c274057840
Add revision 9adf9d6e2d889a483a92136c96eb8a434d360561 of NoMali-model from https://github.com/ARM-software/nomali-model. This library implements the register interface of the Mali T6xx/T7xx series GPUs, but doesn't do any rendering. It can be used to hide the effects of software rendering.
221 lines
6.2 KiB
C++
221 lines
6.2 KiB
C++
/*
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* Copyright (c) 2014-2015 ARM Limited
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* All rights reserved
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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* Authors: Andreas Sandberg
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*/
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#ifndef _LIBNOMALIMODEL_GPUBLOCK_HH
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#define _LIBNOMALIMODEL_GPUBLOCK_HH
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#include "types.hh"
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namespace NoMali {
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class GPU;
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/**
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* Base class for GPU function blocks providing common access
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* functions.
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*/
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class GPUBlock
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{
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public:
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GPUBlock(GPU &_gpu);
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GPUBlock(GPU &_gpu, RegVector::size_type no_regs);
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GPUBlock(GPUBlock &&rhs);
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virtual ~GPUBlock() = 0;
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/**
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* Reset the function block.
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*
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* This method is called to simulated a hard reset of the GPU. It
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* resets all registers to their default state and resets any
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* block-specific state. The default implementation resets all
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* registers to 0.
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*/
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virtual void reset();
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/**
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* @{
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* @name Register Interface
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*/
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/**
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* Read a register within a function block.
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*
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* @param addr Function-block relative address.
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* @return Register value (32-bits)
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*/
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virtual uint32_t readReg(RegAddr addr);
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/**
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* Write to a register within a function block.
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*
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* @param addr Function-block relative address.
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* @param value New value (32-bits)
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*/
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virtual void writeReg(RegAddr addr, uint32_t value);
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/**
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* Read a register within a function block without side effects.
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*
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* Unlike a normal read (readReg()), this method does not include
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* any side effects and reads straight from the register file. It
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* is primarily intended for things checkpointing.
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*
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* @param addr Function-block relative address.
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* @return Register value (32-bits)
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*/
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virtual uint32_t readRegRaw(RegAddr addr);
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/**
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* Write to a register within a function block without side
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* effects.
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*
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* Unlike a normal write (writeReg()), this method does not
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* include any side effects and writes straight into the register
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* file. It is primarily intended for things checkpointing.
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*
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* @param addr Function-block relative address.
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* @param value New value (32-bits)
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*/
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virtual void writeRegRaw(RegAddr addr, uint32_t value);
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/** @} */
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protected:
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/** Reference to the top-level GPU component */
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GPU &gpu;
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/** GPU block register file */
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RegVector regs;
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private:
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/** Disable the default constructor */
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GPUBlock();
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/** Disable the copy constructor */
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GPUBlock(GPUBlock &_rhs);
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/** Disable the assignment operator */
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GPUBlock &operator=(GPUBlock &_rhs);
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};
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/**
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* Base class for interrupt enabled GPU function blocks.
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*
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* Function blocks with interrupt functionality implement four
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* different registers controlling interrupts:
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* <ul>
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* <li>XX_IRQ_RAWSTAT -- Raw interrupt state bit mask. (RW)
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* <li>XX_IRQ_CLEAR -- Interrupt clear register. (WO)
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* <li>XX_IRQ_MASK -- Bitmaks of enabled interrupts. (RW)
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* <li>XX_IRQ_STATUS -- Currently pending unmasked interrupts. (RO)
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* </ul>
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*
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* This class provides implements the handling of the registers above
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* and utility functions to raise interrupts from the function block
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* models.
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*/
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class GPUBlockInt
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: public GPUBlock
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{
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public:
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GPUBlockInt(GPU &_gpu,
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const RegAddr &irq_raw_stat,
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const RegAddr &irq_clear,
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const RegAddr &irq_mask,
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const RegAddr &irq_stat);
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virtual ~GPUBlockInt() = 0;
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uint32_t readReg(RegAddr addr) override;
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void writeReg(RegAddr addr, uint32_t value) override;
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/**
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* Raise an interrupt from this function block.
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*
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* Calling this method flags the interrupts in ints as pending in
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* the raw interrupt status register. If this operation asserts a
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* new unmasked interrupt (i.e., the state of the interrupt status
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* register changes), the onInterrupt() callback is called to
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* signal an interrupt state change.
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*
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* @param ints Bitfield representing interrupts to raise.
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*/
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void raiseInterrupt(uint32_t ints);
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/**
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* Clear an interrupt from this function block.
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*
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* Calling this method clears the interrupts in ints in the raw
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* interrupt status register. If this operation clears a an
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* existing interrupt (i.e., the state of the interrupt status
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* register changes), the onInterrupt() callback is called to
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* signal an interrupt state change.
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*
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* @param ints Bitfield representing interrupts to raise.
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*/
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void clearInterrupt(uint32_t ints);
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/**
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* Current interrupt status
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*
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* @return The value of the raw interrupt status register
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* logically anded with the interrupt mask register.
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*/
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uint32_t irqStatus() const;
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/**
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* Are there unmasked interrupts pending?
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*
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* @return true if the interrupt status register is non-zero,
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* false otherwise.
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*/
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bool intAsserted() const { return !!irqStatus(); }
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protected:
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/**
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* Callback method for interrupt status change.
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*
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* This method is called whenever the interrupt signal going out
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* of this GPU block changes. The new state of the signal can be
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* determined from the 'set' parameter which is non-zero if the
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* inerrupt is raised and zero if it is cleared. The state of the
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* interrupt signal can also be queried using the irqStatus()
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* method.
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*
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* @see raiseInterrupt()
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* @see clearInterrupt()
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* @see irqStatus()
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*
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* @param set Non-zero to raise interrupt, zero to clear
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* interrupt.
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*/
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virtual void onInterrupt(int set) = 0;
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private:
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const RegAddr addrIrqRawStat;
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const RegAddr addrIrqClear;
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const RegAddr addrIrqMask;
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const RegAddr addrIrqStat;
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};
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}
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#endif // _LIBNOMALIMODEL_GPUBLOCK_HH
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