gem5/src/sim/drain.cc
Andreas Sandberg 7c904d9d3f sim: Initialize Drainable::_drainState to the system's state
It is sometimes desirable to be able to instantiate Drainable objects
when the simulator isn't in the Running state. Currently, we always
initialize Drainable objects to the Running state. However, this
confuses many of the sanity checks in the base class since objects
aren't expected to be in the Running state if the system is in the
Draining or Drained state.

Instead of always initializing the state variable in Drainable to
DrainState::Running, initialize it to the state the DrainManager is
in.

Note: This means an object can be created in the Draining/Drained
state without first calling drain().
2015-08-04 10:31:37 +01:00

182 lines
5.3 KiB
C++

/*
* Copyright (c) 2012, 2015 ARM Limited
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*
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* met: redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer;
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*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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*
* Authors: Andreas Sandberg
*/
#include "sim/drain.hh"
#include "base/misc.hh"
#include "base/trace.hh"
#include "debug/Drain.hh"
#include "sim/sim_exit.hh"
DrainManager DrainManager::_instance;
DrainManager::DrainManager()
: _count(0),
_state(DrainState::Running)
{
}
DrainManager::~DrainManager()
{
}
bool
DrainManager::tryDrain()
{
panic_if(_state == DrainState::Drained,
"Trying to drain a drained system\n");
panic_if(_count != 0,
"Drain counter must be zero at the start of a drain cycle\n");
DPRINTF(Drain, "Trying to drain %u objects.\n", drainableCount());
_state = DrainState::Draining;
for (auto *obj : _allDrainable)
_count += obj->dmDrain() == DrainState::Drained ? 0 : 1;
if (_count == 0) {
DPRINTF(Drain, "Drain done.\n");
_state = DrainState::Drained;
return true;
} else {
DPRINTF(Drain, "Need another drain cycle. %u/%u objects not ready.\n",
_count, drainableCount());
return false;
}
}
void
DrainManager::resume()
{
panic_if(_state == DrainState::Running,
"Trying to resume a system that is already running\n");
warn_if(_state == DrainState::Draining,
"Resuming a system that isn't fully drained, this is untested and "
"likely to break\n");
panic_if(_count != 0,
"Resume called in the middle of a drain cycle. %u objects "
"left to drain.\n", _count);
DPRINTF(Drain, "Resuming %u objects.\n", drainableCount());
_state = DrainState::Running;
for (auto *obj : _allDrainable)
obj->dmDrainResume();
}
void
DrainManager::preCheckpointRestore()
{
panic_if(_state != DrainState::Running,
"preCheckpointRestore() called on a system that isn't in the "
"Running state.\n");
DPRINTF(Drain, "Applying pre-restore fixes to %u objects.\n",
drainableCount());
_state = DrainState::Drained;
for (auto *obj : _allDrainable)
obj->_drainState = DrainState::Drained;
}
void
DrainManager::signalDrainDone()
{
if (--_count == 0) {
DPRINTF(Drain, "All %u objects drained..\n", drainableCount());
exitSimLoop("Finished drain", 0);
}
}
void
DrainManager::registerDrainable(Drainable *obj)
{
std::lock_guard<std::mutex> lock(globalLock);
_allDrainable.insert(obj);
}
void
DrainManager::unregisterDrainable(Drainable *obj)
{
std::lock_guard<std::mutex> lock(globalLock);
_allDrainable.erase(obj);
}
size_t
DrainManager::drainableCount() const
{
std::lock_guard<std::mutex> lock(globalLock);
return _allDrainable.size();
}
Drainable::Drainable()
: _drainManager(DrainManager::instance()),
_drainState(_drainManager.state())
{
_drainManager.registerDrainable(this);
}
Drainable::~Drainable()
{
_drainManager.unregisterDrainable(this);
}
DrainState
Drainable::dmDrain()
{
_drainState = DrainState::Draining;
_drainState = drain();
assert(_drainState == DrainState::Draining ||
_drainState == DrainState::Drained);
return _drainState;
}
void
Drainable::dmDrainResume()
{
panic_if(_drainState != DrainState::Drained,
"Trying to resume an object that hasn't been drained\n");
_drainState = DrainState::Running;
drainResume();
}