/* * Copyright (c) 2007-2008 The Regents of The University of Michigan * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer; * redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution; * neither the name of the copyright holders nor the names of its * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * Authors: Gabe Black */ #ifndef __BASE_BITUNION_HH__ #define __BASE_BITUNION_HH__ #include "base/bitfield.hh" // The following implements the BitUnion system of defining bitfields //on top of an underlying class. This is done through the pervasive use of //both named and unnamed unions which all contain the same actual storage. //Since they're unioned with each other, all of these storage locations //overlap. This allows all of the bitfields to manipulate the same data //without having to have access to each other. More details are provided with //the individual components. //This namespace is for classes which implement the backend of the BitUnion //stuff. Don't use any of these directly, except for the Bitfield classes in //the *BitfieldTypes class(es). namespace BitfieldBackend { //A base class for all bitfields. It instantiates the actual storage, //and provides getBits and setBits functions for manipulating it. The //Data template parameter is type of the underlying storage. template class BitfieldBase { protected: Data __data; //This function returns a range of bits from the underlying storage. //It relies on the "bits" function above. It's the user's //responsibility to make sure that there is a properly overloaded //version of this function for whatever type they want to overlay. inline uint64_t getBits(int first, int last) const { return bits(__data, first, last); } //Similar to the above, but for settings bits with replaceBits. inline void setBits(int first, int last, uint64_t val) { replaceBits(__data, first, last, val); } }; //This class contains all the "regular" bitfield classes. It is inherited //by all BitUnions which give them access to those types. template class RegularBitfieldTypes { protected: //This class implements ordinary bitfields, that is a span of bits //who's msb is "first", and who's lsb is "last". template class Bitfield : public BitfieldBase { static_assert(first >= last, "Bitfield ranges must be specified as "); public: operator uint64_t () const { return this->getBits(first, last); } uint64_t operator=(const uint64_t _data) { this->setBits(first, last, _data); return _data; } uint64_t operator=(Bitfield const & other) { return *this = (uint64_t)other; } }; //A class which specializes the above so that it can only be read //from. This is accomplished explicitly making sure the assignment //operator is blocked. The conversion operator is carried through //inheritance. This will unfortunately need to be copied into each //bitfield type due to limitations with how templates work template class BitfieldRO : public Bitfield { private: uint64_t operator=(const uint64_t _data); uint64_t operator=(const Bitfield& other); }; //Similar to the above, but only allows writing. template class BitfieldWO : public Bitfield { private: operator uint64_t () const; public: using Bitfield::operator=; }; }; //This class contains all the "regular" bitfield classes. It is inherited //by all BitUnions which give them access to those types. template class SignedBitfieldTypes { protected: //This class implements ordinary bitfields, that is a span of bits //who's msb is "first", and who's lsb is "last". template class SignedBitfield : public BitfieldBase { public: operator int64_t () const { return sext(this->getBits(first, last)); } int64_t operator=(const int64_t _data) { this->setBits(first, last, _data); return _data; } int64_t operator=(SignedBitfield const & other) { return *this = (int64_t)other; } }; //A class which specializes the above so that it can only be read //from. This is accomplished explicitly making sure the assignment //operator is blocked. The conversion operator is carried through //inheritance. This will unfortunately need to be copied into each //bitfield type due to limitations with how templates work template class SignedBitfieldRO : public SignedBitfield { private: int64_t operator=(const int64_t _data); int64_t operator=(const SignedBitfield& other); }; //Similar to the above, but only allows writing. template class SignedBitfieldWO : public SignedBitfield { private: operator int64_t () const; public: using SignedBitfield::operator=; }; }; template class BitfieldTypes : public RegularBitfieldTypes, public SignedBitfieldTypes {}; //When a BitUnion is set up, an underlying class is created which holds //the actual union. This class then inherits from it, and provids the //implementations for various operators. Setting things up this way //prevents having to redefine these functions in every different BitUnion //type. More operators could be implemented in the future, as the need //arises. template class BitUnionOperators : public Base { public: BitUnionOperators(Type const & _data) { Base::__data = _data; } BitUnionOperators() {} operator const Type () const { return Base::__data; } Type operator=(Type const & _data) { Base::__data = _data; return _data; } Type operator=(BitUnionOperators const & other) { Base::__data = other; return Base::__data; } bool operator<(Base const & base) const { return Base::__data < base.__data; } bool operator==(Base const & base) const { return Base::__data == base.__data; } }; } //This macro is a backend for other macros that specialize it slightly. //First, it creates/extends a namespace "BitfieldUnderlyingClasses" and //sticks the class which has the actual union in it, which //BitfieldOperators above inherits from. Putting these classes in a special //namespace ensures that there will be no collisions with other names as long //as the BitUnion names themselves are all distinct and nothing else uses //the BitfieldUnderlyingClasses namespace, which is unlikely. The class itself //creates a typedef of the "type" parameter called __DataType. This allows //the type to propagate outside of the macro itself in a controlled way. //Finally, the base storage is defined which BitfieldOperators will refer to //in the operators it defines. This macro is intended to be followed by //bitfield definitions which will end up inside it's union. As explained //above, these is overlayed the __data member in its entirety by each of the //bitfields which are defined in the union, creating shared storage with no //overhead. #define __BitUnion(type, name) \ class BitfieldUnderlyingClasses##name : \ public BitfieldBackend::BitfieldTypes \ { \ public: \ typedef type __DataType; \ union { \ type __data;\ //This closes off the class and union started by the above macro. It is //followed by a typedef which makes "name" refer to a BitfieldOperator //class inheriting from the class and union just defined, which completes //building up the type for the user. #define EndBitUnion(name) \ }; \ }; \ typedef BitfieldBackend::BitUnionOperators< \ BitfieldUnderlyingClasses##name::__DataType, \ BitfieldUnderlyingClasses##name> name; //This sets up a bitfield which has other bitfields nested inside of it. The //__data member functions like the "underlying storage" of the top level //BitUnion. Like everything else, it overlays with the top level storage, so //making it a regular bitfield type makes the entire thing function as a //regular bitfield when referred to by itself. #define __SubBitUnion(fieldType, first, last, name) \ class : public BitfieldBackend::BitfieldTypes<__DataType> \ { \ public: \ union { \ fieldType __data; //This closes off the union created above and gives it a name. Unlike the top //level BitUnion, we're interested in creating an object instead of a type. //The operators are defined in the macro itself instead of a class for //technical reasons. If someone determines a way to move them to one, please //do so. #define EndSubBitUnion(name) \ }; \ inline operator __DataType () const \ { return __data; } \ \ inline __DataType operator = (const __DataType & _data) \ { return __data = _data;} \ } name; //Regular bitfields //These define macros for read/write regular bitfield based subbitfields. #define SubBitUnion(name, first, last) \ __SubBitUnion(Bitfield, first, last, name) //Regular bitfields //These define macros for read/write regular bitfield based subbitfields. #define SignedSubBitUnion(name, first, last) \ __SubBitUnion(SignedBitfield, first, last, name) //Use this to define an arbitrary type overlayed with bitfields. #define BitUnion(type, name) __BitUnion(type, name) //Use this to define conveniently sized values overlayed with bitfields. #define BitUnion64(name) __BitUnion(uint64_t, name) #define BitUnion32(name) __BitUnion(uint32_t, name) #define BitUnion16(name) __BitUnion(uint16_t, name) #define BitUnion8(name) __BitUnion(uint8_t, name) #endif // __BASE_BITUNION_HH__