/* * Copyright (c) 2003 The Regents of The University of Michigan * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer; * redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution; * neither the name of the copyright holders nor the names of its * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ /* @file * Serialization Interface Declarations */ #ifndef __SERIALIZE_HH__ #define __SERIALIZE_HH__ #include #include #include #include "sim/host.hh" #include "sim/configfile.hh" class Serializeable; class Checkpoint; template void paramOut(std::ostream &os, const std::string &name, const T& param); template void paramIn(Checkpoint *cp, const std::string §ion, const std::string &name, T& param); template void arrayParamOut(std::ostream &os, const std::string &name, const T *param, int size); template void arrayParamIn(Checkpoint *cp, const std::string §ion, const std::string &name, T *param, int size); void objParamIn(Checkpoint *cp, const std::string §ion, const std::string &name, Serializeable * ¶m); // // These macros are streamlined to use in serialize/unserialize // functions. It's assumed that serialize() has a parameter 'os' for // the ostream, and unserialize() has parameters 'cp' and 'section'. #define SERIALIZE_SCALAR(scalar) paramOut(os, #scalar, scalar) #define UNSERIALIZE_SCALAR(scalar) paramIn(cp, section, #scalar, scalar) // ENUMs are like SCALARs, but we cast them to ints on the way out #define SERIALIZE_ENUM(scalar) paramOut(os, #scalar, (int)scalar) #define UNSERIALIZE_ENUM(scalar) \ do { \ int tmp; \ paramIn(cp, section, #scalar, tmp); \ scalar = (typeof(scalar))tmp; \ } while (0) #define SERIALIZE_ARRAY(member, size) \ arrayParamOut(os, #member, member, size) #define UNSERIALIZE_ARRAY(member, size) \ arrayParamIn(cp, section, #member, member, size) #define SERIALIZE_OBJPTR(objptr) paramOut(os, #objptr, (objptr)->name()) #define UNSERIALIZE_OBJPTR(objptr) \ do { \ Serializeable *sptr; \ objParamIn(cp, section, #objptr, sptr); \ objptr = dynamic_cast(sptr); \ } while (0) /* * Basic support for object serialization. */ class Serializeable { public: friend class Serializer; protected: bool serialized; static Serializer *serializer; void mark(); void nameOut(std::ostream& os); void nameOut(std::ostream& os, const std::string &_name); public: Serializeable(); virtual ~Serializeable(); // manditory virtual function, so objects must provide names virtual std::string name() const = 0; virtual void serialize(std::ostream& os) {} virtual void unserialize(Checkpoint *cp, const std::string §ion) {} static Serializeable *create(Checkpoint *cp, const std::string §ion); }; class Serializer { friend class Serializeable; protected: typedef std::list serlist_t; serlist_t objects; std::ostream *output; std::ostream &out() const; public: Serializer(); virtual ~Serializer(); private: void add_object(Serializeable *obj); void add_objects(); public: void serialize(); }; // // A SerializeableBuilder serves as an evaluation context for a set of // parameters that describe a specific instance of a Serializeable. This // evaluation context corresponds to a section in the .ini file (as // with the base ParamContext) plus an optional node in the // configuration hierarchy (the configNode member) for resolving // Serializeable references. SerializeableBuilder is an abstract superclass; // derived classes specialize the class for particular subclasses of // Serializeable (e.g., BaseCache). // // For typical usage, see the definition of // SerializeableClass::createObject(). // class SerializeableBuilder { public: SerializeableBuilder() {} virtual ~SerializeableBuilder() {} // Create the actual Serializeable corresponding to the parameter // values in this context. This function is overridden in derived // classes to call a specific constructor for a particular // subclass of Serializeable. virtual Serializeable *create() = 0; }; // // An instance of SerializeableClass corresponds to a class derived from // Serializeable. The SerializeableClass instance serves to bind the string // name (found in the config file) to a function that creates an // instance of the appropriate derived class. // // This would be much cleaner in Smalltalk or Objective-C, where types // are first-class objects themselves. // class SerializeableClass { public: // Type CreateFunc is a pointer to a function that creates a new // simulation object builder based on a .ini-file parameter // section (specified by the first string argument), a unique name // for the object (specified by the second string argument), and // an optional config hierarchy node (specified by the third // argument). A pointer to the new SerializeableBuilder is returned. typedef Serializeable *(*CreateFunc)(Checkpoint *cp, const std::string §ion); static std::map *classMap; // Constructor. For example: // // SerializeableClass baseCacheSerializeableClass("BaseCacheSerializeable", // newBaseCacheSerializeableBuilder); // SerializeableClass(const std::string &className, CreateFunc createFunc); // create Serializeable given name of class and pointer to // configuration hierarchy node static Serializeable *createObject(Checkpoint *cp, const std::string §ion); }; // // Macros to encapsulate the magic of declaring & defining // SerializeableBuilder and SerializeableClass objects // #define REGISTER_SERIALIZEABLE(CLASS_NAME, OBJ_CLASS) \ SerializeableClass the##OBJ_CLASS##Class(CLASS_NAME, \ OBJ_CLASS::createForUnserialize); class Checkpoint { private: IniFile *db; const std::string basePath; const ConfigNode *configNode; std::map objMap; public: Checkpoint(const std::string &filename, const std::string &path, const ConfigNode *_configNode); bool find(const std::string §ion, const std::string &entry, std::string &value); bool findObj(const std::string §ion, const std::string &entry, Serializeable *&value); bool sectionExists(const std::string §ion); }; // // Export checkpoint filename param so other objects can derive // filenames from it (e.g., memory). // std::string CheckpointDir(); void SetupCheckpoint(Tick when, Tick period = 0); #endif // __SERIALIZE_HH__