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Nathan Binkert a58b834c8e Clean up network header stuff and make it more generic. Use
libdnet when we can instead of our own home grown stuff.

SConscript:
    separate the crc code into its own file
base/inet.cc:
    move the crc stuff to crc.cc
    add generic code for calculating ip/tcp/udp checksums
base/inet.hh:
    -  move crc stuff to crc.hh
    -  #include all of the libdnet stuff.  (this makes base/inet.hh the
    only file you need to include if you want to use this kind of stuff.)
    -  Wrap some of the libdnet structs to get easier access to structure
    members.  These wrappers will automatically deal with masking/shifting/
    byte-swapping.
base/refcnt.hh:
    If one derives from RefCountingPtr, they should have access to
    the internal data pointer.
build/SConstruct:
    make #include of dnet stuff work
dev/etherlink.cc:
dev/ethertap.cc:
dev/ethertap.hh:
    EtherPacket -> PacketData
dev/etherpkt.cc:
    EtherPacket -> PacketData
    add a function for populating extra info about a packet.
    Basically just gives pointers to ethernet/ip/tcp/udp headers
    if they exist.
dev/etherpkt.hh:
    EtherPacket -> PacketData
    remove most of the packet header stuff from teh PacketData
    class and just add a few generic functions for grabbing various
    headers that may exist in the packet.  The old functionality is
    contained in the headers.
dev/ns_gige.cc:
    -  IP -> Ip, UDP -> Udp, TCP ->Tcp when used in variable names
    -  get rid of our own byte swapping functions.
    -  whack checksum code and use libdnet version.
    -  Get pointers to the various packet headers and grab info from
    those headers.  (The byte swapping in the headers now.)
    -  Add stats for Udp Checksums
dev/ns_gige.hh:
    use libdnet for checksum code.
    IP -> Ip, TCP -> Tcp in variable names
    add stats for UDP checksums

--HG--
extra : convert_revision : 96c4160e1967b7c0090acd456df4a76e1f3aab53
2004-09-20 10:43:53 -04:00