We need to add a reference when an object is put on the C++ queue, and remove
a reference when the object is removed from the queue. This was not happening
before and caused a memory problem.
Since the early days of M5, an event needed to know which event queue
it was on, and that data was required at the time of construction of
the event object. In the future parallelized M5, this sort of
requirement does not work well since the proper event queue will not
always be known at the time of construction of an event. Now, events
are created, and the EventQueue itself has the schedule function,
e.g. eventq->schedule(event, when). To simplify the syntax, I created
a class called EventManager which holds a pointer to an EventQueue and
provides the schedule interface that is a proxy for the EventQueue.
The intent is that objects that frequently schedule events can be
derived from EventManager and then they have the schedule interface.
SimObject and Port are examples of objects that will become
EventManagers. The end result is that any SimObject can just call
schedule(event, when) and it will just call that SimObject's
eventq->schedule function. Of course, some objects may have more than
one EventQueue, so this interface might not be perfect for those, but
they should be relatively few.
so things are organized in a more sensible manner. Take apart
finalInit and expose the individual functions which are now
called from python. Make checkpointing a bit easier to use.
--HG--
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m5.internal.event.create(). It takes a python object and a
Tick and calls process() when the Tick occurs.
--HG--
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