Sanchayan Maity
0f4b39775c
During the last commit of splash2 benchmark it seems before committing when we ran "make clean", it effectively undid what the patch at below link did http://www.capsl.udel.edu/splash/Download.html Fix this since without this it is not possible to build the arcane splash2 benchmark. |
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.. | ||
inputs | ||
adaptive.C | ||
address.H | ||
anl.H | ||
const.H | ||
file.C | ||
global.H | ||
incl.H | ||
libpthread.a | ||
libtiff.tar.Z | ||
m5op_x86.o | ||
macros.H | ||
main.C | ||
Makefile | ||
map.C | ||
my_types.H | ||
normal.C | ||
octree.C | ||
opacity.C | ||
option.C | ||
raytrace.C | ||
README.volrend | ||
render.C | ||
user_options.H | ||
view.C |
GENERAL INFORMATION: This code renders a three-dimensional volume onto a two-dimensional image plane using an optimized ray casting technique developed by Marc Levoy. A hierarchical octree data structure is used to represent the scene for efficient access, and early ray termination and antialiasing are implemented. The best description of the algorithm can be found in: Jason Nieh and Marc Levoy, "Volume Rendering on Scalable Shared-Memory MIMD Architectures", Proc. Boston Workshop on Volume Visualization", October 1992. A briefer description can also be found in Jaswinder Pal Singh, Anoop Gupta and Marc Levoy, "Parallel Visualization Algorithms: Performance and Architectural Implications", IEEE Computer, July 1994. Further references to the sequential algorithm are contained in those papers, and a detailed description will be in the SPLASH-2 report. RUNNING THE PROGRAM: To see how to run the program, please see the comment at the top of the main.C file or run it as "VOLREND -h". The base problem we recommend does not use adaptive pixel sampling, so it would not use the -a flag. One compile-time parameter that can be specified in the makefile is FLIP. This is used only in the I/O routines in file.H, and specifies whether to reverse byte ordering when reading or writing files. Thus, if input files were written previously with one byte ordering and are read using another byte ordering, the program will crash with an error message ("Can't load version ... file"). If this happens, you need to define/undefine FLIP to make sure the byte ordering that is in the input file and what the program is expecting are the same. The file user_options.H contains a number of compile-time options that dictate what the program does. That file describes how to use them. Basically, there are two steps in the application: the first preprocesses the input .den file and generates the octree, the normal table, and the opacity table; the next phase takes these structures as inputs and does the parallel rendering. One mode of the program is to only render, reading in the octree, opacity table and normal table from precomputed input files (.pyr, .opc and .norm, respectively). This is the default mode of the program, and is obtained by setting the RENDER_ONLY compile time flag. If RENDER_ONLY is not defined, then the program will not use these files but start from the .den file itself. In this case, there are two options: if PREPROCESS is defined, then the program will not render, but will create the .norm, .opc and .pyr files from the .den file for a future run of the program to render. If PREPROCESS is not defined either, then the program will not produce these intermediate files: It will start from the .den file, create the normal and opacity tables etc as internal data structures, and render from them directly. The SERIAL_PREPROC option tells whether the preprocessing phases (computing the normal table or .norm file, etc.), should be done serially or in parallel, when they are done. If none of the three options are defined (RENDER_ONLY, PREPROCESS and SERIAL_PREPROC), the default is to do parallel preprocessing and rendering without storing intermediate array values. In the base problem we recommend, we suggest doing the preprocessing first off-line (perhaps serially), and then timing the parallel rendering part only. We provide three input .den files. head.den is a file containing a 256-by-256-by-126 voxel head. head-scaleddown2.den scales this down by a factor of two in each dimension, and head-scaleddown4.den by a factor of 4 in each dimension (head-scaleddown4 is thus clearly only for testing). There is a run-time command-line flag (-a) that controls whether adaptive pixel sampling is done. We do not do it in our base problem. If you use it, please say so explicitly in any results you present. Please also report the block size used for adaptive sampling (see code, HBOXLEN parameter in user_options.H) in this case. There are several other compile-time parameters in the code, mainly in user_options.H and const.H. They have default values which we describe below. These are the values that we recommend for the base problem. If you change them, please say so explicitly in any results you present. The main parameters of interest are: user_options.H: BLOCK_LEN is the size of an image tile (in pixels: BLOCK_LEN by BLOCK_LEN) which is the unit of task stealing (see papers cited above). We recommend leaving this at 4. DIM: if set, DIM says to perform rotations of the volume (from one frame to the next) in each of the three spatial dimensions. Default is to do it only in one preset (the Y) dimension. We recommend not setting DIM in the base problem. const.H: ROTATE_STEPS: The number of frames to be rendered (if DIM is set, then 3*ROTATE_STEPS frames are rendered). STEP_SIZE: the degree of rotation between frames. Other parameters should be left as they are. The volrend program generates a number of tiff files, one per frame, that can then be viewed on a workstation. Thus, the program needs a tiff library to run (see Makefile). The PBMPLUS tiff library works with this application. BASE PROBLEM SIZE: As stated above, we provide a 256-by-256-by-126 voxel human head data set, and two scaled down versions of the same data set. The base problem we recommend is the 256-by-256-by-126 data set. We shall soon provide a way to generate larger data sets. Our base problem renders 4 frames, with DIM turned off (i.e. rotating in only one --- the Y --- dimension). The STEP_SIZE is 3 degrees. And the BLOCK_LEN (the length of the square tile of pixels that is the unit of task stealing) is 4. DATA DISTRIBUTION: Data distribution is difficult in a shared address space version of volume rendering (and, if it is required as in a message-passing abstraction, requires a different algorithm: see the paper cited above). One could place a processor's portion of the image plane in its local memory. For the volume, however, particularly given changing viewpoints from which the scene might be rendered, it is very difficult to place scene data appropriately in physically distributed main memory. Data distribution, however, does not make much difference to performance on the Stanford DASH multiprocessor.