gem5/src/mem/dram_ctrl.hh
Wendy Elsasser 1dc16aff24 mem: Add DRAM low-power functionality
Added power-down state transitions to the DRAM controller model.

Added per rank parameter, outstandingEvents, which tracks the number
of outstanding command events and is used to determine when the
controller should transition to a low power state.
The controller will only transition when there are no outstanding events
scheduled and the number of command entries for the given rank is 0.

The outstandingEvents parameter is incremented for every RD/WR burst,
PRE, and REF event scheduled.  ACT is implicitly covered by RD/WR
since burst will always issue and complete after a required ACT.
The parameter is decremented when the event is serviced (completed).

The controller will automatically transition to ACT power down,
PRE power down, or SREF.

Transition to ACT power down state scheduled from:
1) The RespondEvent, where read data is received from the memory.
   ACT power-down entry will be scheduled when one or more banks is
   open, all commands for the rank have completed (no more commands
   scheduled), and there are no commands in queue for the rank

Transition to PRE power down scheduled from:
1) respondEvent, when all banks are closed, all commands have
   completed, and there are no commands in queue for the rank
2) prechargeEvent when all banks are closed, all commands have
   completed, and there are no commands in queue for the rank
3) refreshEvent, after the refresh is complete when the previous
   state was ACT power-down
4) refreshEvent, after the refresh is complete when the previous
   state was PRE power-down and there are commands in the queue.

Transition to SREF will be scheduled from:
1) refreshEvent, after the refresh is completes when the previous
   state was PRE power-down with no commands in queue

Power-down exit commands are scheduled from:
1) The refreshEvent, prior to issuing a refresh
2) doDRAMAccess, to wake-up the rank for RD/WR command issue.

Self-refresh exit commands are scheduled from:
1) The next request event, when the queue has commands for the rank
   in the readQueue or there are commands for the rank in the
   writeQueue and the bus state is WRITE.

Change-Id: I6103f660776e36c686655e71d92ec7b5b752050a
Reviewed-by: Radhika Jagtap <radhika.jagtap@arm.com>
2016-10-13 19:22:11 +01:00

1111 lines
35 KiB
C++

/*
* Copyright (c) 2012-2016 ARM Limited
* All rights reserved
*
* The license below extends only to copyright in the software and shall
* not be construed as granting a license to any other intellectual
* property including but not limited to intellectual property relating
* to a hardware implementation of the functionality of the software
* licensed hereunder. You may use the software subject to the license
* terms below provided that you ensure that this notice is replicated
* unmodified and in its entirety in all distributions of the software,
* modified or unmodified, in source code or in binary form.
*
* Copyright (c) 2013 Amin Farmahini-Farahani
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met: redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer;
* redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution;
* neither the name of the copyright holders nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* Authors: Andreas Hansson
* Ani Udipi
* Neha Agarwal
* Omar Naji
* Matthias Jung
* Wendy Elsasser
*/
/**
* @file
* DRAMCtrl declaration
*/
#ifndef __MEM_DRAM_CTRL_HH__
#define __MEM_DRAM_CTRL_HH__
#include <deque>
#include <string>
#include <unordered_set>
#include "base/callback.hh"
#include "base/statistics.hh"
#include "enums/AddrMap.hh"
#include "enums/MemSched.hh"
#include "enums/PageManage.hh"
#include "mem/abstract_mem.hh"
#include "mem/qport.hh"
#include "params/DRAMCtrl.hh"
#include "sim/eventq.hh"
#include "mem/drampower.hh"
/**
* The DRAM controller is a single-channel memory controller capturing
* the most important timing constraints associated with a
* contemporary DRAM. For multi-channel memory systems, the controller
* is combined with a crossbar model, with the channel address
* interleaving taking part in the crossbar.
*
* As a basic design principle, this controller
* model is not cycle callable, but instead uses events to: 1) decide
* when new decisions can be made, 2) when resources become available,
* 3) when things are to be considered done, and 4) when to send
* things back. Through these simple principles, the model delivers
* high performance, and lots of flexibility, allowing users to
* evaluate the system impact of a wide range of memory technologies,
* such as DDR3/4, LPDDR2/3/4, WideIO1/2, HBM and HMC.
*
* For more details, please see Hansson et al, "Simulating DRAM
* controllers for future system architecture exploration",
* Proc. ISPASS, 2014. If you use this model as part of your research
* please cite the paper.
*
* The low-power functionality implements a staggered powerdown
* similar to that described in "Optimized Active and Power-Down Mode
* Refresh Control in 3D-DRAMs" by Jung et al, VLSI-SoC, 2014.
*/
class DRAMCtrl : public AbstractMemory
{
private:
// For now, make use of a queued slave port to avoid dealing with
// flow control for the responses being sent back
class MemoryPort : public QueuedSlavePort
{
RespPacketQueue queue;
DRAMCtrl& memory;
public:
MemoryPort(const std::string& name, DRAMCtrl& _memory);
protected:
Tick recvAtomic(PacketPtr pkt);
void recvFunctional(PacketPtr pkt);
bool recvTimingReq(PacketPtr);
virtual AddrRangeList getAddrRanges() const;
};
/**
* Our incoming port, for a multi-ported controller add a crossbar
* in front of it
*/
MemoryPort port;
/**
* Remeber if the memory system is in timing mode
*/
bool isTimingMode;
/**
* Remember if we have to retry a request when available.
*/
bool retryRdReq;
bool retryWrReq;
/**
* Bus state used to control the read/write switching and drive
* the scheduling of the next request.
*/
enum BusState {
READ = 0,
WRITE,
};
BusState busState;
/* bus state for next request event triggered */
BusState busStateNext;
/**
* Simple structure to hold the values needed to keep track of
* commands for DRAMPower
*/
struct Command {
Data::MemCommand::cmds type;
uint8_t bank;
Tick timeStamp;
constexpr Command(Data::MemCommand::cmds _type, uint8_t _bank,
Tick time_stamp)
: type(_type), bank(_bank), timeStamp(time_stamp)
{ }
};
/**
* A basic class to track the bank state, i.e. what row is
* currently open (if any), when is the bank free to accept a new
* column (read/write) command, when can it be precharged, and
* when can it be activated.
*
* The bank also keeps track of how many bytes have been accessed
* in the open row since it was opened.
*/
class Bank
{
public:
static const uint32_t NO_ROW = -1;
uint32_t openRow;
uint8_t bank;
uint8_t bankgr;
Tick colAllowedAt;
Tick preAllowedAt;
Tick actAllowedAt;
uint32_t rowAccesses;
uint32_t bytesAccessed;
Bank() :
openRow(NO_ROW), bank(0), bankgr(0),
colAllowedAt(0), preAllowedAt(0), actAllowedAt(0),
rowAccesses(0), bytesAccessed(0)
{ }
};
/**
* The power state captures the different operational states of
* the DRAM and interacts with the bus read/write state machine,
* and the refresh state machine.
*
* PWR_IDLE : The idle state in which all banks are closed
* From here can transition to: PWR_REF, PWR_ACT,
* PWR_PRE_PDN
*
* PWR_REF : Auto-refresh state. Will transition when refresh is
* complete based on power state prior to PWR_REF
* From here can transition to: PWR_IDLE, PWR_PRE_PDN,
* PWR_SREF
*
* PWR_SREF : Self-refresh state. Entered after refresh if
* previous state was PWR_PRE_PDN
* From here can transition to: PWR_IDLE
*
* PWR_PRE_PDN : Precharge power down state
* From here can transition to: PWR_REF, PWR_IDLE
*
* PWR_ACT : Activate state in which one or more banks are open
* From here can transition to: PWR_IDLE, PWR_ACT_PDN
*
* PWR_ACT_PDN : Activate power down state
* From here can transition to: PWR_ACT
*/
enum PowerState {
PWR_IDLE = 0,
PWR_REF,
PWR_SREF,
PWR_PRE_PDN,
PWR_ACT,
PWR_ACT_PDN
};
/**
* The refresh state is used to control the progress of the
* refresh scheduling. When normal operation is in progress the
* refresh state is idle. Once tREFI has elasped, a refresh event
* is triggered to start the following STM transitions which are
* used to issue a refresh and return back to normal operation
*
* REF_IDLE : IDLE state used during normal operation
* From here can transition to: REF_DRAIN
*
* REF_SREF_EXIT : Exiting a self-refresh; refresh event scheduled
* after self-refresh exit completes
* From here can transition to: REF_DRAIN
*
* REF_DRAIN : Drain state in which on going accesses complete.
* From here can transition to: REF_PD_EXIT
*
* REF_PD_EXIT : Evaluate pwrState and issue wakeup if needed
* Next state dependent on whether banks are open
* From here can transition to: REF_PRE, REF_START
*
* REF_PRE : Close (precharge) all open banks
* From here can transition to: REF_START
*
* REF_START : Issue refresh command and update DRAMPower stats
* From here can transition to: REF_RUN
*
* REF_RUN : Refresh running, waiting for tRFC to expire
* From here can transition to: REF_IDLE, REF_SREF_EXIT
*/
enum RefreshState {
REF_IDLE = 0,
REF_DRAIN,
REF_PD_EXIT,
REF_SREF_EXIT,
REF_PRE,
REF_START,
REF_RUN
};
/**
* Rank class includes a vector of banks. Refresh and Power state
* machines are defined per rank. Events required to change the
* state of the refresh and power state machine are scheduled per
* rank. This class allows the implementation of rank-wise refresh
* and rank-wise power-down.
*/
class Rank : public EventManager
{
private:
/**
* A reference to the parent DRAMCtrl instance
*/
DRAMCtrl& memory;
/**
* Since we are taking decisions out of order, we need to keep
* track of what power transition is happening at what time
*/
PowerState pwrStateTrans;
/**
* Previous low-power state, which will be re-entered after refresh.
*/
PowerState pwrStatePostRefresh;
/**
* Track when we transitioned to the current power state
*/
Tick pwrStateTick;
/**
* Keep track of when a refresh is due.
*/
Tick refreshDueAt;
/*
* Command energies
*/
Stats::Scalar actEnergy;
Stats::Scalar preEnergy;
Stats::Scalar readEnergy;
Stats::Scalar writeEnergy;
Stats::Scalar refreshEnergy;
/*
* Active Background Energy
*/
Stats::Scalar actBackEnergy;
/*
* Precharge Background Energy
*/
Stats::Scalar preBackEnergy;
/*
* Active Power-Down Energy
*/
Stats::Scalar actPowerDownEnergy;
/*
* Precharge Power-Down Energy
*/
Stats::Scalar prePowerDownEnergy;
/*
* self Refresh Energy
*/
Stats::Scalar selfRefreshEnergy;
Stats::Scalar totalEnergy;
Stats::Scalar averagePower;
/**
* Stat to track total DRAM idle time
*
*/
Stats::Scalar totalIdleTime;
/**
* Track time spent in each power state.
*/
Stats::Vector pwrStateTime;
/**
* Function to update Power Stats
*/
void updatePowerStats();
/**
* Schedule a power state transition in the future, and
* potentially override an already scheduled transition.
*
* @param pwr_state Power state to transition to
* @param tick Tick when transition should take place
*/
void schedulePowerEvent(PowerState pwr_state, Tick tick);
public:
/**
* Current power state.
*/
PowerState pwrState;
/**
* current refresh state
*/
RefreshState refreshState;
/**
* rank is in or transitioning to power-down or self-refresh
*/
bool inLowPowerState;
/**
* Current Rank index
*/
uint8_t rank;
/**
* Track number of packets in read queue going to this rank
*/
uint32_t readEntries;
/**
* Track number of packets in write queue going to this rank
*/
uint32_t writeEntries;
/**
* Number of ACT, RD, and WR events currently scheduled
* Incremented when a refresh event is started as well
* Used to determine when a low-power state can be entered
*/
uint8_t outstandingEvents;
/**
* delay power-down and self-refresh exit until this requirement is met
*/
Tick wakeUpAllowedAt;
/**
* One DRAMPower instance per rank
*/
DRAMPower power;
/**
* List of comamnds issued, to be sent to DRAMPpower at refresh
* and stats dump. Keep commands here since commands to different
* banks are added out of order. Will only pass commands up to
* curTick() to DRAMPower after sorting.
*/
std::vector<Command> cmdList;
/**
* Vector of Banks. Each rank is made of several devices which in
* term are made from several banks.
*/
std::vector<Bank> banks;
/**
* To track number of banks which are currently active for
* this rank.
*/
unsigned int numBanksActive;
/** List to keep track of activate ticks */
std::deque<Tick> actTicks;
Rank(DRAMCtrl& _memory, const DRAMCtrlParams* _p);
const std::string name() const
{
return csprintf("%s_%d", memory.name(), rank);
}
/**
* Kick off accounting for power and refresh states and
* schedule initial refresh.
*
* @param ref_tick Tick for first refresh
*/
void startup(Tick ref_tick);
/**
* Stop the refresh events.
*/
void suspend();
/**
* Check if the current rank is available for scheduling.
* Rank will be unavailable if refresh is ongoing.
* This includes refresh events explicitly scheduled from the the
* controller or memory initiated events which will occur during
* self-refresh mode.
*
* @param Return true if the rank is idle from a refresh point of view
*/
bool isAvailable() const { return refreshState == REF_IDLE; }
/**
* Check if the current rank has all banks closed and is not
* in a low power state
*
* @param Return true if the rank is idle from a bank
* and power point of view
*/
bool inPwrIdleState() const { return pwrState == PWR_IDLE; }
/**
* Trigger a self-refresh exit if there are entries enqueued
* Exit if there are any read entries regardless of the bus state.
* If we are currently issuing write commands, exit if we have any
* write commands enqueued as well.
* Could expand this in the future to analyze state of entire queue
* if needed.
*
* @return boolean indicating self-refresh exit should be scheduled
*/
bool forceSelfRefreshExit() const {
return (readEntries != 0) ||
((memory.busStateNext == WRITE) && (writeEntries != 0));
}
/**
* Check if the current rank is idle and should enter a low-pwer state
*
* @param Return true if the there are no read commands in Q
* and there are no outstanding events
*/
bool lowPowerEntryReady() const;
/**
* Let the rank check if it was waiting for requests to drain
* to allow it to transition states.
*/
void checkDrainDone();
/**
* Push command out of cmdList queue that are scheduled at
* or before curTick() to DRAMPower library
* All commands before curTick are guaranteed to be complete
* and can safely be flushed.
*/
void flushCmdList();
/*
* Function to register Stats
*/
void regStats();
/**
* Computes stats just prior to dump event
*/
void computeStats();
/**
* Schedule a transition to power-down (sleep)
*
* @param pwr_state Power state to transition to
* @param tick Absolute tick when transition should take place
*/
void powerDownSleep(PowerState pwr_state, Tick tick);
/**
* schedule and event to wake-up from power-down or self-refresh
* and update bank timing parameters
*
* @param exit_delay Relative tick defining the delay required between
* low-power exit and the next command
*/
void scheduleWakeUpEvent(Tick exit_delay);
void processWriteDoneEvent();
EventWrapper<Rank, &Rank::processWriteDoneEvent>
writeDoneEvent;
void processActivateEvent();
EventWrapper<Rank, &Rank::processActivateEvent>
activateEvent;
void processPrechargeEvent();
EventWrapper<Rank, &Rank::processPrechargeEvent>
prechargeEvent;
void processRefreshEvent();
EventWrapper<Rank, &Rank::processRefreshEvent>
refreshEvent;
void processPowerEvent();
EventWrapper<Rank, &Rank::processPowerEvent>
powerEvent;
void processWakeUpEvent();
EventWrapper<Rank, &Rank::processWakeUpEvent>
wakeUpEvent;
};
// define the process to compute stats on simulation exit
// defined per rank as the per rank stats are based on state
// transition and periodically updated, requiring re-sync at
// exit.
class RankDumpCallback : public Callback
{
Rank *ranks;
public:
RankDumpCallback(Rank *r) : ranks(r) {}
virtual void process() { ranks->computeStats(); };
};
/**
* A burst helper helps organize and manage a packet that is larger than
* the DRAM burst size. A system packet that is larger than the burst size
* is split into multiple DRAM packets and all those DRAM packets point to
* a single burst helper such that we know when the whole packet is served.
*/
class BurstHelper {
public:
/** Number of DRAM bursts requred for a system packet **/
const unsigned int burstCount;
/** Number of DRAM bursts serviced so far for a system packet **/
unsigned int burstsServiced;
BurstHelper(unsigned int _burstCount)
: burstCount(_burstCount), burstsServiced(0)
{ }
};
/**
* A DRAM packet stores packets along with the timestamp of when
* the packet entered the queue, and also the decoded address.
*/
class DRAMPacket {
public:
/** When did request enter the controller */
const Tick entryTime;
/** When will request leave the controller */
Tick readyTime;
/** This comes from the outside world */
const PacketPtr pkt;
const bool isRead;
/** Will be populated by address decoder */
const uint8_t rank;
const uint8_t bank;
const uint32_t row;
/**
* Bank id is calculated considering banks in all the ranks
* eg: 2 ranks each with 8 banks, then bankId = 0 --> rank0, bank0 and
* bankId = 8 --> rank1, bank0
*/
const uint16_t bankId;
/**
* The starting address of the DRAM packet.
* This address could be unaligned to burst size boundaries. The
* reason is to keep the address offset so we can accurately check
* incoming read packets with packets in the write queue.
*/
Addr addr;
/**
* The size of this dram packet in bytes
* It is always equal or smaller than DRAM burst size
*/
unsigned int size;
/**
* A pointer to the BurstHelper if this DRAMPacket is a split packet
* If not a split packet (common case), this is set to NULL
*/
BurstHelper* burstHelper;
Bank& bankRef;
Rank& rankRef;
DRAMPacket(PacketPtr _pkt, bool is_read, uint8_t _rank, uint8_t _bank,
uint32_t _row, uint16_t bank_id, Addr _addr,
unsigned int _size, Bank& bank_ref, Rank& rank_ref)
: entryTime(curTick()), readyTime(curTick()),
pkt(_pkt), isRead(is_read), rank(_rank), bank(_bank), row(_row),
bankId(bank_id), addr(_addr), size(_size), burstHelper(NULL),
bankRef(bank_ref), rankRef(rank_ref)
{ }
};
/**
* Bunch of things requires to setup "events" in gem5
* When event "respondEvent" occurs for example, the method
* processRespondEvent is called; no parameters are allowed
* in these methods
*/
void processNextReqEvent();
EventWrapper<DRAMCtrl,&DRAMCtrl::processNextReqEvent> nextReqEvent;
void processRespondEvent();
EventWrapper<DRAMCtrl, &DRAMCtrl::processRespondEvent> respondEvent;
/**
* Check if the read queue has room for more entries
*
* @param pktCount The number of entries needed in the read queue
* @return true if read queue is full, false otherwise
*/
bool readQueueFull(unsigned int pktCount) const;
/**
* Check if the write queue has room for more entries
*
* @param pktCount The number of entries needed in the write queue
* @return true if write queue is full, false otherwise
*/
bool writeQueueFull(unsigned int pktCount) const;
/**
* When a new read comes in, first check if the write q has a
* pending request to the same address.\ If not, decode the
* address to populate rank/bank/row, create one or mutliple
* "dram_pkt", and push them to the back of the read queue.\
* If this is the only
* read request in the system, schedule an event to start
* servicing it.
*
* @param pkt The request packet from the outside world
* @param pktCount The number of DRAM bursts the pkt
* translate to. If pkt size is larger then one full burst,
* then pktCount is greater than one.
*/
void addToReadQueue(PacketPtr pkt, unsigned int pktCount);
/**
* Decode the incoming pkt, create a dram_pkt and push to the
* back of the write queue. \If the write q length is more than
* the threshold specified by the user, ie the queue is beginning
* to get full, stop reads, and start draining writes.
*
* @param pkt The request packet from the outside world
* @param pktCount The number of DRAM bursts the pkt
* translate to. If pkt size is larger then one full burst,
* then pktCount is greater than one.
*/
void addToWriteQueue(PacketPtr pkt, unsigned int pktCount);
/**
* Actually do the DRAM access - figure out the latency it
* will take to service the req based on bank state, channel state etc
* and then update those states to account for this request.\ Based
* on this, update the packet's "readyTime" and move it to the
* response q from where it will eventually go back to the outside
* world.
*
* @param pkt The DRAM packet created from the outside world pkt
*/
void doDRAMAccess(DRAMPacket* dram_pkt);
/**
* When a packet reaches its "readyTime" in the response Q,
* use the "access()" method in AbstractMemory to actually
* create the response packet, and send it back to the outside
* world requestor.
*
* @param pkt The packet from the outside world
* @param static_latency Static latency to add before sending the packet
*/
void accessAndRespond(PacketPtr pkt, Tick static_latency);
/**
* Address decoder to figure out physical mapping onto ranks,
* banks, and rows. This function is called multiple times on the same
* system packet if the pakcet is larger than burst of the memory. The
* dramPktAddr is used for the offset within the packet.
*
* @param pkt The packet from the outside world
* @param dramPktAddr The starting address of the DRAM packet
* @param size The size of the DRAM packet in bytes
* @param isRead Is the request for a read or a write to DRAM
* @return A DRAMPacket pointer with the decoded information
*/
DRAMPacket* decodeAddr(PacketPtr pkt, Addr dramPktAddr, unsigned int size,
bool isRead);
/**
* The memory schduler/arbiter - picks which request needs to
* go next, based on the specified policy such as FCFS or FR-FCFS
* and moves it to the head of the queue.
* Prioritizes accesses to the same rank as previous burst unless
* controller is switching command type.
*
* @param queue Queued requests to consider
* @param extra_col_delay Any extra delay due to a read/write switch
* @return true if a packet is scheduled to a rank which is available else
* false
*/
bool chooseNext(std::deque<DRAMPacket*>& queue, Tick extra_col_delay);
/**
* For FR-FCFS policy reorder the read/write queue depending on row buffer
* hits and earliest bursts available in DRAM
*
* @param queue Queued requests to consider
* @param extra_col_delay Any extra delay due to a read/write switch
* @return true if a packet is scheduled to a rank which is available else
* false
*/
bool reorderQueue(std::deque<DRAMPacket*>& queue, Tick extra_col_delay);
/**
* Find which are the earliest banks ready to issue an activate
* for the enqueued requests. Assumes maximum of 64 banks per DIMM
* Also checks if the bank is already prepped.
*
* @param queue Queued requests to consider
* @param time of seamless burst command
* @return One-hot encoded mask of bank indices
* @return boolean indicating burst can issue seamlessly, with no gaps
*/
std::pair<uint64_t, bool> minBankPrep(const std::deque<DRAMPacket*>& queue,
Tick min_col_at) const;
/**
* Keep track of when row activations happen, in order to enforce
* the maximum number of activations in the activation window. The
* method updates the time that the banks become available based
* on the current limits.
*
* @param rank_ref Reference to the rank
* @param bank_ref Reference to the bank
* @param act_tick Time when the activation takes place
* @param row Index of the row
*/
void activateBank(Rank& rank_ref, Bank& bank_ref, Tick act_tick,
uint32_t row);
/**
* Precharge a given bank and also update when the precharge is
* done. This will also deal with any stats related to the
* accesses to the open page.
*
* @param rank_ref The rank to precharge
* @param bank_ref The bank to precharge
* @param pre_at Time when the precharge takes place
* @param trace Is this an auto precharge then do not add to trace
*/
void prechargeBank(Rank& rank_ref, Bank& bank_ref,
Tick pre_at, bool trace = true);
/**
* Used for debugging to observe the contents of the queues.
*/
void printQs() const;
/**
* Burst-align an address.
*
* @param addr The potentially unaligned address
*
* @return An address aligned to a DRAM burst
*/
Addr burstAlign(Addr addr) const { return (addr & ~(Addr(burstSize - 1))); }
/**
* The controller's main read and write queues
*/
std::deque<DRAMPacket*> readQueue;
std::deque<DRAMPacket*> writeQueue;
/**
* To avoid iterating over the write queue to check for
* overlapping transactions, maintain a set of burst addresses
* that are currently queued. Since we merge writes to the same
* location we never have more than one address to the same burst
* address.
*/
std::unordered_set<Addr> isInWriteQueue;
/**
* Response queue where read packets wait after we're done working
* with them, but it's not time to send the response yet. The
* responses are stored seperately mostly to keep the code clean
* and help with events scheduling. For all logical purposes such
* as sizing the read queue, this and the main read queue need to
* be added together.
*/
std::deque<DRAMPacket*> respQueue;
/**
* Vector of ranks
*/
std::vector<Rank*> ranks;
/**
* The following are basic design parameters of the memory
* controller, and are initialized based on parameter values.
* The rowsPerBank is determined based on the capacity, number of
* ranks and banks, the burst size, and the row buffer size.
*/
const uint32_t deviceSize;
const uint32_t deviceBusWidth;
const uint32_t burstLength;
const uint32_t deviceRowBufferSize;
const uint32_t devicesPerRank;
const uint32_t burstSize;
const uint32_t rowBufferSize;
const uint32_t columnsPerRowBuffer;
const uint32_t columnsPerStripe;
const uint32_t ranksPerChannel;
const uint32_t bankGroupsPerRank;
const bool bankGroupArch;
const uint32_t banksPerRank;
const uint32_t channels;
uint32_t rowsPerBank;
const uint32_t readBufferSize;
const uint32_t writeBufferSize;
const uint32_t writeHighThreshold;
const uint32_t writeLowThreshold;
const uint32_t minWritesPerSwitch;
uint32_t writesThisTime;
uint32_t readsThisTime;
/**
* Basic memory timing parameters initialized based on parameter
* values.
*/
const Tick M5_CLASS_VAR_USED tCK;
const Tick tWTR;
const Tick tRTW;
const Tick tCS;
const Tick tBURST;
const Tick tCCD_L;
const Tick tRCD;
const Tick tCL;
const Tick tRP;
const Tick tRAS;
const Tick tWR;
const Tick tRTP;
const Tick tRFC;
const Tick tREFI;
const Tick tRRD;
const Tick tRRD_L;
const Tick tXAW;
const Tick tXP;
const Tick tXS;
const uint32_t activationLimit;
/**
* Memory controller configuration initialized based on parameter
* values.
*/
Enums::MemSched memSchedPolicy;
Enums::AddrMap addrMapping;
Enums::PageManage pageMgmt;
/**
* Max column accesses (read and write) per row, before forefully
* closing it.
*/
const uint32_t maxAccessesPerRow;
/**
* Pipeline latency of the controller frontend. The frontend
* contribution is added to writes (that complete when they are in
* the write buffer) and reads that are serviced the write buffer.
*/
const Tick frontendLatency;
/**
* Pipeline latency of the backend and PHY. Along with the
* frontend contribution, this latency is added to reads serviced
* by the DRAM.
*/
const Tick backendLatency;
/**
* Till when has the main data bus been spoken for already?
*/
Tick busBusyUntil;
Tick prevArrival;
/**
* The soonest you have to start thinking about the next request
* is the longest access time that can occur before
* busBusyUntil. Assuming you need to precharge, open a new row,
* and access, it is tRP + tRCD + tCL.
*/
Tick nextReqTime;
// All statistics that the model needs to capture
Stats::Scalar readReqs;
Stats::Scalar writeReqs;
Stats::Scalar readBursts;
Stats::Scalar writeBursts;
Stats::Scalar bytesReadDRAM;
Stats::Scalar bytesReadWrQ;
Stats::Scalar bytesWritten;
Stats::Scalar bytesReadSys;
Stats::Scalar bytesWrittenSys;
Stats::Scalar servicedByWrQ;
Stats::Scalar mergedWrBursts;
Stats::Scalar neitherReadNorWrite;
Stats::Vector perBankRdBursts;
Stats::Vector perBankWrBursts;
Stats::Scalar numRdRetry;
Stats::Scalar numWrRetry;
Stats::Scalar totGap;
Stats::Vector readPktSize;
Stats::Vector writePktSize;
Stats::Vector rdQLenPdf;
Stats::Vector wrQLenPdf;
Stats::Histogram bytesPerActivate;
Stats::Histogram rdPerTurnAround;
Stats::Histogram wrPerTurnAround;
// Latencies summed over all requests
Stats::Scalar totQLat;
Stats::Scalar totMemAccLat;
Stats::Scalar totBusLat;
// Average latencies per request
Stats::Formula avgQLat;
Stats::Formula avgBusLat;
Stats::Formula avgMemAccLat;
// Average bandwidth
Stats::Formula avgRdBW;
Stats::Formula avgWrBW;
Stats::Formula avgRdBWSys;
Stats::Formula avgWrBWSys;
Stats::Formula peakBW;
Stats::Formula busUtil;
Stats::Formula busUtilRead;
Stats::Formula busUtilWrite;
// Average queue lengths
Stats::Average avgRdQLen;
Stats::Average avgWrQLen;
// Row hit count and rate
Stats::Scalar readRowHits;
Stats::Scalar writeRowHits;
Stats::Formula readRowHitRate;
Stats::Formula writeRowHitRate;
Stats::Formula avgGap;
// DRAM Power Calculation
Stats::Formula pageHitRate;
// Holds the value of the rank of burst issued
uint8_t activeRank;
// timestamp offset
uint64_t timeStampOffset;
/**
* Upstream caches need this packet until true is returned, so
* hold it for deletion until a subsequent call
*/
std::unique_ptr<Packet> pendingDelete;
/**
* This function increments the energy when called. If stats are
* dumped periodically, note accumulated energy values will
* appear in the stats (even if the stats are reset). This is a
* result of the energy values coming from DRAMPower, and there
* is currently no support for resetting the state.
*
* @param rank Currrent rank
*/
void updatePowerStats(Rank& rank_ref);
/**
* Function for sorting Command structures based on timeStamp
*
* @param a Memory Command
* @param next Memory Command
* @return true if timeStamp of Command 1 < timeStamp of Command 2
*/
static bool sortTime(const Command& cmd, const Command& cmd_next) {
return cmd.timeStamp < cmd_next.timeStamp;
};
public:
void regStats() override;
DRAMCtrl(const DRAMCtrlParams* p);
DrainState drain() override;
virtual BaseSlavePort& getSlavePort(const std::string& if_name,
PortID idx = InvalidPortID) override;
virtual void init() override;
virtual void startup() override;
virtual void drainResume() override;
/**
* Return true once refresh is complete for all ranks and there are no
* additional commands enqueued. (only evaluated when draining)
* This will ensure that all banks are closed, power state is IDLE, and
* power stats have been updated
*
* @return true if all ranks have refreshed, with no commands enqueued
*
*/
bool allRanksDrained() const;
protected:
Tick recvAtomic(PacketPtr pkt);
void recvFunctional(PacketPtr pkt);
bool recvTimingReq(PacketPtr pkt);
};
#endif //__MEM_DRAM_CTRL_HH__