gem5/src/sim/serialize.hh
Brandon Potter a928a438b8 style: [patch 3/22] reduce include dependencies in some headers
Used cppclean to help identify useless includes and removed them. This
involved erroneously included headers, but also cases where forward
declarations could have been used rather than a full include.
2016-11-09 14:27:40 -06:00

392 lines
14 KiB
C++

/*
* Copyright (c) 2015 ARM Limited
* All rights reserved
*
* The license below extends only to copyright in the software and shall
* not be construed as granting a license to any other intellectual
* property including but not limited to intellectual property relating
* to a hardware implementation of the functionality of the software
* licensed hereunder. You may use the software subject to the license
* terms below provided that you ensure that this notice is replicated
* unmodified and in its entirety in all distributions of the software,
* modified or unmodified, in source code or in binary form.
*
* Copyright (c) 2002-2005 The Regents of The University of Michigan
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met: redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer;
* redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution;
* neither the name of the copyright holders nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* Authors: Nathan Binkert
* Erik Hallnor
* Steve Reinhardt
* Andreas Sandberg
*/
/* @file
* Serialization Interface Declarations
*/
#ifndef __SERIALIZE_HH__
#define __SERIALIZE_HH__
#include <iostream>
#include <list>
#include <map>
#include <stack>
#include <set>
#include <vector>
#include "base/bitunion.hh"
class CheckpointIn;
class IniFile;
class Serializable;
class SimObject;
class SimObjectResolver;
typedef std::ostream CheckpointOut;
template <class T>
void paramOut(CheckpointOut &cp, const std::string &name, const T &param);
template <typename DataType, typename BitUnion>
void paramOut(CheckpointOut &cp, const std::string &name,
const BitfieldBackend::BitUnionOperators<DataType, BitUnion> &p)
{
paramOut(cp, name, p.__data);
}
template <class T>
void paramIn(CheckpointIn &cp, const std::string &name, T &param);
template <typename DataType, typename BitUnion>
void paramIn(CheckpointIn &cp, const std::string &name,
BitfieldBackend::BitUnionOperators<DataType, BitUnion> &p)
{
paramIn(cp, name, p.__data);
}
template <class T>
bool optParamIn(CheckpointIn &cp, const std::string &name, T &param,
bool warn = true);
template <typename DataType, typename BitUnion>
bool optParamIn(CheckpointIn &cp, const std::string &name,
BitfieldBackend::BitUnionOperators<DataType, BitUnion> &p,
bool warn = true)
{
return optParamIn(cp, name, p.__data, warn);
}
template <class T>
void arrayParamOut(CheckpointOut &cp, const std::string &name,
const T *param, unsigned size);
template <class T>
void arrayParamOut(CheckpointOut &cp, const std::string &name,
const std::vector<T> &param);
template <class T>
void arrayParamOut(CheckpointOut &cp, const std::string &name,
const std::list<T> &param);
template <class T>
void arrayParamOut(CheckpointOut &cp, const std::string &name,
const std::set<T> &param);
template <class T>
void arrayParamIn(CheckpointIn &cp, const std::string &name,
T *param, unsigned size);
template <class T>
void arrayParamIn(CheckpointIn &cp, const std::string &name,
std::vector<T> &param);
template <class T>
void arrayParamIn(CheckpointIn &cp, const std::string &name,
std::list<T> &param);
template <class T>
void arrayParamIn(CheckpointIn &cp, const std::string &name,
std::set<T> &param);
void
objParamIn(CheckpointIn &cp, const std::string &name, SimObject * &param);
//
// These macros are streamlined to use in serialize/unserialize
// functions. It's assumed that serialize() has a parameter 'os' for
// the ostream, and unserialize() has parameters 'cp' and 'section'.
#define SERIALIZE_SCALAR(scalar) paramOut(cp, #scalar, scalar)
#define UNSERIALIZE_SCALAR(scalar) paramIn(cp, #scalar, scalar)
#define UNSERIALIZE_OPT_SCALAR(scalar) optParamIn(cp, #scalar, scalar)
// ENUMs are like SCALARs, but we cast them to ints on the way out
#define SERIALIZE_ENUM(scalar) paramOut(cp, #scalar, (int)scalar)
#define UNSERIALIZE_ENUM(scalar) \
do { \
int tmp; \
paramIn(cp, #scalar, tmp); \
scalar = static_cast<decltype(scalar)>(tmp); \
} while (0)
#define SERIALIZE_ARRAY(member, size) \
arrayParamOut(cp, #member, member, size)
#define UNSERIALIZE_ARRAY(member, size) \
arrayParamIn(cp, #member, member, size)
#define SERIALIZE_CONTAINER(member) \
arrayParamOut(cp, #member, member)
#define UNSERIALIZE_CONTAINER(member) \
arrayParamIn(cp, #member, member)
#define SERIALIZE_EVENT(event) event.serializeSection(cp, #event);
#define UNSERIALIZE_EVENT(event) \
do { \
event.unserializeSection(cp, #event); \
eventQueue()->checkpointReschedule(&event); \
} while (0)
#define SERIALIZE_OBJ(obj) obj.serializeSection(cp, #obj)
#define UNSERIALIZE_OBJ(obj) obj.unserializeSection(cp, #obj)
#define SERIALIZE_OBJPTR(objptr) paramOut(cp, #objptr, (objptr)->name())
#define UNSERIALIZE_OBJPTR(objptr) \
do { \
SimObject *sptr; \
objParamIn(cp, #objptr, sptr); \
objptr = dynamic_cast<decltype(objptr)>(sptr); \
} while (0)
/**
* Basic support for object serialization.
*
* Objects that support serialization should derive from this
* class. Such objects can largely be divided into two categories: 1)
* True SimObjects (deriving from SimObject), and 2) child objects
* (non-SimObjects).
*
* SimObjects are serialized automatically into their own sections
* automatically by the SimObject base class (see
* SimObject::serializeAll().
*
* SimObjects can contain other serializable objects that are not
* SimObjects. Much like normal serialized members are not serialized
* automatically, these objects will not be serialized automatically
* and it is expected that the objects owning such serializable
* objects call the required serialization/unserialization methods on
* child objects. The preferred method to serialize a child object is
* to call serializeSection() on the child, which serializes the
* object into a new subsection in the current section. Another option
* is to call serialize() directly, which serializes the object into
* the current section. The latter is not recommended as it can lead
* to naming clashes between objects.
*
* @note Many objects that support serialization need to be put in a
* consistent state when serialization takes place. We refer to the
* action of forcing an object into a consistent state as
* 'draining'. Objects that need draining inherit from Drainable. See
* Drainable for more information.
*/
class Serializable
{
protected:
/**
* Scoped checkpoint section helper class
*
* This helper class creates a section within a checkpoint without
* the need for a separate serializeable object. It is mainly used
* within the Serializable class when serializing or unserializing
* section (see serializeSection() and unserializeSection()). It
* can also be used to maintain backwards compatibility in
* existing code that serializes structs that are not inheriting
* from Serializable into subsections.
*
* When the class is instantiated, it appends a name to the active
* path in a checkpoint. The old path is later restored when the
* instance is destroyed. For example, serializeSection() could be
* implemented by instantiating a ScopedCheckpointSection and then
* calling serialize() on an object.
*/
class ScopedCheckpointSection {
public:
template<class CP>
ScopedCheckpointSection(CP &cp, const char *name) {
pushName(name);
nameOut(cp);
}
template<class CP>
ScopedCheckpointSection(CP &cp, const std::string &name) {
pushName(name.c_str());
nameOut(cp);
}
~ScopedCheckpointSection();
ScopedCheckpointSection() = delete;
ScopedCheckpointSection(const ScopedCheckpointSection &) = delete;
ScopedCheckpointSection &operator=(
const ScopedCheckpointSection &) = delete;
ScopedCheckpointSection &operator=(
ScopedCheckpointSection &&) = delete;
private:
void pushName(const char *name);
void nameOut(CheckpointOut &cp);
void nameOut(CheckpointIn &cp) {};
};
public:
Serializable();
virtual ~Serializable();
/**
* Serialize an object
*
* Output an object's state into the current checkpoint section.
*
* @param cp Checkpoint state
*/
virtual void serialize(CheckpointOut &cp) const = 0;
/**
* Unserialize an object
*
* Read an object's state from the current checkpoint section.
*
* @param cp Checkpoint state
*/
virtual void unserialize(CheckpointIn &cp) = 0;
/**
* Serialize an object into a new section
*
* This method creates a new section in a checkpoint and calls
* serialize() to serialize the current object into that
* section. The name of the section is appended to the current
* checkpoint path.
*
* @param cp Checkpoint state
* @param name Name to append to the active path
*/
void serializeSection(CheckpointOut &cp, const char *name) const;
void serializeSection(CheckpointOut &cp, const std::string &name) const {
serializeSection(cp, name.c_str());
}
/**
* Unserialize an a child object
*
* This method loads a child object from a checkpoint. The object
* name is appended to the active path to form a fully qualified
* section name and unserialize() is called.
*
* @param cp Checkpoint state
* @param name Name to append to the active path
*/
void unserializeSection(CheckpointIn &cp, const char *name);
void unserializeSection(CheckpointIn &cp, const std::string &name) {
unserializeSection(cp, name.c_str());
}
/** Get the fully-qualified name of the active section */
static const std::string &currentSection();
static int ckptCount;
static int ckptMaxCount;
static int ckptPrevCount;
static void serializeAll(const std::string &cpt_dir);
static void unserializeGlobals(CheckpointIn &cp);
private:
static std::stack<std::string> path;
};
void debug_serialize(const std::string &cpt_dir);
class CheckpointIn
{
private:
IniFile *db;
SimObjectResolver &objNameResolver;
public:
CheckpointIn(const std::string &cpt_dir, SimObjectResolver &resolver);
~CheckpointIn();
const std::string cptDir;
bool find(const std::string &section, const std::string &entry,
std::string &value);
bool findObj(const std::string &section, const std::string &entry,
SimObject *&value);
bool entryExists(const std::string &section, const std::string &entry);
bool sectionExists(const std::string &section);
// The following static functions have to do with checkpoint
// creation rather than restoration. This class makes a handy
// namespace for them though. Currently no Checkpoint object is
// created on serialization (only unserialization) so we track the
// directory name as a global. It would be nice to change this
// someday
private:
// current directory we're serializing into.
static std::string currentDirectory;
public:
// Set the current directory. This function takes care of
// inserting curTick() if there's a '%d' in the argument, and
// appends a '/' if necessary. The final name is returned.
static std::string setDir(const std::string &base_name);
// Export current checkpoint directory name so other objects can
// derive filenames from it (e.g., memory). The return value is
// guaranteed to end in '/' so filenames can be directly appended.
// This function is only valid while a checkpoint is being created.
static std::string dir();
// Filename for base checkpoint file within directory.
static const char *baseFilename;
};
#endif // __SERIALIZE_HH__