Precisely, the returned tick can be in the range
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* curTick() + [clockPeriod(), 2 * clockPeriod())
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*/
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Tick nextCycle() const
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{ return clockEdge(Cycles(1)); }
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inline uint64_t frequency() const
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{
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return SimClock::Frequency / clockPeriod();
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}
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inline Tick clockPeriod() const
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{
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return clockDomain.clockPeriod();
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}
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inline double voltage() const
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{
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return clockDomain.voltage();
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}
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inline Cycles ticksToCycles(Tick t) const
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{ return Cycles(divCeil(t, clockPeriod())); }
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inline Tick cyclesToTicks(Cycles c) const
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{ return clockPeriod() * c; }
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};
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/**
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* The ClockedObject class extends the SimObject with a clock and
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* accessor functions to relate ticks to the cycles of the object.
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*/
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class ClockedObject
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: public SimObject, public Clocked
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{
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public:
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ClockedObject(const ClockedObjectParams *p);
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/** Parameters of ClockedObject */
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typedef ClockedObjectParams Params;
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const Params* params() const
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{ return reinterpret_cast<const Params*>(_params); }
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void serialize(CheckpointOut &cp) const override;
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void unserialize(CheckpointIn &cp) override;
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inline Enums::PwrState pwrState() const
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{ return _currPwrState; }
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inline std::string pwrStateName() const
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{ return Enums::PwrStateStrings[_currPwrState]; }
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/** Returns the percentage residency for each power state */
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std::vector<double> pwrStateWeights() const;
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/**
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* Record stats values like state residency by computing the time
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* difference from previous update. Also, updates the previous evaluation
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* tick once all stats are recorded.
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* Usually called on power state change and stats dump callback.
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*/
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void computeStats();
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void pwrState(Enums::PwrState);
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void regStats() override;
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protected:
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/** To keep track of the current power state */
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Enums::PwrState _currPwrState;
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Tick prvEvalTick;
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Stats::Scalar numPwrStateTransitions;
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Stats::Distribution pwrStateClkGateDist;
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Stats::Vector pwrStateResidencyTicks;
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};
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class ClockedObjectDumpCallback : public Callback
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{
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ClockedObject *co;
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public:
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ClockedObjectDumpCallback(ClockedObject *co_t) : co(co_t) {}
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virtual void process() { co->computeStats(); };
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};
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#endif //__SIM_CLOCKED_OBJECT_HH__
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