777c1ebfab
a checkpoint now gives identical results to running from scratch and doing at switchover at the same cycle! - CPUs start at cycle 0 again, not cycle 1. - curTick is now serialized & unserialized. - Stats get reset in main (before event loop). Since this is done after curTick is unserialized, simTicks gets set correctly for running from a checkpoint. - Simplify serialization to happen in a single pass. - s/Serializeable/Serializable/ arch/alpha/isa_traits.hh: dev/etherlink.hh: sim/eventq.cc: sim/eventq.hh: s/Serializeable/Serializable/ kern/tru64/tru64_system.cc: sim/process.cc: Make initial CPU activation on cycle 0 again (not 1). sim/main.cc: Reset stats before getting started. Make error message on falling out of event loop more meaningful. sim/serialize.cc: sim/serialize.hh: Get rid of now-useless initial pass; serialization is done in a single pass now. Serialize & unserialize curTick. Wrap curTick and mainEventQueue in a "globals" Serializable object. s/Serializeable/Serializable/ sim/sim_object.cc: Add static function to serialize all SimObjects. sim/sim_object.hh: Add static function to serialize all SimObjects. s/Serializeable/Serializable/ --HG-- extra : convert_revision : 9dcc411d0009b54b8eb61c3a509680b81b9f6f68
361 lines
9 KiB
C++
361 lines
9 KiB
C++
/*
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* Copyright (c) 2003 The Regents of The University of Michigan
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met: redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer;
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* redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution;
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* neither the name of the copyright holders nor the names of its
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* contributors may be used to endorse or promote products derived from
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* this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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/* @file
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* EventQueue interfaces
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*/
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#ifndef __EVENTQ_HH__
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#define __EVENTQ_HH__
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#include <assert.h>
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#include <algorithm>
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#include <map>
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#include <string>
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#include <vector>
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#include "sim/host.hh" // for Tick
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#include "base/fast_alloc.hh"
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#include "sim/serialize.hh"
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#include "base/trace.hh"
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class EventQueue; // forward declaration
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/*
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* An item on an event queue. The action caused by a given
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* event is specified by deriving a subclass and overriding the
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* process() member function.
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*/
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class Event : public Serializable, public FastAlloc
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{
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friend class EventQueue;
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private:
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/// queue to which this event belongs (though it may or may not be
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/// scheduled on this queue yet)
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EventQueue *queue;
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Event *next;
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Tick _when; //!< timestamp when event should be processed
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int _priority; //!< event priority
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char _flags;
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protected:
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enum Flags {
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None = 0x0,
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Squashed = 0x1,
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Scheduled = 0x2,
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AutoDelete = 0x4,
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AutoSerialize = 0x8
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};
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bool getFlags(Flags f) const { return (_flags & f) == f; }
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void setFlags(Flags f) { _flags |= f; }
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void clearFlags(Flags f) { _flags &= ~f; }
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protected:
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EventQueue *theQueue() const { return queue; }
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#if TRACING_ON
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Tick when_created; //!< Keep track of creation time For debugging
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Tick when_scheduled; //!< Keep track of creation time For debugging
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virtual void trace(const char *action); //!< trace event activity
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#else
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void trace(const char *) {}
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#endif
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unsigned annotated_value;
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public:
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/*
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* Event constructor
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* @param queue that the event gets scheduled on
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*/
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Event(EventQueue *q, int p = 0)
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: queue(q), next(NULL), _priority(p), _flags(None),
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#if TRACING_ON
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when_created(curTick), when_scheduled(0),
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#endif
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annotated_value(0)
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{
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}
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~Event() {}
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virtual std::string name() const {
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return csprintf("Event_%x", (uintptr_t)this);
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}
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/// Determine if the current event is scheduled
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bool scheduled() const { return getFlags(Scheduled); }
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/// Schedule the event with the current priority or default priority
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void schedule(Tick t);
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/// Schedule the event with a specific priority
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void schedule(Tick t, int priority);
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/// Reschedule the event with the current priority
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void reschedule(Tick t);
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/// Reschedule the event with a specific priority
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void reschedule(Tick t, int priority);
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/// Remove the event from the current schedule
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void deschedule();
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/// Return a C string describing the event. This string should
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/// *not* be dynamically allocated; just a const char array
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/// describing the event class.
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virtual const char *description();
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/// Dump the current event data
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void dump();
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/*
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* This member function is invoked when the event is processed
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* (occurs). There is no default implementation; each subclass
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* must provide its own implementation. The event is not
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* automatically deleted after it is processed (to allow for
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* statically allocated event objects).
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*
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* If the AutoDestroy flag is set, the object is deleted once it
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* is processed.
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*/
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virtual void process() = 0;
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void annotate(unsigned value) { annotated_value = value; };
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unsigned annotation() { return annotated_value; }
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/// Squash the current event
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void squash() { setFlags(Squashed); }
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/// Check whether the event is squashed
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bool squashed() { return getFlags(Squashed); }
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/// Get the time that the event is scheduled
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Tick when() const { return _when; }
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/// Get the event priority
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int priority() const { return _priority; }
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struct priority_compare :
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public std::binary_function<Event *, Event *, bool>
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{
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bool operator()(const Event *l, const Event *r) const {
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return l->when() >= r->when() || l->priority() >= r->priority();
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}
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};
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virtual void serialize(std::ostream &os);
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virtual void unserialize(Checkpoint *cp, const std::string §ion);
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};
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template <class T, void (T::* F)()>
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void
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DelayFunction(Tick when, T *object)
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{
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class DelayEvent : public Event
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{
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private:
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T *object;
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public:
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DelayEvent(Tick when, T *o)
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: Event(&mainEventQueue), object(o)
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{ setFlags(AutoDestroy); schedule(when); }
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void process() { (object->*F)(); }
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const char *description() { return "delay"; }
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};
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new DelayEvent(when, object);
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}
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/*
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* Queue of events sorted in time order
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*/
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class EventQueue : public Serializable
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{
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protected:
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std::string objName;
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private:
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Event *head;
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void insert(Event *event);
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void remove(Event *event);
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public:
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// constructor
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EventQueue(const std::string &n)
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: objName(n), head(NULL)
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{}
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virtual std::string name() const { return objName; }
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// schedule the given event on this queue
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void schedule(Event *ev);
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void deschedule(Event *ev);
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void reschedule(Event *ev);
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Tick nextTick() { return head->when(); }
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void serviceOne();
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// process all events up to the given timestamp. we inline a
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// quick test to see if there are any events to process; if so,
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// call the internal out-of-line version to process them all.
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void serviceEvents(Tick when) {
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while (!empty()) {
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if (nextTick() > when)
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break;
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assert(head->when() >= when && "event scheduled in the past");
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serviceOne();
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}
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}
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// default: process all events up to 'now' (curTick)
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void serviceEvents() { serviceEvents(curTick); }
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// return true if no events are queued
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bool empty() { return head == NULL; }
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void dump();
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Tick nextEventTime() { return empty() ? curTick : head->when(); }
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virtual void serialize(std::ostream &os);
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virtual void unserialize(Checkpoint *cp, const std::string §ion);
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};
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//////////////////////
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//
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// inline functions
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//
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// can't put these inside declaration due to circular dependence
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// between Event and EventQueue classes.
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//
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//////////////////////
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// schedule at specified time (place on event queue specified via
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// constructor)
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inline void
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Event::schedule(Tick t)
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{
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assert(!scheduled());
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setFlags(Scheduled);
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#if TRACING_ON
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when_scheduled = curTick;
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#endif
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_when = t;
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queue->schedule(this);
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}
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inline void
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Event::schedule(Tick t, int p)
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{
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_priority = p;
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schedule(t);
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}
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inline void
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Event::deschedule()
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{
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assert(scheduled());
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clearFlags(Squashed);
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clearFlags(Scheduled);
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queue->deschedule(this);
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}
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inline void
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Event::reschedule(Tick t)
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{
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assert(scheduled());
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clearFlags(Squashed);
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#if TRACING_ON
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when_scheduled = curTick;
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#endif
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_when = t;
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queue->reschedule(this);
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}
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inline void
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Event::reschedule(Tick t, int p)
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{
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_priority = p;
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reschedule(t);
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}
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inline void
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EventQueue::schedule(Event *event)
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{
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insert(event);
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if (DTRACE(Event))
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event->trace("scheduled");
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}
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inline void
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EventQueue::deschedule(Event *event)
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{
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remove(event);
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if (DTRACE(Event))
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event->trace("descheduled");
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}
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inline void
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EventQueue::reschedule(Event *event)
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{
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remove(event);
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insert(event);
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if (DTRACE(Event))
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event->trace("rescheduled");
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}
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//////////////////////
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//
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// Main Event Queue
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//
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// Events on this queue are processed at the *beginning* of each
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// cycle, before the pipeline simulation is performed.
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//
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// defined in eventq.cc
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//
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//////////////////////
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extern EventQueue mainEventQueue;
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#endif // __EVENTQ_HH__
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