gem5/src/sim/clocked_object.cc
Andreas Sandberg 21b66f4542 sim: Only print the power state transition warning once
A lot of objects seem to request no-op power transitions which
currently results in large amounts of warnings. These warnings are
benign and risk hiding more serious warnings. Make the warning a
warn_once to prevent console flooding.

Change-Id: I86c74b4224b167f14469250ef86ab69fde7a227e
Signed-off-by: Andreas Sandberg <andreas.sandberg@arm.com>
2016-06-06 17:16:44 +01:00

190 lines
6.6 KiB
C++

/*
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*
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* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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* Authors: Akash Bagdia
* David Guillen Fandos
*/
#include "sim/clocked_object.hh"
#include "base/misc.hh"
#include "sim/power/power_model.hh"
ClockedObject::ClockedObject(const ClockedObjectParams *p) :
SimObject(p), Clocked(*p->clk_domain),
_currPwrState(p->default_p_state),
prvEvalTick(0)
{
// Register the power_model with the object
if (p->power_model)
p->power_model->setClockedObject(this);
}
void
ClockedObject::serialize(CheckpointOut &cp) const
{
unsigned int currPwrState = (unsigned int)_currPwrState;
SERIALIZE_SCALAR(currPwrState);
SERIALIZE_SCALAR(prvEvalTick);
}
void
ClockedObject::unserialize(CheckpointIn &cp)
{
unsigned int currPwrState;
UNSERIALIZE_SCALAR(currPwrState);
UNSERIALIZE_SCALAR(prvEvalTick);
_currPwrState = Enums::PwrState(currPwrState);
}
void
ClockedObject::pwrState(Enums::PwrState p)
{
// Function should ideally be called only when there is a state change
if (_currPwrState == p) {
warn_once("ClockedObject: Already in the requested power state, " \
"request ignored");
return;
}
// No need to compute stats if in the same tick, update state though. This
// can happen in cases like a) during start of the simulation multiple
// state changes happens in init/startup phase, b) one takes a decision to
// migrate state but decides to reverts back to the original state in the
// same tick if other conditions are not met elsewhere.
// Any state change related stats would have been recorded on previous call
// to the pwrState() function.
if (prvEvalTick == curTick()) {
warn("ClockedObject: More than one power state change request "\
"encountered within the same simulation tick");
_currPwrState = p;
return;
}
// Record stats for previous state.
computeStats();
_currPwrState = p;
numPwrStateTransitions++;
}
void
ClockedObject::computeStats()
{
// Calculate time elapsed from last (valid) state change
Tick elapsed_time = curTick() - prvEvalTick;
pwrStateResidencyTicks[_currPwrState] += elapsed_time;
// Time spent in CLK_GATED state, this might change depending on
// transition to other low power states in respective simulation
// objects.
if (_currPwrState == Enums::PwrState::CLK_GATED) {
pwrStateClkGateDist.sample(elapsed_time);
}
prvEvalTick = curTick();
}
std::vector<double>
ClockedObject::pwrStateWeights() const
{
// Get residency stats
std::vector<double> ret;
Stats::VCounter residencies;
pwrStateResidencyTicks.value(residencies);
// Account for current state too!
Tick elapsed_time = curTick() - prvEvalTick;
residencies[_currPwrState] += elapsed_time;
ret.resize(Enums::PwrState::Num_PwrState);
for (unsigned i = 0; i < Enums::PwrState::Num_PwrState; i++)
ret[i] = residencies[i] / \
(pwrStateResidencyTicks.total() + elapsed_time);
return ret;
}
void
ClockedObject::regStats()
{
SimObject::regStats();
using namespace Stats;
numPwrStateTransitions
.name(params()->name + ".numPwrStateTransitions")
.desc("Number of power state transitions")
.flags(nozero)
;
// Each sample is time in ticks
unsigned num_bins = std::max(params()->p_state_clk_gate_bins, 10U);
pwrStateClkGateDist
.init(params()->p_state_clk_gate_min, params()->p_state_clk_gate_max,
(params()->p_state_clk_gate_max / num_bins))
.name(params()->name + ".pwrStateClkGateDist")
.desc("Distribution of time spent in the clock gated state")
.flags(pdf | nozero | nonan)
;
pwrStateResidencyTicks
.init(Enums::PwrState::Num_PwrState)
.name(params()->name + ".pwrStateResidencyTicks")
.desc("Cumulative time (in ticks) in various power states")
.flags(nozero)
;
for (int i = 0; i < Enums::PwrState::Num_PwrState; i++) {
pwrStateResidencyTicks.subname(i, Enums::PwrStateStrings[i]);
}
numPwrStateTransitions = 0;
/**
* For every stats dump, the power state residency and other distribution
* stats should be computed just before the dump to ensure correct stats
* value being reported for current dump window. It avoids things like
* having any unreported time spent in a power state to be forwarded to the
* next dump window which might have rather unpleasant effects (like
* perturbing the distribution stats).
*/
registerDumpCallback(new ClockedObjectDumpCallback(this));
}