//Todo: Add in a lot of the functions that are ISA specific. Also define //the functions that currently exist within the base cpu class. Define //everything for the simobject stuff so it can be serialized and //instantiated, add in debugging statements everywhere. Have CPU schedule //itself properly. Constructor. Derived alpha class. Threads! // Avoid running stages and advancing queues if idle/stalled. #ifndef __SIMPLE_FULL_CPU_HH__ #define __SIMPLE_FULL_CPU_HH__ #include #include #include "cpu/beta_cpu/comm.hh" #include "base/statistics.hh" #include "base/timebuf.hh" #include "cpu/base_cpu.hh" #include "cpu/exec_context.hh" #include "cpu/beta_cpu/cpu_policy.hh" #include "sim/process.hh" class FunctionalMemory; class Process; class BaseFullCPU : public BaseCPU { //Stuff that's pretty ISA independent will go here. public: class Params { public: #ifdef FULL_SYSTEM std::string name; int numberOfThreads; Counter maxInstsAnyThread; Counter maxInstsAllThreads; Counter maxLoadsAnyThread; Counter maxLoadsAllThreads; System *_system; Tick freq; #else std::string name; int numberOfThreads; Counter maxInstsAnyThread; Counter maxInstsAllThreads; Counter maxLoadsAnyThread; Counter maxLoadsAllThreads; #endif // FULL_SYSTEM }; #ifdef FULL_SYSTEM BaseFullCPU(Params ¶ms); #else BaseFullCPU(Params ¶ms); #endif // FULL_SYSTEM }; template class FullBetaCPU : public BaseFullCPU { public: //Put typedefs from the Impl here. typedef typename Impl::CPUPol CPUPolicy; typedef typename Impl::Params Params; typedef typename Impl::DynInstPtr DynInstPtr; public: enum Status { Running, Idle, Halted, Blocked // ? }; Status _status; private: class TickEvent : public Event { private: FullBetaCPU *cpu; public: TickEvent(FullBetaCPU *c); void process(); const char *description(); }; TickEvent tickEvent; /// Schedule tick event, regardless of its current state. void scheduleTickEvent(int delay) { if (tickEvent.squashed()) tickEvent.reschedule(curTick + delay); else if (!tickEvent.scheduled()) tickEvent.schedule(curTick + delay); } /// Unschedule tick event, regardless of its current state. void unscheduleTickEvent() { if (tickEvent.scheduled()) tickEvent.squash(); } public: void tick(); FullBetaCPU(Params ¶ms); ~FullBetaCPU(); void init(); void fullCPURegStats(); void activateContext(int thread_num, int delay); void suspendContext(int thread_num); void deallocateContext(int thread_num); void haltContext(int thread_num); void switchOut(); void takeOverFrom(BaseCPU *oldCPU); /** Get the current instruction sequence number, and increment it. */ InstSeqNum getAndIncrementInstSeq(); #ifdef FULL_SYSTEM /** Check if this address is a valid instruction address. */ bool validInstAddr(Addr addr) { return true; } /** Check if this address is a valid data address. */ bool validDataAddr(Addr addr) { return true; } /** Get instruction asid. */ int getInstAsid() { return ITB_ASN_ASN(regs.ipr[ISA::IPR_ITB_ASN]); } /** Get data asid. */ int getDataAsid() { return DTB_ASN_ASN(regs.ipr[ISA::IPR_DTB_ASN]); } #else bool validInstAddr(Addr addr) { return process->validInstAddr(addr); } bool validDataAddr(Addr addr) { return process->validDataAddr(addr); } int getInstAsid() { return asid; } int getDataAsid() { return asid; } #endif // // New accessors for new decoder. // uint64_t readIntReg(int reg_idx); float readFloatRegSingle(int reg_idx); double readFloatRegDouble(int reg_idx); uint64_t readFloatRegInt(int reg_idx); void setIntReg(int reg_idx, uint64_t val); void setFloatRegSingle(int reg_idx, float val); void setFloatRegDouble(int reg_idx, double val); void setFloatRegInt(int reg_idx, uint64_t val); uint64_t readPC(); void setNextPC(uint64_t val); void setPC(Addr new_PC); /** Function to add instruction onto the head of the list of the * instructions. Used when new instructions are fetched. */ void addInst(DynInstPtr &inst); /** Function to tell the CPU that an instruction has completed. */ void instDone(); /** Remove all instructions in back of the given instruction, but leave * that instruction in the list. This is useful in a squash, when there * are instructions in this list that don't exist in structures such as * the ROB. The instruction doesn't have to be the last instruction in * the list, but will be once this function completes. * @todo: Remove only up until that inst? Squashed inst is most likely * valid. */ void removeBackInst(DynInstPtr &inst); /** Remove an instruction from the front of the list. It is expected * that there are no instructions in front of it (that is, none are older * than the instruction being removed). Used when retiring instructions. * @todo: Remove the argument to this function, and just have it remove * last instruction once it's verified that commit has the same ordering * as the instruction list. */ void removeFrontInst(DynInstPtr &inst); /** Remove all instructions that are not currently in the ROB. */ void removeInstsNotInROB(); /** Remove all instructions younger than the given sequence number. */ void removeInstsUntil(const InstSeqNum &seq_num); /** Remove all instructions from the list. */ void removeAllInsts(); void dumpInsts(); /** Basically a wrapper function so that instructions executed at * commit can tell the instruction queue that they have completed. * Eventually this hack should be removed. */ void wakeDependents(DynInstPtr &inst); public: /** List of all the instructions in flight. */ list instList; //not sure these should be private. protected: /** The fetch stage. */ typename CPUPolicy::Fetch fetch; /** The fetch stage's status. */ typename CPUPolicy::Fetch::Status fetchStatus; /** The decode stage. */ typename CPUPolicy::Decode decode; /** The decode stage's status. */ typename CPUPolicy::Decode::Status decodeStatus; /** The dispatch stage. */ typename CPUPolicy::Rename rename; /** The dispatch stage's status. */ typename CPUPolicy::Rename::Status renameStatus; /** The issue/execute/writeback stages. */ typename CPUPolicy::IEW iew; /** The issue/execute/writeback stage's status. */ typename CPUPolicy::IEW::Status iewStatus; /** The commit stage. */ typename CPUPolicy::Commit commit; /** The fetch stage's status. */ typename CPUPolicy::Commit::Status commitStatus; //Might want to just pass these objects in to the constructors of the //appropriate stage. regFile is in iew, freeList in dispatch, renameMap //in dispatch, and the rob in commit. /** The register file. */ typename CPUPolicy::RegFile regFile; /** The free list. */ typename CPUPolicy::FreeList freeList; /** The rename map. */ typename CPUPolicy::RenameMap renameMap; /** The re-order buffer. */ typename CPUPolicy::ROB rob; public: /** Typedefs from the Impl to get the structs that each of the * time buffers should use. */ typedef typename CPUPolicy::TimeStruct TimeStruct; typedef typename CPUPolicy::FetchStruct FetchStruct; typedef typename CPUPolicy::DecodeStruct DecodeStruct; typedef typename CPUPolicy::RenameStruct RenameStruct; typedef typename CPUPolicy::IEWStruct IEWStruct; /** The main time buffer to do backwards communication. */ TimeBuffer timeBuffer; /** The fetch stage's instruction queue. */ TimeBuffer fetchQueue; /** The decode stage's instruction queue. */ TimeBuffer decodeQueue; /** The rename stage's instruction queue. */ TimeBuffer renameQueue; /** The IEW stage's instruction queue. */ TimeBuffer iewQueue; public: /** The temporary exec context to support older accessors. */ ExecContext *xc; /** Temporary function to get pointer to exec context. */ ExecContext *xcBase() { return xc; } InstSeqNum globalSeqNum; #ifdef FULL_SYSTEM System *system; MemoryController *memCtrl; PhysicalMemory *physmem; AlphaITB *itb; AlphaDTB *dtb; // SWContext *swCtx; #else Process *process; // Address space ID. Note that this is used for TIMING cache // simulation only; all functional memory accesses should use // one of the FunctionalMemory pointers above. short asid; #endif FunctionalMemory *mem; MemInterface *icacheInterface; MemInterface *dcacheInterface; bool deferRegistration; Counter numInsts; Counter funcExeInst; }; #endif