Expose MessageBuffers from SLICC controllers as SimObjects that can be
manipulated in Python. This patch has numerous benefits:
1) First and foremost, it exposes MessageBuffers as SimObjects that can be
manipulated in Python code. This allows parameters to be set and checked in
Python code to avoid obfuscating parameters within protocol files. Further, now
as SimObjects, MessageBuffer parameters are printed to config output files as a
way to track parameters across simulations (e.g. buffer sizes)
2) Cleans up special-case code for responseFromMemory buffers, and aligns their
instantiation and use with mandatoryQueue buffers. These two special buffers
are the only MessageBuffers that are exposed to components outside of SLICC
controllers, and they're both slave ends of these buffers. They should be
exposed outside of SLICC in the same way, and this patch does it.
3) Distinguishes buffer-specific parameters from buffer-to-network parameters.
Specifically, buffer size, randomization, ordering, recycle latency, and ports
are all specific to a MessageBuffer, while the virtual network ID and type are
intrinsics of how the buffer is connected to network ports. The former are
specified in the Python object, while the latter are specified in the
controller *.sm files. Unlike buffer-specific parameters, which may need to
change depending on the simulated system structure, buffer-to-network
parameters can be specified statically for most or all different simulated
systems.
CacheMemory and DirectoryMemory lookup functions return pointers to entries
stored in the memory. Bring PerfectCacheMemory in line with this convention,
and clean up SLICC code generation that was in place solely to handle
references like that which was returned by PerfectCacheMemory::lookup.
The RubyCache (CacheMemory) latency parameter is only used for top-level caches
instantiated for Ruby coherence protocols. However, the top-level cache hit
latency is assessed by the Sequencer as accesses flow through to the cache
hierarchy. Further, protocol state machines should be enforcing these cache hit
latencies, but RubyCaches do not expose their latency to any existng state
machines through the SLICC/C++ interface. Thus, the RubyCache latency parameter
is superfluous for all caches. This is confusing for users.
As a step toward pushing L0/L1 cache hit latency into the top-level cache
controllers, move their latencies out of the RubyCache declarations and over to
their Sequencers. Eventually, these Sequencer parameters should be exposed as
parameters to the top-level cache controllers, which should assess the latency.
NOTE: Assessing these latencies in the cache controllers will require modifying
each to eliminate instantaneous Ruby hit callbacks in transitions that finish
accesses, which is likely a large undertaking.
The Packet::get() and Packet::set() methods both have very strange
semantics. Currently, they automatically convert between the guest
system's endianness and the host system's endianness. This behavior is
usually undesired and unexpected.
This patch introduces three new method pairs to access data:
* getLE() / setLE() - Get data stored as little endian.
* getBE() / setBE() - Get data stored as big endian.
* get(ByteOrder) / set(v, ByteOrder) - Configurable endianness
For example, a little endian device that is receiving a write request
will use teh getLE() method to get the data from the packet.
The old interface will be deprecated once all existing devices have
been ported to the new interface.
Timing generator for a pixel-based display. The timing generator is
intended for display processors driving a standard rasterized
display. The simplest possible display processor needs to derive from
this class and override the nextPixel() method to feed the display
with pixel data.
Pixels are ordered relative to the top left corner of the
display. Scan lines appear in the following order:
* Vertical Sync (starting at line 0)
* Vertical back porch
* Visible lines
* Vertical front porch
Pixel order within a scan line:
* Horizontal Sync
* Horizontal Back Porch
* Visible pixels
* Horizontal Front Porch
All events in the timing generator are automatically suspended on a
drain() request and restarted on drainResume(). This is conceptually
equivalent to clock gating when the pixel clock while the system is
draining. By gating the pixel clock, we prevent display controllers
from disturbing a memory system that is about to drain.
Add support for oscillators that can be programmed using the RealView
/ Versatile Express configuration interface. These oscillators are
typically used for things like the pixel clock in the display
controller.
The default configurations support the oscillators from a Versatile
Express motherboard (V2M-P1) with a CoreTile Express A15x2.
Add a simple DMA engine that sits behind a FIFO. This engine can be
used by devices that need to read large amounts of data (e.g., display
controllers). Most aspects of the controller, such as FIFO size,
maximum number of in-flight accesses, and maximum request sizes can be
configured.
The DMA copies blocks of data into its FIFO. Transfers are initiated
with a call to startFill() command that takes a start address and a
size. Advanced users can create a derived class that overrides the
onEndOfBlock() callback that is triggered when the last request to a
block has been issued. At this point, the DMA engine is ready to start
fetching a new block of data, potentially from a different address
range.
The DMA engine stops issuing new requests while it is draining. Care
must be taken to ensure that devices that are fed by a DMA engine are
suspended while the system is draining to avoid buffer underruns.
Split ClockedObject into two classes: Clocked that provides the basic
clock functionality, and ClockedObject that inherits from Clocked and
SimObject to provide the functionality of the old ClockedObject.
The CircleBuf class has at least one bug causing it to overwrite the
wrong elements when wrapping. The current code has a lot of unused
functionality and duplicated code. This changeset replaces the old
implementation with a new version that supports serialization and
arbitrary types in the buffer (not just char).
The i8042 device drops the contents of a PS2 device's buffer when
serializing, which results in corrupted PS2 state when continuing
simulation after a checkpoint. This changeset fixes this bug and
transitions the i8042 model to use the new serialization API that
requires the serialize() method to be const.
Declare the constructor and all of the operators that don't change the
state of a Cycles instance as constexpr. This makes it possible to use
Cycles as a static constant and allows the compiler to evaulate simple
expressions at compile time. An unfortunate side-effect of this is
that we cannot use assertions since C++11 doesn't support them in
constexpr functions. As a workaround, we throw an invalid_argument
exception when the assert would have triggered. A nice side-effect of
this is that the compiler will evaluate the "assertion" at compile
time when an expression involving Cycles can be statically evaluated.
This patch removes the extraneous flags and attributes from the
request and packet, and simply leaves the new commands. The change
introduced when adding acquire/release breaks all compatibility with
existing traces, and there is really no need for any new flags and
attributes. The commands should be sufficient.
This patch fixes packet tracing (urgent), and also removes the
unnecessary complexity.
It is sometimes desirable to be able to instantiate Drainable objects
when the simulator isn't in the Running state. Currently, we always
initialize Drainable objects to the Running state. However, this
confuses many of the sanity checks in the base class since objects
aren't expected to be in the Running state if the system is in the
Draining or Drained state.
Instead of always initializing the state variable in Drainable to
DrainState::Running, initialize it to the state the DrainManager is
in.
Note: This means an object can be created in the Draining/Drained
state without first calling drain().
This changeset moves the access trace functionality from the
CommMonitor into a separate probe. The probe can be hooked up to any
component that exports probe points of the type ProbePoints::Packet.
This patch moves the dependency on Google's Protocol Buffers library
from the CommMonitor to the MemTraceProbe, which means that the
CommMonitor (including stack distance profiling) no long depends on
it.
This changeset removes the stack distance calculator hooks from the
CommMonitor class and implements a stack distance calculator as a
memory system probe instead. The probe can be hooked up to any
component that exports probe points of the type ProbePoints::Packet.
This changeset adds a standardized probe point type to monitor packets
in the memory system and adds two probe points to the CommMonitor
class. These probe points enable monitoring of successfully delivered
requests and successfully delivered responses.
Memory system probe listeners should use the BaseMemProbe base class
to provide a unified configuration interface and reuse listener
registration code. Unlike the ProbeListenerObject class, the
BaseMemProbe allows objects to be wired to multiple ProbeManager
instances as long as they use the same probe point name.
There are 2 problems with the existing checkpoint and restore code in ruby.
The first is that when the event queue is altered by ruby during serialization,
some events that are currently scheduled cannot be found (e.g. the event to
stop simulation that always lives on the queue), causing a panic.
The second is that ruby is sometimes serialized after the memory system,
meaning that the dirty data in its cache is flushed back to memory too late
and so isn't included in the checkpoint.
These are fixed by implementing memory writeback in ruby, using the same
technique of hijacking the event queue, but first descheduling all events that
are currently on it. They are saved, along with their scheduled time, so that
the event queue can be faithfully reconstructed after writeback has finished.
Events with the AutoDelete flag set will delete themselves when they
are descheduled, causing an error when attempting to schedule them again.
This is fixed by simply not recording them when taking them off the queue.
Writeback is still implemented using flushing, so the cache recorder object,
that is created to generate the trace and manage flushing, is kept
around and used during serialization to write the trace to disk.
Committed by: Nilay Vaish <nilay@cs.wisc.edu>
1. Eliminate state NP in L0 and L1 Caches: The two states 'NP' and 'I' both
mean that the cache block is not present in the cache. 'I' also means that the
cache entry has been allocated. This causes problems when we do not correctly
initialize the cache entry when it is re-used. Hence, this patch eliminates
the state NP altogether. Everytime a new block comes into the cache, a cache
entry is allocated. Everytime a block leaves, the corresponding entry is
deallocated.
2. Separate transient state for instruction fetches: purely for accouting
purposes.
3. Drop state IS_I in L1 Cache and the message type STALE_DATA: when
invalidation is received for a block in IS, the block used to be moved to IS_I.
This meant that the data that would arrive in future would be used but not
stored since the controller lost the permissions after gaining them. This
state is being dropped and now invalidation messages would not processed till
the data has arrived. This also means that STALE_DATA type is not longer
required.
The level 2 controller has a bug. In one particular action, the data block was
copied from a message irrespective whether the block is dirty or not. In cases
when L1 sends no data, the data value copied was incorrect.
For many years the slicc symbol table has supported overloaded functions in
external classes. This patch extends that support to functions that are not
part of classes (a.k.a. no parent). For example, this support allows slicc
to understand that mapAddressToRange is overloaded and the NodeID is an
optional parameter.
This patch changes the router pipeline stages from 4 to 2. The
canonical 4-stage router is conservative while a lower-latency router
with look ahead routing and speculative allocation is well acknowledged.
Sets m_stage.second to the second parameter of the function.
Then, for every place where advance_stage is called, adds
a cycle to the argument being passed.
Adds features to allow protocols to reschedule controllers when conditionally
stalling within inport logic or actions. Also insures that resource and
protocol stalls are re-evaluated the next cycle.
This patch adds support that allows the replacement policy to identify each
cache block's access permission. This information can be useful when making
replacement decisions.
The Ruby banked array resource checks (initiated from SLICC) did a check and
allocate at the same time. If a transition needs more than one resource, then
it might check/allocate resource #1, then fail to get resource #2. Another
transition might then try to get the same resources, but in reverse order.
Deadlock.
This patch separates resource checking and resource reservation into two
steps to avoid deadlock.
It was previously possible for a stalled message to be reordered after an
incomming message. This patch ensures that any stalled message stays in its
original request order.
This patch adds a few helpful functions that allow .sm files to directly
invalidate all cache blocks using a trigger queue rather than rely on each
individual cache block to be invalidated via requests from the mandatory
queue.
This patch allows DPRINTFs to be used in SLICC state machines similar to how
they are used by the rest of gem5. Previously all DPRINTFs in the .sm files
had to use the RubySlicc flag.
This patch exposes the tag and data array latencies to the SLICC state machines
so that it can be used to determine the correct enqueue latency for response
messages.
To have multiple Entry types (e.g., a cache Entry type and
a directory Entry type), just declare one of them as a secondary
type by using the pair 'main="false"', e.g.:
structure(DirEntry, desc="...", interface="AbstractCacheEntry",
main="false") {
...and the primary type would be declared:
structure(Entry, desc="...", interface="AbstractCacheEntry") {
This patch fixes the type handling when prefix operations are used. Previously
prefix operators would assume a void return type, which made it impossible to
combine prefix operations with other expressions. This patch allows SLICC
programmers to use prefix operations more naturally.
This patches adds support for transitions of the form:
transition(START, EVENTS, *) { ACTIONS }
This allows a machine to collapse states that differ only in the next state
transition to collapse into one, and can help shorten/simplfy some protocols
significantly.
When * is encountered as an end state of a transition, the next state is
determined by calling the machine-specific getNextState function. The next
state is determined before any actions of the transition execute, and
therefore the next state calculation cannot depend on any of the transition
actions.
This patch allows SLICC protocols to use more than one message type with a
message buffer. For example, you can declare two in ports as such:
in_port(ResponseQueue_in, ResponseMsg, responseFromDir, rank=3) { ... }
in_port(tgtResponseQueue_in, TgtResponseMsg, responseFromDir, rank=2) { ... }
This patch was created by Bihn Pham during his internship at AMD.
There is no need to delay hit callback response messages by a cycle because
the response latency is already incurred in the Ruby protocol. This ensures
correct timing of memory instructions.
The Minor CPU currently doesn't drain properly when it is switched
out. This happens because Fetch 1 expects to be in the FetchHalted
state when it is drained. However, because the CPU is switched out, it
is stuck in the FetchWaitingForPC state. Fix this by ignoring drain
requests and returning DrainState::Drained from MinorCPU::drain() if
the CPU is switched out. This is always safe since a switched out CPU,
by definition, doesn't have any instructions in flight.
Minor currently activates thread 0 in startup() to work around an
issue where activateContext() is called from LiveProcess before the
process entry point is known. When activateContext() is called, Minor
creates a branch instruction to the process's entry point. The first
time it is called, the branch points to an undefined location (0). The
call in startup() updates the branch to point to the actual entry
point.
When instantiating a switched out Minor CPU, it still tries to
activate thread 0. This is clearly incorrect since a switched out CPU
can't have any active threads. This changeset adds a check to ensure
that the thread is active before reactivating it.
The drain refactor patches introduced a couple of bugs in the way
Minor handles draining. This patch fixes an incorrect assert and a
case of infinite recursion when the CPU signals drain done.
This patch removes the RequestCause, and also simplifies how we
schedule the sending of packets through the memory-side port. The
deassertion of bus requests is removed as it is not used.
This patch makes cache sets aware of the way number. This enables
some nice features such as the ablity to restrict way allocation. The
implemented mechanism allows to set a maximum way number to be
allocated 'k' which must fulfill 0 < k <= N (where N is the number of
ways). In the future more sophisticated mechasims can be implemented.
This patch changes how writebacks communicate whether the line is
passed as modified or owned. Previously we relied on the
isSupplyExclusive mechanism, which was originally designed to avoid
unecessary snoops.
For normal cache requests we use the sharedAsserted mechanism to
determine if a block should be marked writeable or not, and with this
patch we transition the writebacks to also use this
mechanism. Conceptually this is cleaner and more consistent.
Some minor fixes and removal of dead code. Changing the flags to be
enums rather than static const (to avoid any linking issues caused by
the latter). Also adding a getBlockAddr member which hopefully can
slowly finds its way into caches, snoop filters etc.
This adds a vector register type. The type is defined as a std::array of a
fixed number of uint64_ts. The isa_parser.py has been modified to parse vector
register operands and generate the required code. Different cpus have vector
register files now.
The Process class methods were using an improper style and this subsequently
bled into the system call code. The following regular expressions should be
helpful if someone transitions private system call patches on top of these
changesets:
s/alloc_fd/allocFD/
s/sim_fd(/simFD(/
s/sim_fd_obj/getFDEntry/
s/fix_file_offsets/fixFileOffsets/
s/find_file_offsets/findFileOffsets/
The patch clarifies whether file descriptors are host file descriptors or
target file descriptors in the system call code. (Host file descriptors
are file descriptors which have been allocated through real system calls
where target file descriptors are allocated from an array in the Process
class.)
This patch extends the previous patch's alterations around fd_map. It cleans
up some of the uglier code in the process file and replaces it with a more
concise C++11 version. As part of the changes, the FdMap class is pulled out
of the Process class and receives its own file.
This patch gets rid of unused Process::dup_fd method and does minor
refactoring in the process class files. The file descriptor max has been
changed to be the number of file descriptors since this clarifies the loop
boundary condition and cleans up the code a bit. The fd_map field has been
altered to be dynamically allocated as opposed to being an array; the
intention here is to build on this is subsequent patches to allow processes
to share their file descriptors with the clone system call.
This patch updates the x86 decoder so that it can decode instructions with vex
prefix. It also updates the isa with opcodes from vex opcode maps 1, 2 and 3.
Note that none of the instructions have been implemented yet. The
implementations would be provided in due course of time.
Multi gem5 is an extension to gem5 to enable parallel simulation of a
distributed system (e.g. simulation of a pool of machines
connected by Ethernet links). A multi gem5 run consists of seperate gem5
processes running in parallel (potentially on different hosts/slots on
a cluster). Each gem5 process executes the simulation of a component of the
simulated distributed system (e.g. a multi-core board with an Ethernet NIC).
The patch implements the "distributed" Ethernet link device
(dev/src/multi_etherlink.[hh.cc]). This device will send/receive
(simulated) Ethernet packets to/from peer gem5 processes. The interface
to talk to the peer gem5 processes is defined in dev/src/multi_iface.hh and
in tcp_iface.hh.
There is also a central message server process (util/multi/tcp_server.[hh,cc])
which acts like an Ethernet switch and transfers messages among the gem5 peers.
A multi gem5 simulations can be kicked off by the util/multi/gem5-multi.sh
wrapper script.
Checkpoints are supported by multi-gem5. The checkpoint must be
initiated by a single gem5 process. E.g., the gem5 process with rank 0
can take a checkpoint from the bootscript just before it invokes
'mpirun' to launch an MPI test. The message server process will notify
all the other peer gem5 processes and make them take a checkpoint, too
(after completing a global synchronisation to ensure that there are no
inflight messages among gem5).
This is another step in the process of removing global variables
from Ruby to enable multiple RubySystem instances in a single simulation.
The list of abstract controllers is per-RubySystem and should be
represented that way, rather than as a global.
Since this is the last remaining Ruby global variable, the
src/mem/ruby/Common/Global.* files are also removed.
This is another step in the process of removing global variables
from Ruby to enable multiple RubySystem instances in a single simulation.
With possibly multiple RubySystem objects, we can no longer use a global
variable to find "the" RubySystem object. Instead, each Ruby component
has to carry a pointer to the RubySystem object to which it belongs.
This patch begins the process of removing global variables from the Ruby
source with the goal of eventually allowing users to create multiple Ruby
instances in a single simulation. Currently, users cannot do so because
several global variables and static members are referenced by the RubySystem
object in a way that assumes that there will only ever be a single RubySystem.
These need to be replaced with per-RubySystem equivalents.
This specific patch replaces the global var g_ruby_start, which is used
to calculate throughput statistics for Throttles in simple networks and
links in Garnet networks, with a RubySystem instance var m_start_cycle.
Add a simple device shim that interfaces with the NoMali model
library. The gem5 side of the interface supports Mali T60x/T62x/T760
GPUs. This device model pretends to be a Mali GPU, but doesn't render
anything and executes in zero time.
The drain() call currently passes around a DrainManager pointer, which
is now completely pointless since there is only ever one global
DrainManager in the system. It also contains vestiges from the time
when SimObjects had to keep track of their child objects that needed
draining.
This changeset moves all of the DrainState handling to the Drainable
base class and changes the drain() and drainResume() calls to reflect
this. Particularly, the drain() call has been updated to take no
parameters (the DrainManager argument isn't needed) and return a
DrainState instead of an unsigned integer (there is no point returning
anything other than 0 or 1 any more). Drainable objects should return
either DrainState::Draining (equivalent to returning 1 in the old
system) if they need more time to drain or DrainState::Drained
(equivalent to returning 0 in the old system) if they are already in a
consistent state. Returning DrainState::Running is considered an
error.
Drain done signalling is now done through the signalDrainDone() method
in the Drainable class instead of using the DrainManager directly. The
new call checks if the state of the object is DrainState::Draining
before notifying the drain manager. This means that it is safe to call
signalDrainDone() without first checking if the simulator has
requested draining. The intention here is to reduce the code needed to
implement draining in simple objects.
Draining is currently done by traversing the SimObject graph and
calling drain()/drainResume() on the SimObjects. This is not ideal
when non-SimObjects (e.g., ports) need draining since this means that
SimObjects owning those objects need to be aware of this.
This changeset moves the responsibility for finding objects that need
draining from SimObjects and the Python-side of the simulator to the
DrainManager. The DrainManager now maintains a set of all objects that
need draining. To reduce the overhead in classes owning non-SimObjects
that need draining, objects inheriting from Drainable now
automatically register with the DrainManager. If such an object is
destroyed, it is automatically unregistered. This means that drain()
and drainResume() should never be called directly on a Drainable
object.
While implementing the new functionality, the DrainManager has now
been made thread safe. In practice, this means that it takes a lock
whenever it manipulates the set of Drainable objects since SimObjects
in different threads may create Drainable objects
dynamically. Similarly, the drain counter is now an atomic_uint, which
ensures that it is manipulated correctly when objects signal that they
are done draining.
A nice side effect of these changes is that it makes the drain state
changes stricter, which the simulation scripts can exploit to avoid
redundant drains.
The memWriteback() and memInvalidate() calls used to live in the
Serializable interface. In this series of patches, the Serializable
interface will be redesigned to make serialization independent of the
object graph and always work on the entire simulator. This means that
the Serialization interface won't be useful to perform maintenance of
the caches in a sub-graph of the entire SimObject graph. This
changeset moves these memory maintenance methods to the SimObject
interface instead.
The drain state enum is currently a part of the Drainable
interface. The same state machine will be used by the DrainManager to
identify the global state of the simulator. Make the drain state a
global typed enum to better cater for this usage scenario.
When the Python helper code switches CPU models, it sometimes also
needs to change the memory mode of the simulator. When this happens,
it accidentally tried to drain the simulator despite having done so
already. This changeset removes the redundant drain.
Serialize pixels as unsigned 32 bit integers by adding the required
to_number() and stream operators. This is used by the FrameBuffer,
which now implements the Serializable interface. Users of frame
buffers are expected to serialize it into its own section by calling
serializeSection().
Events expected to be unserialized using an event-specific
unserializeEvent call. This call was never actually used, which meant
the events relying on it never got unserialized (or scheduled after
unserialization).
Instead of relying on a custom call, we now use the normal
serialization code again. In order to schedule the event correctly,
the parrent object is expected to use the
EventQueue::checkpointReschedule() call. This happens automatically
for events that are serialized using the AutoSerialize mechanism.
Objects that are can be serialized are supposed to inherit from the
Serializable class. This class is meant to provide a unified API for
such objects. However, so far it has mainly been used by SimObjects
due to some fundamental design limitations. This changeset redesigns
to the serialization interface to make it more generic and hide the
underlying checkpoint storage. Specifically:
* Add a set of APIs to serialize into a subsection of the current
object. Previously, objects that needed this functionality would
use ad-hoc solutions using nameOut() and section name
generation. In the new world, an object that implements the
interface has the methods serializeSection() and
unserializeSection() that serialize into a named /subsection/ of
the current object. Calling serialize() serializes an object into
the current section.
* Move the name() method from Serializable to SimObject as it is no
longer needed for serialization. The fully qualified section name
is generated by the main serialization code on the fly as objects
serialize sub-objects.
* Add a scoped ScopedCheckpointSection helper class. Some objects
need to serialize data structures, that are not deriving from
Serializable, into subsections. Previously, this was done using
nameOut() and manual section name generation. To simplify this,
this changeset introduces a ScopedCheckpointSection() helper
class. When this class is instantiated, it adds a new /subsection/
and subsequent serialization calls during the lifetime of this
helper class happen inside this section (or a subsection in case
of nested sections).
* The serialize() call is now const which prevents accidental state
manipulation during serialization. Objects that rely on modifying
state can use the serializeOld() call instead. The default
implementation simply calls serialize(). Note: The old-style calls
need to be explicitly called using the
serializeOld()/serializeSectionOld() style APIs. These are used by
default when serializing SimObjects.
* Both the input and output checkpoints now use their own named
types. This hides underlying checkpoint implementation from
objects that need checkpointing and makes it easier to change the
underlying checkpoint storage code.