gem5/src/sim/clocked_object.hh
Brandon Potter a928a438b8 style: [patch 3/22] reduce include dependencies in some headers
Used cppclean to help identify useless includes and removed them. This
involved erroneously included headers, but also cases where forward
declarations could have been used rather than a full include.
2016-11-09 14:27:40 -06:00

290 lines
9.2 KiB
C++

/*
* Copyright (c) 2012-2013, 2015-2016 ARM Limited
* Copyright (c) 2013 Cornell University
* All rights reserved
*
* The license below extends only to copyright in the software and shall
* not be construed as granting a license to any other intellectual
* property including but not limited to intellectual property relating
* to a hardware implementation of the functionality of the software
* licensed hereunder. You may use the software subject to the license
* terms below provided that you ensure that this notice is replicated
* unmodified and in its entirety in all distributions of the software,
* modified or unmodified, in source code or in binary form.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met: redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer;
* redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution;
* neither the name of the copyright holders nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* Authors: Andreas Hansson
* Christopher Torng
* Akash Bagdia
* David Guillen Fandos
*/
/**
* @file
* ClockedObject declaration and implementation.
*/
#ifndef __SIM_CLOCKED_OBJECT_HH__
#define __SIM_CLOCKED_OBJECT_HH__
#include "base/callback.hh"
#include "base/intmath.hh"
#include "enums/PwrState.hh"
#include "params/ClockedObject.hh"
#include "sim/core.hh"
#include "sim/clock_domain.hh"
#include "sim/sim_object.hh"
/**
* Helper class for objects that need to be clocked. Clocked objects
* typically inherit from this class. Objects that need SimObject
* functionality as well should inherit from ClockedObject.
*/
class Clocked
{
private:
// the tick value of the next clock edge (>= curTick()) at the
// time of the last call to update()
mutable Tick tick;
// The cycle counter value corresponding to the current value of
// 'tick'
mutable Cycles cycle;
/**
* Align cycle and tick to the next clock edge if not already done. When
* complete, tick must be at least curTick().
*/
void update() const
{
// both tick and cycle are up-to-date and we are done, note
// that the >= is important as it captures cases where tick
// has already passed curTick()
if (tick >= curTick())
return;
// optimise for the common case and see if the tick should be
// advanced by a single clock period
tick += clockPeriod();
++cycle;
// see if we are done at this point
if (tick >= curTick())
return;
// if not, we have to recalculate the cycle and tick, we
// perform the calculations in terms of relative cycles to
// allow changes to the clock period in the future
Cycles elapsedCycles(divCeil(curTick() - tick, clockPeriod()));
cycle += elapsedCycles;
tick += elapsedCycles * clockPeriod();
}
/**
* The clock domain this clocked object belongs to
*/
ClockDomain &clockDomain;
protected:
/**
* Create a clocked object and set the clock domain based on the
* parameters.
*/
Clocked(ClockDomain &clk_domain)
: tick(0), cycle(0), clockDomain(clk_domain)
{
// Register with the clock domain, so that if the clock domain
// frequency changes, we can update this object's tick.
clockDomain.registerWithClockDomain(this);
}
Clocked(Clocked &) = delete;
Clocked &operator=(Clocked &) = delete;
/**
* Virtual destructor due to inheritance.
*/
virtual ~Clocked() { }
/**
* Reset the object's clock using the current global tick value. Likely
* to be used only when the global clock is reset. Currently, this done
* only when Ruby is done warming up the memory system.
*/
void resetClock() const
{
Cycles elapsedCycles(divCeil(curTick(), clockPeriod()));
cycle = elapsedCycles;
tick = elapsedCycles * clockPeriod();
}
public:
/**
* Update the tick to the current tick.
*
*/
inline void updateClockPeriod() const
{
update();
}
/**
* Determine the tick when a cycle begins, by default the current one, but
* the argument also enables the caller to determine a future cycle. When
* curTick() is on a clock edge, the number of cycles in the parameter is
* added to curTick() to be returned. When curTick() is not aligned to a
* clock edge, the number of cycles in the parameter is added to the next
* clock edge.
*
* @param cycles The number of cycles into the future
*
* @return The start tick when the requested clock edge occurs. Precisely,
* this tick can be
* curTick() + [0, clockPeriod()) + clockPeriod() * cycles
*/
inline Tick clockEdge(Cycles cycles = Cycles(0)) const
{
// align tick to the next clock edge
update();
// figure out when this future cycle is
return tick + clockPeriod() * cycles;
}
/**
* Determine the current cycle, corresponding to a tick aligned to
* a clock edge.
*
* @return When curTick() is on a clock edge, return the Cycle corresponding
* to that clock edge. When curTick() is not on a clock edge, return the
* Cycle corresponding to the next clock edge.
*/
inline Cycles curCycle() const
{
// align cycle to the next clock edge.
update();
return cycle;
}
/**
* Based on the clock of the object, determine the start tick of the first
* cycle that is at least one cycle in the future. When curTick() is at the
* current cycle edge, this returns the next clock edge. When calling this
* during the middle of a cycle, this returns 2 clock edges in the future.
*
* @return The start tick of the first cycle that is at least one cycle in
* the future. Precisely, the returned tick can be in the range
* curTick() + [clockPeriod(), 2 * clockPeriod())
*/
Tick nextCycle() const
{ return clockEdge(Cycles(1)); }
inline uint64_t frequency() const
{
return SimClock::Frequency / clockPeriod();
}
inline Tick clockPeriod() const
{
return clockDomain.clockPeriod();
}
inline double voltage() const
{
return clockDomain.voltage();
}
inline Cycles ticksToCycles(Tick t) const
{ return Cycles(divCeil(t, clockPeriod())); }
inline Tick cyclesToTicks(Cycles c) const
{ return clockPeriod() * c; }
};
/**
* The ClockedObject class extends the SimObject with a clock and
* accessor functions to relate ticks to the cycles of the object.
*/
class ClockedObject
: public SimObject, public Clocked
{
public:
ClockedObject(const ClockedObjectParams *p);
/** Parameters of ClockedObject */
typedef ClockedObjectParams Params;
const Params* params() const
{ return reinterpret_cast<const Params*>(_params); }
void serialize(CheckpointOut &cp) const override;
void unserialize(CheckpointIn &cp) override;
inline Enums::PwrState pwrState() const
{ return _currPwrState; }
inline std::string pwrStateName() const
{ return Enums::PwrStateStrings[_currPwrState]; }
/** Returns the percentage residency for each power state */
std::vector<double> pwrStateWeights() const;
/**
* Record stats values like state residency by computing the time
* difference from previous update. Also, updates the previous evaluation
* tick once all stats are recorded.
* Usually called on power state change and stats dump callback.
*/
void computeStats();
void pwrState(Enums::PwrState);
void regStats() override;
protected:
/** To keep track of the current power state */
Enums::PwrState _currPwrState;
Tick prvEvalTick;
Stats::Scalar numPwrStateTransitions;
Stats::Distribution pwrStateClkGateDist;
Stats::Vector pwrStateResidencyTicks;
};
class ClockedObjectDumpCallback : public Callback
{
ClockedObject *co;
public:
ClockedObjectDumpCallback(ClockedObject *co_t) : co(co_t) {}
virtual void process() { co->computeStats(); };
};
#endif //__SIM_CLOCKED_OBJECT_HH__