2ac054386d
object in the config that was not in the checkpointed config. This code compiles, but I haven't tested it... I'm committing it so Ron can have it. Should not effect anything that currently works. base/inifile.cc: base/inifile.hh: Add sectionExists() method so you can query whether a section exists without knowing any of the entry names that would be in it. sim/serialize.cc: sim/serialize.hh: Add Checkpoint::sectionExists() (pass through to IniFile). --HG-- extra : convert_revision : 905db122afdfe55946ab8493ccac0b1e715bc7c6
259 lines
8.1 KiB
C++
259 lines
8.1 KiB
C++
/*
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* Copyright (c) 2003 The Regents of The University of Michigan
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met: redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer;
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* redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution;
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* neither the name of the copyright holders nor the names of its
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* contributors may be used to endorse or promote products derived from
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* this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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/* @file
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* Serialization Interface Declarations
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*/
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#ifndef __SERIALIZE_HH__
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#define __SERIALIZE_HH__
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#include <list>
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#include <iostream>
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#include <map>
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#include "sim/host.hh"
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#include "sim/configfile.hh"
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class Serializeable;
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class Checkpoint;
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template <class T>
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void paramOut(std::ostream &os, const std::string &name, const T& param);
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template <class T>
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void paramIn(Checkpoint *cp, const std::string §ion,
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const std::string &name, T& param);
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template <class T>
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void arrayParamOut(std::ostream &os, const std::string &name,
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const T *param, int size);
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template <class T>
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void arrayParamIn(Checkpoint *cp, const std::string §ion,
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const std::string &name, T *param, int size);
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void
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objParamIn(Checkpoint *cp, const std::string §ion,
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const std::string &name, Serializeable * ¶m);
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//
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// These macros are streamlined to use in serialize/unserialize
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// functions. It's assumed that serialize() has a parameter 'os' for
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// the ostream, and unserialize() has parameters 'cp' and 'section'.
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#define SERIALIZE_SCALAR(scalar) paramOut(os, #scalar, scalar)
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#define UNSERIALIZE_SCALAR(scalar) paramIn(cp, section, #scalar, scalar)
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// ENUMs are like SCALARs, but we cast them to ints on the way out
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#define SERIALIZE_ENUM(scalar) paramOut(os, #scalar, (int)scalar)
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#define UNSERIALIZE_ENUM(scalar) \
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do { \
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int tmp; \
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paramIn(cp, section, #scalar, tmp); \
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scalar = (typeof(scalar))tmp; \
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} while (0)
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#define SERIALIZE_ARRAY(member, size) \
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arrayParamOut(os, #member, member, size)
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#define UNSERIALIZE_ARRAY(member, size) \
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arrayParamIn(cp, section, #member, member, size)
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#define SERIALIZE_OBJPTR(objptr) paramOut(os, #objptr, (objptr)->name())
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#define UNSERIALIZE_OBJPTR(objptr) \
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do { \
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Serializeable *sptr; \
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objParamIn(cp, section, #objptr, sptr); \
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objptr = dynamic_cast<typeof(objptr)>(sptr); \
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} while (0)
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/*
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* Basic support for object serialization.
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*/
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class Serializeable
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{
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public:
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friend class Serializer;
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protected:
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bool serialized;
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static Serializer *serializer;
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void mark();
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void nameOut(std::ostream& os);
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void nameOut(std::ostream& os, const std::string &_name);
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public:
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Serializeable();
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virtual ~Serializeable();
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// manditory virtual function, so objects must provide names
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virtual std::string name() const = 0;
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virtual void serialize(std::ostream& os) {}
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virtual void unserialize(Checkpoint *cp, const std::string §ion) {}
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static Serializeable *create(Checkpoint *cp,
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const std::string §ion);
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};
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class Serializer
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{
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friend class Serializeable;
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protected:
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typedef std::list<Serializeable *> serlist_t;
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serlist_t objects;
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std::string file;
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std::ostream *output;
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std::ostream &out() const;
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public:
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Serializer();
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virtual ~Serializer();
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private:
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void add_object(Serializeable *obj);
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void add_objects();
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public:
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void serialize();
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const std::string &filename() const { return file; }
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};
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//
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// A SerializeableBuilder serves as an evaluation context for a set of
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// parameters that describe a specific instance of a Serializeable. This
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// evaluation context corresponds to a section in the .ini file (as
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// with the base ParamContext) plus an optional node in the
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// configuration hierarchy (the configNode member) for resolving
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// Serializeable references. SerializeableBuilder is an abstract superclass;
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// derived classes specialize the class for particular subclasses of
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// Serializeable (e.g., BaseCache).
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//
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// For typical usage, see the definition of
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// SerializeableClass::createObject().
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//
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class SerializeableBuilder
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{
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public:
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SerializeableBuilder() {}
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virtual ~SerializeableBuilder() {}
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// Create the actual Serializeable corresponding to the parameter
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// values in this context. This function is overridden in derived
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// classes to call a specific constructor for a particular
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// subclass of Serializeable.
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virtual Serializeable *create() = 0;
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};
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//
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// An instance of SerializeableClass corresponds to a class derived from
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// Serializeable. The SerializeableClass instance serves to bind the string
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// name (found in the config file) to a function that creates an
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// instance of the appropriate derived class.
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//
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// This would be much cleaner in Smalltalk or Objective-C, where types
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// are first-class objects themselves.
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//
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class SerializeableClass
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{
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public:
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// Type CreateFunc is a pointer to a function that creates a new
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// simulation object builder based on a .ini-file parameter
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// section (specified by the first string argument), a unique name
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// for the object (specified by the second string argument), and
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// an optional config hierarchy node (specified by the third
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// argument). A pointer to the new SerializeableBuilder is returned.
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typedef Serializeable *(*CreateFunc)(Checkpoint *cp,
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const std::string §ion);
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static std::map<std::string,CreateFunc> *classMap;
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// Constructor. For example:
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//
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// SerializeableClass baseCacheSerializeableClass("BaseCacheSerializeable",
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// newBaseCacheSerializeableBuilder);
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//
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SerializeableClass(const std::string &className, CreateFunc createFunc);
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// create Serializeable given name of class and pointer to
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// configuration hierarchy node
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static Serializeable *createObject(Checkpoint *cp,
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const std::string §ion);
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};
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//
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// Macros to encapsulate the magic of declaring & defining
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// SerializeableBuilder and SerializeableClass objects
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//
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#define REGISTER_SERIALIZEABLE(CLASS_NAME, OBJ_CLASS) \
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SerializeableClass the##OBJ_CLASS##Class(CLASS_NAME, \
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OBJ_CLASS::createForUnserialize);
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class Checkpoint
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{
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private:
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IniFile *db;
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const std::string basePath;
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const ConfigNode *configNode;
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std::map<std::string, Serializeable*> objMap;
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public:
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Checkpoint(const std::string &filename, const std::string &path,
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const ConfigNode *_configNode);
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bool find(const std::string §ion, const std::string &entry,
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std::string &value);
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bool findObj(const std::string §ion, const std::string &entry,
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Serializeable *&value);
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bool sectionExists(const std::string §ion);
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};
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//
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// Export checkpoint filename param so other objects can derive
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// filenames from it (e.g., memory).
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//
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std::string CheckpointFile();
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void SetupCheckpoint(Tick when, Tick period = 0);
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#endif // __SERIALIZE_HH__
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