gem5/src/dev/pixelpump.hh
Sudhanshu Jha 9dd54d10ab dev: Add support for single-pass scan out in the PixelPump
Add a helper function to scan out an entire frame in one time
step. This requires the public PixelPump to be changed somewhat to
separate timing updates from general PixelPump control. Instead of
calling PixelPump::start(timings), timings now need to be updated
using a separate call to PixelPump::updateTimings(timings) before
calling PixelPump::start().

Display controllers that don't need accurate timing (e.g., in KVM
mode), can use the new PixelPump::renderFrame() API to render an
entire frame in one step. This call results in the same callbacks
(e.g., calls to nextPixel()) as the timing calls, but they all happen
in immediately. Unlike the timing counterpart, renderFrame() doesn't
support buffer underruns and will panic if nextPixle() indicates an
underrun.

Change-Id: I76c84db04249b02d4207c5281d82aa693d0881be
Signed-off-by: Andreas Sandberg <andreas.sandberg@arm.com>
Reviewed-on: https://gem5-review.googlesource.com/2241
Reviewed-by: Rahul Thakur <rjthakur@google.com>
Reviewed-by: Jason Lowe-Power <jason@lowepower.com>
2017-03-07 11:14:28 +00:00

323 lines
10 KiB
C++

/*
* Copyright (c) 2015, 2017 ARM Limited
* All rights reserved
*
* The license below extends only to copyright in the software and shall
* not be construed as granting a license to any other intellectual
* property including but not limited to intellectual property relating
* to a hardware implementation of the functionality of the software
* licensed hereunder. You may use the software subject to the license
* terms below provided that you ensure that this notice is replicated
* unmodified and in its entirety in all distributions of the software,
* modified or unmodified, in source code or in binary form.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met: redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer;
* redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution;
* neither the name of the copyright holders nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* Authors: Andreas Sandberg
*/
#ifndef __DEV_PIXELPUMP_HH__
#define __DEV_PIXELPUMP_HH__
#include "base/framebuffer.hh"
#include "sim/clocked_object.hh"
struct BasePixelPumpParams;
struct DisplayTimings : public Serializable
{
/**
* Create a display timing configuration struct
*
* @param width Width of the visible area of the screen.
* @param height Height of the visible area of the screen.
* @param hfp Horizontal front porch in pixel clocks.
* @param h_sync Horizontal sync in pixel clocks.
* @param hbp Horizontal back porch in pixel clocks.
* @param vfp Vertical front porch in scan lines.
* @param v_sync Vertical sync in scan lines.
* @param vbp Vertical back porch in scan lines.
*/
DisplayTimings(unsigned width, unsigned height,
unsigned hbp, unsigned h_sync, unsigned hfp,
unsigned vbp, unsigned v_sync, unsigned vfp);
void serialize(CheckpointOut &cp) const override;
void unserialize(CheckpointIn &cp) override;
/** How many pixel clocks are required for one line? */
Cycles cyclesPerLine() const {
return Cycles(hSync + hBackPorch + width + hBackPorch);
}
/** How many pixel clocks are required for one frame? */
Cycles cyclesPerFrame() const {
return Cycles(cyclesPerLine() * linesPerFrame());
}
/** Calculate the first line of the vsync signal */
unsigned lineVSyncStart() const {
return 0;
}
/** Calculate the first line of the vertical back porch */
unsigned lineVBackPorchStart() const {
return lineVSyncStart() + vSync;
}
/** Calculate the first line of the visible region */
unsigned lineFirstVisible() const {
return lineVBackPorchStart() + vBackPorch;
}
/** Calculate the first line of the back porch */
unsigned lineFrontPorchStart() const {
return lineFirstVisible() + height;
}
/** Calculate the total number of lines in a frame */
unsigned linesPerFrame() const {
return lineFrontPorchStart() + vFrontPorch;
}
/** Display width in pixels */
unsigned width;
/** Display height in pixels */
unsigned height;
/** Horizontal back porch in pixels */
unsigned hBackPorch;
/** Horizontal front porch in pixels */
unsigned hFrontPorch;
/** Horizontal sync signal length in pixels */
unsigned hSync;
/** Vertical back porch in lines */
unsigned vBackPorch;
/** Vertical front porch in lines */
unsigned vFrontPorch;
/** Vertical sync signal in lines */
unsigned vSync;
static const DisplayTimings vga;
};
/**
* Timing generator for a pixel-based display.
*
* Pixels are ordered relative to the top left corner of the
* display. Scan lines appear in the following order:
* <ol>
* <li>Vertical Sync (starting at line 0)
* <li>Vertical back porch
* <li>Visible lines
* <li>Vertical front porch
* </ol>
*
* Pixel order within a scan line:
* <ol>
* <li>Horizontal Sync
* <li>Horizontal Back Porch
* <li>Visible pixels
* <li>Horizontal Front Porch
* </ol>
*/
class BasePixelPump
: public EventManager, public Clocked,
public Serializable
{
public:
BasePixelPump(EventManager &em, ClockDomain &pxl_clk,
unsigned pixel_chunk);
virtual ~BasePixelPump();
void serialize(CheckpointOut &cp) const override;
void unserialize(CheckpointIn &cp) override;
public: // Public API
/** Update frame size using display timing */
void updateTimings(const DisplayTimings &timings);
/** Render an entire frame in KVM execution mode */
void renderFrame();
/** Starting pushing pixels in timing mode */
void start();
/** Immediately stop pushing pixels */
void stop();
/** Get a constant reference of the current display timings */
const DisplayTimings &timings() const { return _timings; }
/** Is the pixel pump active and refreshing the display? */
bool active() const { return evBeginLine.active(); }
/** Did a buffer underrun occur within this refresh interval? */
bool underrun() const { return _underrun; }
/** Is the current line within the visible range? */
bool visibleLine() const {
return line >= _timings.lineFirstVisible() &&
line < _timings.lineFrontPorchStart();
}
/** Current pixel position within the visible area */
unsigned posX() const { return _posX; }
/** Current pixel position within the visible area */
unsigned posY() const {
return visibleLine() ? line - _timings.lineFirstVisible() : 0;
}
/** Output frame buffer */
FrameBuffer fb;
protected: // Callbacks
/**
* Get the next pixel from the scan line buffer.
*
* @param p Output pixel value, undefined on underrun
* @return true on success, false on buffer underrun
*/
virtual bool nextPixel(Pixel &p) = 0;
/** First pixel clock of the first VSync line. */
virtual void onVSyncBegin() {};
/**
* Callback on the first pixel of the line after the end VSync
* region (typically the first pixel of the vertical back porch).
*/
virtual void onVSyncEnd() {};
/**
* Start of the HSync region.
*
* @note This is called even for scan lines outside of the visible
* region.
*/
virtual void onHSyncBegin() {};
/**
* Start of the first pixel after the HSync region.
*
* @note This is called even for scan lines outside of the visible
* region.
*/
virtual void onHSyncEnd() {};
/**
* Buffer underrun occurred on a frame.
*
* This method is called once if there is buffer underrun while
* refreshing the display. The underrun state is reset on the next
* refresh.
*
* @param x Coordinate within the visible region.
* @param y Coordinate within the visible region.
*/
virtual void onUnderrun(unsigned x, unsigned y) {};
/** Finished displaying the visible region of a frame */
virtual void onFrameDone() {};
private: // Params
/** Maximum number of pixels to handle per render callback */
const unsigned pixelChunk;
private:
/**
* Callback helper class with suspend support.
*
* Unlike a normal EventWrapper, this class suspends an event on
* drain() and restarts it at drainResume(). The suspend operation
* stores the tick relative to curTick() and then deschedules the
* event. The resume operation schedules the event at curTick()
* plus the relative tick stored when the event was suspended.
*/
class PixelEvent : public Event, public Drainable
{
typedef void (BasePixelPump::* CallbackType)();
public:
PixelEvent(const char *name, BasePixelPump *parent, CallbackType func);
DrainState drain() override;
void drainResume() override;
void serialize(CheckpointOut &cp) const override;
void unserialize(CheckpointIn &cp) override;
const std::string name() const override { return _name; }
void process() override {
(parent.*func)();
}
bool active() const { return scheduled() || suspended; }
private:
void suspend();
void resume();
const std::string _name;
BasePixelPump &parent;
const CallbackType func;
bool suspended;
Tick relativeTick;
};
void beginLine();
void renderPixels();
/** Fast and event-free line rendering function */
void renderLine();
/** Convenience vector when doing operations on all events */
std::vector<PixelEvent *> pixelEvents;
PixelEvent evVSyncBegin;
PixelEvent evVSyncEnd;
PixelEvent evHSyncBegin;
PixelEvent evHSyncEnd;
PixelEvent evBeginLine;
PixelEvent evRenderPixels;
DisplayTimings _timings;
/**
* Current line (including back porch, front porch, and vsync)
* within a frame.
*/
unsigned line;
/** X-coordinate within the visible region of a frame */
unsigned _posX;
/** Did a buffer underrun occur within this refresh interval? */
bool _underrun;
};
#endif // __DEV_PIXELPUMP_HH__