gem5/splash2/codes/apps/barnes/defs.H

169 lines
6.1 KiB
C

/*************************************************************************/
/* */
/* Copyright (c) 1994 Stanford University */
/* */
/* All rights reserved. */
/* */
/* Permission is given to use, copy, and modify this software for any */
/* non-commercial purpose as long as this copyright notice is not */
/* removed. All other uses, including redistribution in whole or in */
/* part, are forbidden without prior written permission. */
/* */
/* This software is provided with absolutely no warranty and no */
/* support. */
/* */
/*************************************************************************/
#ifndef _DEFS_H_
#define _DEFS_H_
//#include <assert.h>
#define MAX_PROC 128
#define MAX_BODIES_PER_LEAF 10
#define MAXLOCK 2048 /* maximum number of locks on DASH */
#define PAGE_SIZE 4096 /* in bytes */
#define NSUB (1 << NDIM) /* subcells per cell */
/*
* BODY and CELL data structures are used to represent the tree:
*
* +-----------------------------------------------------------+
* root--> | CELL: mass, pos, cost, quad, /, o, /, /, /, /, o, /, done |
* +---------------------------------|--------------|----------+
* | |
* +--------------------------------------+ |
* | |
* | +--------------------------------------+ |
* +--> | BODY: mass, pos, cost, vel, acc, phi | |
* +--------------------------------------+ |
* |
* +-----------------------------------------------------+
* |
* | +-----------------------------------------------------------+
* +--> | CELL: mass, pos, cost, quad, o, /, /, o, /, /, o, /, done |
* +------------------------------|--------|--------|----------+
* etc etc etc
*/
/*
* NODE: data common to BODY and CELL structures.
*/
typedef struct _node {
long type; /* code for node type: body or cell */
real mass; /* total mass of node */
vector pos; /* position of node */
long cost; /* number of interactions computed */
long level;
struct _node *parent; /* ptr to parent of this node in tree */
long child_num; /* Index that this node should be put
at in parent cell */
} node;
typedef node* nodeptr;
#define Type(x) (((nodeptr) (x))->type)
#define Mass(x) (((nodeptr) (x))->mass)
#define Pos(x) (((nodeptr) (x))->pos)
#define Cost(x) (((nodeptr) (x))->cost)
#define Level(x) (((nodeptr) (x))->level)
#define Parent(x) (((nodeptr) (x))->parent)
#define ChildNum(x) (((nodeptr) (x))->child_num)
/*
* BODY: data structure used to represent particles.
*/
typedef struct _body* bodyptr;
typedef struct _leaf* leafptr;
typedef struct _cell* cellptr;
#define BODY 01 /* type code for bodies */
typedef struct _body {
long type;
real mass; /* mass of body */
vector pos; /* position of body */
long cost; /* number of interactions computed */
long level;
leafptr parent;
long child_num; /* Index that this node should be put */
vector vel; /* velocity of body */
vector acc; /* acceleration of body */
real phi; /* potential at body */
} body;
#define Vel(x) (((bodyptr) (x))->vel)
#define Acc(x) (((bodyptr) (x))->acc)
#define Phi(x) (((bodyptr) (x))->phi)
/*
* CELL: structure used to represent internal nodes of tree.
*/
#define CELL 02 /* type code for cells */
typedef struct _cell {
long type;
real mass; /* total mass of cell */
vector pos; /* cm. position of cell */
long cost; /* number of interactions computed */
long level;
cellptr parent;
long child_num; /* Index [0..8] that this node should be put */
long processor; /* Used by partition code */
struct _cell *next, *prev; /* Used in the partition array */
long seqnum;
#ifdef QUADPOLE
matrix quad; /* quad. moment of cell */
#endif
volatile long done; /* flag to tell when the c.of.m is ready */
nodeptr subp[NSUB]; /* descendents of cell */
} cell;
#define Subp(x) (((cellptr) (x))->subp)
/*
* LEAF: structure used to represent leaf nodes of tree.
*/
#define LEAF 03 /* type code for leaves */
typedef struct _leaf {
long type;
real mass; /* total mass of leaf */
vector pos; /* cm. position of leaf */
long cost; /* number of interactions computed */
long level;
cellptr parent;
long child_num; /* Index [0..8] that this node should be put */
long processor; /* Used by partition code */
struct _leaf *next, *prev; /* Used in the partition array */
long seqnum;
#ifdef QUADPOLE
matrix quad; /* quad. moment of leaf */
#endif
volatile long done; /* flag to tell when the c.of.m is ready */
long num_bodies;
bodyptr bodyp[MAX_BODIES_PER_LEAF]; /* bodies of leaf */
} leaf;
#define Bodyp(x) (((leafptr) (x))->bodyp)
#ifdef QUADPOLE
#define Quad(x) (((cellptr) (x))->quad)
#endif
#define Done(x) (((cellptr) (x))->done)
/*
* Integerized coordinates: used to mantain body-tree.
*/
#define MAXLEVEL ((8L * (long)sizeof(long)) - 2L)
#define IMAX (1L << MAXLEVEL) /* highest bit of int coord */
#endif