gem5/src/sim/drain.cc
Sascha Bischoff 38a369c473 sim: Add additional debug information when draining
This patch adds some additional information when draining the system which
allows the user to debug which SimObject(s) in the system is failing to drain.
Only enabled for the builds with tracing enabled and is subject to the Drain
debug flag being set at runtime.
2015-12-11 17:29:53 +00:00

191 lines
5.6 KiB
C++

/*
* Copyright (c) 2012, 2015 ARM Limited
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*
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*
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* met: redistributions of source code must retain the above copyright
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* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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* Authors: Andreas Sandberg
*/
#include "sim/drain.hh"
#include "base/misc.hh"
#include "base/trace.hh"
#include "debug/Drain.hh"
#include "sim/sim_exit.hh"
#include "sim/sim_object.hh"
DrainManager DrainManager::_instance;
DrainManager::DrainManager()
: _count(0),
_state(DrainState::Running)
{
}
DrainManager::~DrainManager()
{
}
bool
DrainManager::tryDrain()
{
panic_if(_state == DrainState::Drained,
"Trying to drain a drained system\n");
panic_if(_count != 0,
"Drain counter must be zero at the start of a drain cycle\n");
DPRINTF(Drain, "Trying to drain %u objects.\n", drainableCount());
_state = DrainState::Draining;
for (auto *obj : _allDrainable) {
DrainState status = obj->dmDrain();
if (DTRACE(Drain) && status != DrainState::Drained) {
SimObject *temp = dynamic_cast<SimObject*>(obj);
if (temp)
DPRINTF(Drain, "Failed to drain %s\n", temp->name());
}
_count += status == DrainState::Drained ? 0 : 1;
}
if (_count == 0) {
DPRINTF(Drain, "Drain done.\n");
_state = DrainState::Drained;
return true;
} else {
DPRINTF(Drain, "Need another drain cycle. %u/%u objects not ready.\n",
_count, drainableCount());
return false;
}
}
void
DrainManager::resume()
{
panic_if(_state == DrainState::Running,
"Trying to resume a system that is already running\n");
warn_if(_state == DrainState::Draining,
"Resuming a system that isn't fully drained, this is untested and "
"likely to break\n");
panic_if(_count != 0,
"Resume called in the middle of a drain cycle. %u objects "
"left to drain.\n", _count);
DPRINTF(Drain, "Resuming %u objects.\n", drainableCount());
_state = DrainState::Running;
for (auto *obj : _allDrainable)
obj->dmDrainResume();
}
void
DrainManager::preCheckpointRestore()
{
panic_if(_state != DrainState::Running,
"preCheckpointRestore() called on a system that isn't in the "
"Running state.\n");
DPRINTF(Drain, "Applying pre-restore fixes to %u objects.\n",
drainableCount());
_state = DrainState::Drained;
for (auto *obj : _allDrainable)
obj->_drainState = DrainState::Drained;
}
void
DrainManager::signalDrainDone()
{
if (--_count == 0) {
DPRINTF(Drain, "All %u objects drained..\n", drainableCount());
exitSimLoop("Finished drain", 0);
}
}
void
DrainManager::registerDrainable(Drainable *obj)
{
std::lock_guard<std::mutex> lock(globalLock);
_allDrainable.insert(obj);
}
void
DrainManager::unregisterDrainable(Drainable *obj)
{
std::lock_guard<std::mutex> lock(globalLock);
_allDrainable.erase(obj);
}
size_t
DrainManager::drainableCount() const
{
std::lock_guard<std::mutex> lock(globalLock);
return _allDrainable.size();
}
Drainable::Drainable()
: _drainManager(DrainManager::instance()),
_drainState(_drainManager.state())
{
_drainManager.registerDrainable(this);
}
Drainable::~Drainable()
{
_drainManager.unregisterDrainable(this);
}
DrainState
Drainable::dmDrain()
{
_drainState = DrainState::Draining;
_drainState = drain();
assert(_drainState == DrainState::Draining ||
_drainState == DrainState::Drained);
return _drainState;
}
void
Drainable::dmDrainResume()
{
panic_if(_drainState != DrainState::Drained,
"Trying to resume an object that hasn't been drained\n");
_drainState = DrainState::Running;
drainResume();
}