gem5/src/sim/ticked_object.hh
Andreas Sandberg 76cd4393c0 sim: Refactor the serialization base class
Objects that are can be serialized are supposed to inherit from the
Serializable class. This class is meant to provide a unified API for
such objects. However, so far it has mainly been used by SimObjects
due to some fundamental design limitations. This changeset redesigns
to the serialization interface to make it more generic and hide the
underlying checkpoint storage. Specifically:

  * Add a set of APIs to serialize into a subsection of the current
    object. Previously, objects that needed this functionality would
    use ad-hoc solutions using nameOut() and section name
    generation. In the new world, an object that implements the
    interface has the methods serializeSection() and
    unserializeSection() that serialize into a named /subsection/ of
    the current object. Calling serialize() serializes an object into
    the current section.

  * Move the name() method from Serializable to SimObject as it is no
    longer needed for serialization. The fully qualified section name
    is generated by the main serialization code on the fly as objects
    serialize sub-objects.

  * Add a scoped ScopedCheckpointSection helper class. Some objects
    need to serialize data structures, that are not deriving from
    Serializable, into subsections. Previously, this was done using
    nameOut() and manual section name generation. To simplify this,
    this changeset introduces a ScopedCheckpointSection() helper
    class. When this class is instantiated, it adds a new /subsection/
    and subsequent serialization calls during the lifetime of this
    helper class happen inside this section (or a subsection in case
    of nested sections).

  * The serialize() call is now const which prevents accidental state
    manipulation during serialization. Objects that rely on modifying
    state can use the serializeOld() call instead. The default
    implementation simply calls serialize(). Note: The old-style calls
    need to be explicitly called using the
    serializeOld()/serializeSectionOld() style APIs. These are used by
    default when serializing SimObjects.

  * Both the input and output checkpoints now use their own named
    types. This hides underlying checkpoint implementation from
    objects that need checkpointing and makes it easier to change the
    underlying checkpoint storage code.
2015-07-07 09:51:03 +01:00

207 lines
6.6 KiB
C++

/*
* Copyright (c) 2013-2014 ARM Limited
* All rights reserved
*
* The license below extends only to copyright in the software and shall
* not be construed as granting a license to any other intellectual
* property including but not limited to intellectual property relating
* to a hardware implementation of the functionality of the software
* licensed hereunder. You may use the software subject to the license
* terms below provided that you ensure that this notice is replicated
* unmodified and in its entirety in all distributions of the software,
* modified or unmodified, in source code or in binary form.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met: redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer;
* redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution;
* neither the name of the copyright holders nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* Authors: Andrew Bardsley
*/
/**
* @file
*
* Base classes for ClockedObjects which have evaluate functions to
* look like clock ticking operations. TickedObject attaches gem5's event
* queue to Ticked to apply actual scheduling.
*/
#ifndef __SIM_TICKED_OBJECT_HH__
#define __SIM_TICKED_OBJECT_HH__
#include "params/TickedObject.hh"
#include "sim/clocked_object.hh"
/** Ticked attaches gem5's event queue/scheduler to evaluate
* calls and provides a start/stop interface to ticking.
*
* Ticked is not a ClockedObject but can be attached to one by
* inheritance and by calling regStats, serialize/unserialize */
class Ticked : public Serializable
{
protected:
/** An event to call process periodically */
class ClockEvent : public Event
{
public:
Ticked &owner;
ClockEvent(Ticked &owner_, Priority priority) :
Event(priority),
owner(owner_)
{ }
/** Evaluate and reschedule */
void
process()
{
++owner.tickCycles;
++owner.numCycles;
owner.countCycles(Cycles(1));
owner.evaluate();
if (owner.running) {
owner.object.schedule(this,
owner.object.clockEdge(Cycles(1)));
}
}
};
friend class ClockEvent;
/** ClockedObject who is responsible for this Ticked's actions/stats */
ClockedObject &object;
/** The single instance of ClockEvent used */
ClockEvent event;
/** Have I been started? and am not stopped */
bool running;
/** Time of last stop event to calculate run time */
Cycles lastStopped;
private:
/** Locally allocated stats */
Stats::Scalar *numCyclesLocal;
protected:
/** Total number of cycles either ticked or spend stopped */
Stats::Scalar &numCycles;
/** Number of cycles ticked */
Stats::Scalar tickCycles;
/** Number of cycles stopped */
Stats::Formula idleCycles;
public:
Ticked(ClockedObject &object_,
Stats::Scalar *imported_num_cycles = NULL,
Event::Priority priority = Event::CPU_Tick_Pri);
virtual ~Ticked() { }
/** Register {num,ticks}Cycles if necessary. If numCycles is
* imported, be sure to register it *before* calling this regStats */
void regStats();
/** Start ticking */
void
start()
{
if (!running) {
if (!event.scheduled())
object.schedule(event, object.clockEdge(Cycles(1)));
running = true;
numCycles += cyclesSinceLastStopped();
countCycles(cyclesSinceLastStopped());
}
}
/** How long have we been stopped for? */
Cycles
cyclesSinceLastStopped() const
{
return object.curCycle() - lastStopped;
}
/** Reset stopped time to current time */
void
resetLastStopped()
{
lastStopped = object.curCycle();
}
/** Cancel the next tick event and issue no more */
void
stop()
{
if (running) {
if (event.scheduled())
object.deschedule(event);
running = false;
resetLastStopped();
}
}
/** Checkpoint lastStopped */
void serialize(CheckpointOut &cp) const M5_ATTR_OVERRIDE;
void unserialize(CheckpointIn &cp) M5_ATTR_OVERRIDE;
/** Action to call on the clock tick */
virtual void evaluate() = 0;
/**
* Callback to handle cycle statistics and probes.
*
* This callback is called at the beginning of a new cycle active
* cycle and when restarting the ticked object. The delta
* parameter indicates the number of cycles elapsed since the
* previous call is normally '1' unless the object has been
* stopped and restarted.
*
* @param delta Number of cycles since the previous call.
*/
virtual void countCycles(Cycles delta) {}
};
/** TickedObject attaches Ticked to ClockedObject and can be used as
* a base class where ticked operation */
class TickedObject : public ClockedObject, public Ticked
{
public:
TickedObject(TickedObjectParams *params,
Event::Priority priority = Event::CPU_Tick_Pri);
/** Disambiguate to make these functions overload correctly */
using ClockedObject::regStats;
using ClockedObject::serialize;
using ClockedObject::unserialize;
/** Pass on regStats, serialize etc. onto Ticked */
void regStats();
void serialize(CheckpointOut &cp) const M5_ATTR_OVERRIDE;
void unserialize(CheckpointIn &cp) M5_ATTR_OVERRIDE;
};
#endif /* __SIM_TICKED_OBJECT_HH__ */