gem5/src/gpu-compute/shader.hh
Tony Gutierrez 7ac38849ab gpu-compute: remove inst enums and use bit flag for attributes
this patch removes the GPUStaticInst enums that were defined in GPU.py.
instead, a simple set of attribute flags that can be set in the base
instruction class are used. this will help unify the attributes of HSAIL
and machine ISA instructions within the model itself.

because the static instrution now carries the attributes, a GPUDynInst
must carry a pointer to a valid GPUStaticInst so a new static kernel launch
instruction is added, which carries the attributes needed to perform a
the kernel launch.
2016-10-26 22:47:11 -04:00

212 lines
6.3 KiB
C++

/*
* Copyright (c) 2011-2015 Advanced Micro Devices, Inc.
* All rights reserved.
*
* For use for simulation and test purposes only
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* 3. Neither the name of the copyright holder nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*
* Author: Steve Reinhardt
*/
#ifndef __SHADER_HH__
#define __SHADER_HH__
#include <functional>
#include <string>
#include "arch/isa.hh"
#include "arch/isa_traits.hh"
#include "base/types.hh"
#include "cpu/simple/atomic.hh"
#include "cpu/simple/timing.hh"
#include "cpu/simple_thread.hh"
#include "cpu/thread_context.hh"
#include "cpu/thread_state.hh"
#include "enums/MemType.hh"
#include "gpu-compute/compute_unit.hh"
#include "gpu-compute/gpu_tlb.hh"
#include "gpu-compute/lds_state.hh"
#include "gpu-compute/qstruct.hh"
#include "mem/page_table.hh"
#include "mem/port.hh"
#include "mem/request.hh"
#include "params/Shader.hh"
#include "sim/faults.hh"
#include "sim/process.hh"
#include "sim/sim_object.hh"
class BaseTLB;
class GpuDispatcher;
namespace TheISA
{
class GpuTLB;
}
static const int LDS_SIZE = 65536;
// Class Shader: This describes a single shader instance. Most
// configurations will only have a single shader.
class Shader : public SimObject
{
protected:
// Shader's clock period in terms of number of ticks of curTime,
// aka global simulation clock
Tick clock;
public:
typedef ShaderParams Params;
enum hsail_mode_e {SIMT,VECTOR_SCALAR};
// clock related functions ; maps to-and-from
// Simulation ticks and shader clocks.
Tick frequency() const { return SimClock::Frequency / clock; }
Tick ticks(int numCycles) const { return (Tick)clock * numCycles; }
Tick getClock() const { return clock; }
Tick curCycle() const { return curTick() / clock; }
Tick tickToCycles(Tick val) const { return val / clock;}
SimpleThread *cpuThread;
ThreadContext *gpuTc;
BaseCPU *cpuPointer;
class TickEvent : public Event
{
private:
Shader *shader;
public:
TickEvent(Shader*);
void process();
const char* description() const;
};
TickEvent tickEvent;
// is this simulation going to be timing mode in the memory?
bool timingSim;
hsail_mode_e hsail_mode;
// If set, issue acq packet @ kernel launch
int impl_kern_boundary_sync;
// If set, generate a separate packet for acquire/release on
// ld_acquire/st_release/atomic operations
int separate_acquire_release;
// If set, fetch returns may be coissued with instructions
int coissue_return;
// If set, always dump all 64 gprs to trace
int trace_vgpr_all;
// Number of cu units in the shader
int n_cu;
// Number of wavefront slots per cu
int n_wf;
// The size of global memory
int globalMemSize;
/*
* Bytes/work-item for call instruction
* The number of arguments for an hsail function will
* vary. We simply determine the maximum # of arguments
* required by any hsail function up front before the
* simulation (during parsing of the Brig) and record
* that number here.
*/
int funcargs_size;
// Tracks CU that rr dispatcher should attempt scheduling
int nextSchedCu;
// Size of scheduled add queue
uint32_t sa_n;
// Pointer to value to be increments
std::vector<uint32_t*> sa_val;
// When to do the increment
std::vector<uint64_t> sa_when;
// Amount to increment by
std::vector<int32_t> sa_x;
// List of Compute Units (CU's)
std::vector<ComputeUnit*> cuList;
uint64_t tick_cnt;
uint64_t box_tick_cnt;
uint64_t start_tick_cnt;
GpuDispatcher *dispatcher;
Shader(const Params *p);
~Shader();
virtual void init();
// Run shader
void exec();
// Check to see if shader is busy
bool busy();
// Schedule a 32-bit value to be incremented some time in the future
void ScheduleAdd(uint32_t *val, Tick when, int x);
bool processTimingPacket(PacketPtr pkt);
void AccessMem(uint64_t address, void *ptr, uint32_t size, int cu_id,
MemCmd cmd, bool suppress_func_errors);
void ReadMem(uint64_t address, void *ptr, uint32_t sz, int cu_id);
void ReadMem(uint64_t address, void *ptr, uint32_t sz, int cu_id,
bool suppress_func_errors);
void WriteMem(uint64_t address, void *ptr, uint32_t sz, int cu_id);
void WriteMem(uint64_t address, void *ptr, uint32_t sz, int cu_id,
bool suppress_func_errors);
void doFunctionalAccess(RequestPtr req, MemCmd cmd, void *data,
bool suppress_func_errors, int cu_id);
void
registerCU(int cu_id, ComputeUnit *compute_unit)
{
cuList[cu_id] = compute_unit;
}
void handshake(GpuDispatcher *dispatcher);
bool dispatch_workgroups(NDRange *ndr);
Addr mmap(int length);
void functionalTLBAccess(PacketPtr pkt, int cu_id, BaseTLB::Mode mode);
void updateContext(int cid);
void hostWakeUp(BaseCPU *cpu);
};
#endif // __SHADER_HH__