gem5/src/mem/simple_mem.hh
Andreas Sandberg ed38e3432c sim: Refactor and simplify the drain API
The drain() call currently passes around a DrainManager pointer, which
is now completely pointless since there is only ever one global
DrainManager in the system. It also contains vestiges from the time
when SimObjects had to keep track of their child objects that needed
draining.

This changeset moves all of the DrainState handling to the Drainable
base class and changes the drain() and drainResume() calls to reflect
this. Particularly, the drain() call has been updated to take no
parameters (the DrainManager argument isn't needed) and return a
DrainState instead of an unsigned integer (there is no point returning
anything other than 0 or 1 any more). Drainable objects should return
either DrainState::Draining (equivalent to returning 1 in the old
system) if they need more time to drain or DrainState::Drained
(equivalent to returning 0 in the old system) if they are already in a
consistent state. Returning DrainState::Running is considered an
error.

Drain done signalling is now done through the signalDrainDone() method
in the Drainable class instead of using the DrainManager directly. The
new call checks if the state of the object is DrainState::Draining
before notifying the drain manager. This means that it is safe to call
signalDrainDone() without first checking if the simulator has
requested draining. The intention here is to reduce the code needed to
implement draining in simple objects.
2015-07-07 09:51:05 +01:00

206 lines
5.7 KiB
C++

/*
* Copyright (c) 2012-2013 ARM Limited
* All rights reserved
*
* The license below extends only to copyright in the software and shall
* not be construed as granting a license to any other intellectual
* property including but not limited to intellectual property relating
* to a hardware implementation of the functionality of the software
* licensed hereunder. You may use the software subject to the license
* terms below provided that you ensure that this notice is replicated
* unmodified and in its entirety in all distributions of the software,
* modified or unmodified, in source code or in binary form.
*
* Copyright (c) 2001-2005 The Regents of The University of Michigan
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met: redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer;
* redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution;
* neither the name of the copyright holders nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* Authors: Ron Dreslinski
* Andreas Hansson
*/
/**
* @file
* SimpleMemory declaration
*/
#ifndef __SIMPLE_MEMORY_HH__
#define __SIMPLE_MEMORY_HH__
#include <deque>
#include "mem/abstract_mem.hh"
#include "mem/port.hh"
#include "params/SimpleMemory.hh"
/**
* The simple memory is a basic single-ported memory controller with
* a configurable throughput and latency.
*
* @sa \ref gem5MemorySystem "gem5 Memory System"
*/
class SimpleMemory : public AbstractMemory
{
private:
/**
* A deferred packet stores a packet along with its scheduled
* transmission time
*/
class DeferredPacket
{
public:
const Tick tick;
const PacketPtr pkt;
DeferredPacket(PacketPtr _pkt, Tick _tick) : tick(_tick), pkt(_pkt)
{ }
};
class MemoryPort : public SlavePort
{
private:
SimpleMemory& memory;
public:
MemoryPort(const std::string& _name, SimpleMemory& _memory);
protected:
Tick recvAtomic(PacketPtr pkt);
void recvFunctional(PacketPtr pkt);
bool recvTimingReq(PacketPtr pkt);
void recvRespRetry();
AddrRangeList getAddrRanges() const;
};
MemoryPort port;
/**
* Latency from that a request is accepted until the response is
* ready to be sent.
*/
const Tick latency;
/**
* Fudge factor added to the latency.
*/
const Tick latency_var;
/**
* Internal (unbounded) storage to mimic the delay caused by the
* actual memory access. Note that this is where the packet spends
* the memory latency.
*/
std::deque<DeferredPacket> packetQueue;
/**
* Bandwidth in ticks per byte. The regulation affects the
* acceptance rate of requests and the queueing takes place after
* the regulation.
*/
const double bandwidth;
/**
* Track the state of the memory as either idle or busy, no need
* for an enum with only two states.
*/
bool isBusy;
/**
* Remember if we have to retry an outstanding request that
* arrived while we were busy.
*/
bool retryReq;
/**
* Remember if we failed to send a response and are awaiting a
* retry. This is only used as a check.
*/
bool retryResp;
/**
* Release the memory after being busy and send a retry if a
* request was rejected in the meanwhile.
*/
void release();
EventWrapper<SimpleMemory, &SimpleMemory::release> releaseEvent;
/**
* Dequeue a packet from our internal packet queue and move it to
* the port where it will be sent as soon as possible.
*/
void dequeue();
EventWrapper<SimpleMemory, &SimpleMemory::dequeue> dequeueEvent;
/**
* Detemine the latency.
*
* @return the latency seen by the current packet
*/
Tick getLatency() const;
/** @todo this is a temporary workaround until the 4-phase code is
* committed. upstream caches needs this packet until true is returned, so
* hold onto it for deletion until a subsequent call
*/
std::vector<PacketPtr> pendingDelete;
public:
SimpleMemory(const SimpleMemoryParams *p);
DrainState drain() M5_ATTR_OVERRIDE;
BaseSlavePort& getSlavePort(const std::string& if_name,
PortID idx = InvalidPortID);
void init();
protected:
Tick recvAtomic(PacketPtr pkt);
void recvFunctional(PacketPtr pkt);
bool recvTimingReq(PacketPtr pkt);
void recvRespRetry();
};
#endif //__SIMPLE_MEMORY_HH__