gem5/src/mem/simple_mem.cc
Andreas Hansson 8bc925e36d mem: Align rules for sinking inhibited packets at the slave
This patch aligns how the memory-system slaves, i.e. the various
memory controllers and the bridge, identify and deal with sinking of
inhibited packets that are only useful within the coherent part of the
memory system.

In the future we could shift the onus to the crossbar, and add a
parameter "is_point_of_coherence" that would allow it to sink the
aforementioned packets.
2015-11-06 03:26:35 -05:00

280 lines
8 KiB
C++

/*
* Copyright (c) 2010-2013 ARM Limited
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*
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* modified or unmodified, in source code or in binary form.
*
* Copyright (c) 2001-2005 The Regents of The University of Michigan
* All rights reserved.
*
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* modification, are permitted provided that the following conditions are
* met: redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer;
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* documentation and/or other materials provided with the distribution;
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* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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*
* Authors: Ron Dreslinski
* Ali Saidi
* Andreas Hansson
*/
#include "base/random.hh"
#include "mem/simple_mem.hh"
#include "debug/Drain.hh"
using namespace std;
SimpleMemory::SimpleMemory(const SimpleMemoryParams* p) :
AbstractMemory(p),
port(name() + ".port", *this), latency(p->latency),
latency_var(p->latency_var), bandwidth(p->bandwidth), isBusy(false),
retryReq(false), retryResp(false),
releaseEvent(this), dequeueEvent(this)
{
}
void
SimpleMemory::init()
{
AbstractMemory::init();
// allow unconnected memories as this is used in several ruby
// systems at the moment
if (port.isConnected()) {
port.sendRangeChange();
}
}
Tick
SimpleMemory::recvAtomic(PacketPtr pkt)
{
access(pkt);
return pkt->memInhibitAsserted() ? 0 : getLatency();
}
void
SimpleMemory::recvFunctional(PacketPtr pkt)
{
pkt->pushLabel(name());
functionalAccess(pkt);
bool done = false;
auto p = packetQueue.begin();
// potentially update the packets in our packet queue as well
while (!done && p != packetQueue.end()) {
done = pkt->checkFunctional(p->pkt);
++p;
}
pkt->popLabel();
}
bool
SimpleMemory::recvTimingReq(PacketPtr pkt)
{
// sink inhibited packets without further action
if (pkt->memInhibitAsserted()) {
pendingDelete.reset(pkt);
return true;
}
// we should not get a new request after committing to retry the
// current one, but unfortunately the CPU violates this rule, so
// simply ignore it for now
if (retryReq)
return false;
// if we are busy with a read or write, remember that we have to
// retry
if (isBusy) {
retryReq = true;
return false;
}
// @todo someone should pay for this
pkt->headerDelay = pkt->payloadDelay = 0;
// update the release time according to the bandwidth limit, and
// do so with respect to the time it takes to finish this request
// rather than long term as it is the short term data rate that is
// limited for any real memory
// only look at reads and writes when determining if we are busy,
// and for how long, as it is not clear what to regulate for the
// other types of commands
if (pkt->isRead() || pkt->isWrite()) {
// calculate an appropriate tick to release to not exceed
// the bandwidth limit
Tick duration = pkt->getSize() * bandwidth;
// only consider ourselves busy if there is any need to wait
// to avoid extra events being scheduled for (infinitely) fast
// memories
if (duration != 0) {
schedule(releaseEvent, curTick() + duration);
isBusy = true;
}
}
// go ahead and deal with the packet and put the response in the
// queue if there is one
bool needsResponse = pkt->needsResponse();
recvAtomic(pkt);
// turn packet around to go back to requester if response expected
if (needsResponse) {
// recvAtomic() should already have turned packet into
// atomic response
assert(pkt->isResponse());
// to keep things simple (and in order), we put the packet at
// the end even if the latency suggests it should be sent
// before the packet(s) before it
packetQueue.emplace_back(pkt, curTick() + getLatency());
if (!retryResp && !dequeueEvent.scheduled())
schedule(dequeueEvent, packetQueue.back().tick);
} else {
pendingDelete.reset(pkt);
}
return true;
}
void
SimpleMemory::release()
{
assert(isBusy);
isBusy = false;
if (retryReq) {
retryReq = false;
port.sendRetryReq();
}
}
void
SimpleMemory::dequeue()
{
assert(!packetQueue.empty());
DeferredPacket deferred_pkt = packetQueue.front();
retryResp = !port.sendTimingResp(deferred_pkt.pkt);
if (!retryResp) {
packetQueue.pop_front();
// if the queue is not empty, schedule the next dequeue event,
// otherwise signal that we are drained if we were asked to do so
if (!packetQueue.empty()) {
// if there were packets that got in-between then we
// already have an event scheduled, so use re-schedule
reschedule(dequeueEvent,
std::max(packetQueue.front().tick, curTick()), true);
} else if (drainState() == DrainState::Draining) {
DPRINTF(Drain, "Draining of SimpleMemory complete\n");
signalDrainDone();
}
}
}
Tick
SimpleMemory::getLatency() const
{
return latency +
(latency_var ? random_mt.random<Tick>(0, latency_var) : 0);
}
void
SimpleMemory::recvRespRetry()
{
assert(retryResp);
dequeue();
}
BaseSlavePort &
SimpleMemory::getSlavePort(const std::string &if_name, PortID idx)
{
if (if_name != "port") {
return MemObject::getSlavePort(if_name, idx);
} else {
return port;
}
}
DrainState
SimpleMemory::drain()
{
if (!packetQueue.empty()) {
DPRINTF(Drain, "SimpleMemory Queue has requests, waiting to drain\n");
return DrainState::Draining;
} else {
return DrainState::Drained;
}
}
SimpleMemory::MemoryPort::MemoryPort(const std::string& _name,
SimpleMemory& _memory)
: SlavePort(_name, &_memory), memory(_memory)
{ }
AddrRangeList
SimpleMemory::MemoryPort::getAddrRanges() const
{
AddrRangeList ranges;
ranges.push_back(memory.getAddrRange());
return ranges;
}
Tick
SimpleMemory::MemoryPort::recvAtomic(PacketPtr pkt)
{
return memory.recvAtomic(pkt);
}
void
SimpleMemory::MemoryPort::recvFunctional(PacketPtr pkt)
{
memory.recvFunctional(pkt);
}
bool
SimpleMemory::MemoryPort::recvTimingReq(PacketPtr pkt)
{
return memory.recvTimingReq(pkt);
}
void
SimpleMemory::MemoryPort::recvRespRetry()
{
memory.recvRespRetry();
}
SimpleMemory*
SimpleMemoryParams::create()
{
return new SimpleMemory(this);
}