The eventual aim of this change is to pass RubySystem pointers through to
objects generated from the SLICC protocol code.
Because some of these objects need to dereference their RubySystem pointers,
they need access to the System.hh header file.
In src/mem/ruby/SConscript, the MakeInclude function creates single-line header
files in the build directory that do nothing except include the corresponding
header file from the source tree.
However, SLICC also generates a list of header files from its symbol table, and
writes it to mem/protocol/Types.hh in the build directory. This code assumes
that the header file name is the same as the class name.
The end result of this is the many of the generated slicc files try to include
RubySystem.hh, when the file they really need is System.hh. The path of least
resistence is just to rename System.hh to RubySystem.hh.
--HG--
rename : src/mem/ruby/system/System.cc => src/mem/ruby/system/RubySystem.cc
rename : src/mem/ruby/system/System.hh => src/mem/ruby/system/RubySystem.hh
Refactored the code in operateVnet(), moved partly to a new function
operateMessageBuffer(). This is required since a later patch moves to having a
wakeup event per MessageBuffer instead of one event for the entire Switch.
There are two reasons for doing so:
a. provide a source of clock to PerfectSwitch. A follow on patch removes sender
and receiver pointers from MessageBuffer means that the object owning the
buffer should have some way of providing timing info.
b. schedule events. A follow on patch removes the consumer class. So the
PerfectSwitch needs some EventManager object to schedule events on its own.
Currently the sequencer calls the function setMRU that updates the replacement
policy structures with the first level caches. While functionally this is
correct, the problem is that this requires calling findTagInSet() which is an
expensive function. This patch removes the calls to setMRU from the sequencer.
All controllers should now update the replacement policy on their own.
The set and the way index for a given cache entry can be found within the
AbstractCacheEntry structure. Use these indicies to update the replacement
policy structures.
The current Set data structure is slow and therefore is being reimplemented
using std::bitset. A maximum limit of 64 is being set on the number of
controllers of each type. This means that for simulating a system with more
controllers of a given type, one would need to change the value of the variable
NUMBER_BITS_PER_SET
We no longer use the C library based random number generator: random().
Instead we use the C++ library provided rng. So setting the random seed for
the RubySystem class has no effect. Hence the variable and the corresponding
option are being dropped.
This member indicates whether or not a particular virtual network is in use.
Instead of having a default big value for the number of virtual networks and
then checking whether a virtual network is in use, the next patch removes the
default value and the protocol configuration file would now specify the
number of virtual networks it requires.
Additionally, the patch also refactors some of the code used for computing the
virtual channel next in the round robin order.
The new serialization code (kudos to Tim Jones) moves all of the state
mangling in RubySystem to memWriteback. This makes it possible to use
the new const serialization interface.
This changeset moves the cache recorder cleanup from the checkpoint()
method to drainResume() to make checkpointing truly constant and
updates the checkpointing code to use the new interface.
The sequencer takes care of llsc accesses by calling upon functions
from the CacheMemory. This is unnecessary once the required CacheEntry object
is available. Thus some of the calls to findTagInSet() are avoided.
This patch serves to avoid name clashes with the classic cache. For
some reason having two 'SimObject' files with the same name creates
problems.
--HG--
rename : src/mem/ruby/structures/Cache.py => src/mem/ruby/structures/RubyCache.py
We no longer use the C library based random number generator: random().
Instead we use the C++ library provided rng. So setting the random seed for
the RubySystem class has no effect. Hence the variable and the corresponding
option are being dropped.
Currently the sequencer calls the function setMRU that updates the replacement
policy structures with the first level caches. While functionally this is
correct, the problem is that this requires calling findTagInSet() which is an
expensive function. This patch removes the calls to setMRU from the sequencer.
All controllers should now update the replacement policy on their own.
The set and the way index for a given cache entry can be found within the
AbstractCacheEntry structure. Use these indicies to update the replacement
policy structures.
Before this patch, while one could declare / define a function with default
argument values, but the actual function call would require one to specify
all the arguments. This patch changes the check for function arguments.
Now a function call needs to specify arguments that are at least as much as
those with default values and at most the total number of arguments taken
as input by the function.
The sequencer takes care of llsc accesses by calling upon functions
from the CacheMemory. This is unnecessary once the required CacheEntry object
is available. Thus some of the calls to findTagInSet() are avoided.
This patch eliminates the type Address defined by the ruby memory system.
This memory system would now use the type Addr that is in use by the
rest of the system.
Expose MessageBuffers from SLICC controllers as SimObjects that can be
manipulated in Python. This patch has numerous benefits:
1) First and foremost, it exposes MessageBuffers as SimObjects that can be
manipulated in Python code. This allows parameters to be set and checked in
Python code to avoid obfuscating parameters within protocol files. Further, now
as SimObjects, MessageBuffer parameters are printed to config output files as a
way to track parameters across simulations (e.g. buffer sizes)
2) Cleans up special-case code for responseFromMemory buffers, and aligns their
instantiation and use with mandatoryQueue buffers. These two special buffers
are the only MessageBuffers that are exposed to components outside of SLICC
controllers, and they're both slave ends of these buffers. They should be
exposed outside of SLICC in the same way, and this patch does it.
3) Distinguishes buffer-specific parameters from buffer-to-network parameters.
Specifically, buffer size, randomization, ordering, recycle latency, and ports
are all specific to a MessageBuffer, while the virtual network ID and type are
intrinsics of how the buffer is connected to network ports. The former are
specified in the Python object, while the latter are specified in the
controller *.sm files. Unlike buffer-specific parameters, which may need to
change depending on the simulated system structure, buffer-to-network
parameters can be specified statically for most or all different simulated
systems.
CacheMemory and DirectoryMemory lookup functions return pointers to entries
stored in the memory. Bring PerfectCacheMemory in line with this convention,
and clean up SLICC code generation that was in place solely to handle
references like that which was returned by PerfectCacheMemory::lookup.
The RubyCache (CacheMemory) latency parameter is only used for top-level caches
instantiated for Ruby coherence protocols. However, the top-level cache hit
latency is assessed by the Sequencer as accesses flow through to the cache
hierarchy. Further, protocol state machines should be enforcing these cache hit
latencies, but RubyCaches do not expose their latency to any existng state
machines through the SLICC/C++ interface. Thus, the RubyCache latency parameter
is superfluous for all caches. This is confusing for users.
As a step toward pushing L0/L1 cache hit latency into the top-level cache
controllers, move their latencies out of the RubyCache declarations and over to
their Sequencers. Eventually, these Sequencer parameters should be exposed as
parameters to the top-level cache controllers, which should assess the latency.
NOTE: Assessing these latencies in the cache controllers will require modifying
each to eliminate instantaneous Ruby hit callbacks in transitions that finish
accesses, which is likely a large undertaking.
There are 2 problems with the existing checkpoint and restore code in ruby.
The first is that when the event queue is altered by ruby during serialization,
some events that are currently scheduled cannot be found (e.g. the event to
stop simulation that always lives on the queue), causing a panic.
The second is that ruby is sometimes serialized after the memory system,
meaning that the dirty data in its cache is flushed back to memory too late
and so isn't included in the checkpoint.
These are fixed by implementing memory writeback in ruby, using the same
technique of hijacking the event queue, but first descheduling all events that
are currently on it. They are saved, along with their scheduled time, so that
the event queue can be faithfully reconstructed after writeback has finished.
Events with the AutoDelete flag set will delete themselves when they
are descheduled, causing an error when attempting to schedule them again.
This is fixed by simply not recording them when taking them off the queue.
Writeback is still implemented using flushing, so the cache recorder object,
that is created to generate the trace and manage flushing, is kept
around and used during serialization to write the trace to disk.
Committed by: Nilay Vaish <nilay@cs.wisc.edu>
This patch changes the router pipeline stages from 4 to 2. The
canonical 4-stage router is conservative while a lower-latency router
with look ahead routing and speculative allocation is well acknowledged.
Sets m_stage.second to the second parameter of the function.
Then, for every place where advance_stage is called, adds
a cycle to the argument being passed.
This patch adds support that allows the replacement policy to identify each
cache block's access permission. This information can be useful when making
replacement decisions.
The Ruby banked array resource checks (initiated from SLICC) did a check and
allocate at the same time. If a transition needs more than one resource, then
it might check/allocate resource #1, then fail to get resource #2. Another
transition might then try to get the same resources, but in reverse order.
Deadlock.
This patch separates resource checking and resource reservation into two
steps to avoid deadlock.
It was previously possible for a stalled message to be reordered after an
incomming message. This patch ensures that any stalled message stays in its
original request order.
This patch adds a few helpful functions that allow .sm files to directly
invalidate all cache blocks using a trigger queue rather than rely on each
individual cache block to be invalidated via requests from the mandatory
queue.
This patch exposes the tag and data array latencies to the SLICC state machines
so that it can be used to determine the correct enqueue latency for response
messages.
This patch allows SLICC protocols to use more than one message type with a
message buffer. For example, you can declare two in ports as such:
in_port(ResponseQueue_in, ResponseMsg, responseFromDir, rank=3) { ... }
in_port(tgtResponseQueue_in, TgtResponseMsg, responseFromDir, rank=2) { ... }
This patch was created by Bihn Pham during his internship at AMD.
There is no need to delay hit callback response messages by a cycle because
the response latency is already incurred in the Ruby protocol. This ensures
correct timing of memory instructions.
This is another step in the process of removing global variables
from Ruby to enable multiple RubySystem instances in a single simulation.
The list of abstract controllers is per-RubySystem and should be
represented that way, rather than as a global.
Since this is the last remaining Ruby global variable, the
src/mem/ruby/Common/Global.* files are also removed.
This is another step in the process of removing global variables
from Ruby to enable multiple RubySystem instances in a single simulation.
With possibly multiple RubySystem objects, we can no longer use a global
variable to find "the" RubySystem object. Instead, each Ruby component
has to carry a pointer to the RubySystem object to which it belongs.
This patch begins the process of removing global variables from the Ruby
source with the goal of eventually allowing users to create multiple Ruby
instances in a single simulation. Currently, users cannot do so because
several global variables and static members are referenced by the RubySystem
object in a way that assumes that there will only ever be a single RubySystem.
These need to be replaced with per-RubySystem equivalents.
This specific patch replaces the global var g_ruby_start, which is used
to calculate throughput statistics for Throttles in simple networks and
links in Garnet networks, with a RubySystem instance var m_start_cycle.
The drain() call currently passes around a DrainManager pointer, which
is now completely pointless since there is only ever one global
DrainManager in the system. It also contains vestiges from the time
when SimObjects had to keep track of their child objects that needed
draining.
This changeset moves all of the DrainState handling to the Drainable
base class and changes the drain() and drainResume() calls to reflect
this. Particularly, the drain() call has been updated to take no
parameters (the DrainManager argument isn't needed) and return a
DrainState instead of an unsigned integer (there is no point returning
anything other than 0 or 1 any more). Drainable objects should return
either DrainState::Draining (equivalent to returning 1 in the old
system) if they need more time to drain or DrainState::Drained
(equivalent to returning 0 in the old system) if they are already in a
consistent state. Returning DrainState::Running is considered an
error.
Drain done signalling is now done through the signalDrainDone() method
in the Drainable class instead of using the DrainManager directly. The
new call checks if the state of the object is DrainState::Draining
before notifying the drain manager. This means that it is safe to call
signalDrainDone() without first checking if the simulator has
requested draining. The intention here is to reduce the code needed to
implement draining in simple objects.
Draining is currently done by traversing the SimObject graph and
calling drain()/drainResume() on the SimObjects. This is not ideal
when non-SimObjects (e.g., ports) need draining since this means that
SimObjects owning those objects need to be aware of this.
This changeset moves the responsibility for finding objects that need
draining from SimObjects and the Python-side of the simulator to the
DrainManager. The DrainManager now maintains a set of all objects that
need draining. To reduce the overhead in classes owning non-SimObjects
that need draining, objects inheriting from Drainable now
automatically register with the DrainManager. If such an object is
destroyed, it is automatically unregistered. This means that drain()
and drainResume() should never be called directly on a Drainable
object.
While implementing the new functionality, the DrainManager has now
been made thread safe. In practice, this means that it takes a lock
whenever it manipulates the set of Drainable objects since SimObjects
in different threads may create Drainable objects
dynamically. Similarly, the drain counter is now an atomic_uint, which
ensures that it is manipulated correctly when objects signal that they
are done draining.
A nice side effect of these changes is that it makes the drain state
changes stricter, which the simulation scripts can exploit to avoid
redundant drains.
The drain state enum is currently a part of the Drainable
interface. The same state machine will be used by the DrainManager to
identify the global state of the simulator. Make the drain state a
global typed enum to better cater for this usage scenario.
Objects that are can be serialized are supposed to inherit from the
Serializable class. This class is meant to provide a unified API for
such objects. However, so far it has mainly been used by SimObjects
due to some fundamental design limitations. This changeset redesigns
to the serialization interface to make it more generic and hide the
underlying checkpoint storage. Specifically:
* Add a set of APIs to serialize into a subsection of the current
object. Previously, objects that needed this functionality would
use ad-hoc solutions using nameOut() and section name
generation. In the new world, an object that implements the
interface has the methods serializeSection() and
unserializeSection() that serialize into a named /subsection/ of
the current object. Calling serialize() serializes an object into
the current section.
* Move the name() method from Serializable to SimObject as it is no
longer needed for serialization. The fully qualified section name
is generated by the main serialization code on the fly as objects
serialize sub-objects.
* Add a scoped ScopedCheckpointSection helper class. Some objects
need to serialize data structures, that are not deriving from
Serializable, into subsections. Previously, this was done using
nameOut() and manual section name generation. To simplify this,
this changeset introduces a ScopedCheckpointSection() helper
class. When this class is instantiated, it adds a new /subsection/
and subsequent serialization calls during the lifetime of this
helper class happen inside this section (or a subsection in case
of nested sections).
* The serialize() call is now const which prevents accidental state
manipulation during serialization. Objects that rely on modifying
state can use the serializeOld() call instead. The default
implementation simply calls serialize(). Note: The old-style calls
need to be explicitly called using the
serializeOld()/serializeSectionOld() style APIs. These are used by
default when serializing SimObjects.
* Both the input and output checkpoints now use their own named
types. This hides underlying checkpoint implementation from
objects that need checkpointing and makes it easier to change the
underlying checkpoint storage code.
This patch drops the NetworkMessage class. The relevant data members and functions
have been moved to the Message class, which was the parent of NetworkMessage.
This structure's only purpose was to provide a comparison function for
ordering messages in the MessageBuffer. The comparison function is now
being moved to the Message class itself. So we no longer require this
structure.
WriteInvalidateReq ensures that a whole-line write does not incur the
cost of first doing a read exclusive, only to later overwrite the
data. This patch splits the existing WriteInvalidateReq into a
WriteLineReq, which is done locally, and an InvalidateReq that is sent
out throughout the memory system. The WriteLineReq re-uses the normal
WriteResp.
The change allows us to better express the difference between the
cache that is performing the write, and the ones that are merely
invalidating. As a consequence, we no longer have to rely on the
isTopLevel flag. Moreover, the actual memory in the system does not
see the intitial write, only the writeback. We were marking the
written line as dirty already, so there is really no need to also push
the write all the way to the memory.
The overall flow of the write-invalidate operation remains the same,
i.e. the operation is only carried out once the response for the
invalidate comes back. This patch adds the InvalidateResp for this
very reason.
Remove the assert when adding a port to the RubyPort retry list.
Instead of asserting, just ignore the added port, since it's
already on the list.
Without this patch, Ruby+detailed fails for even the simplest tests
A step towards removing RubyMemoryControl and shift users to
DRAMCtrl. The latter is faster, more representative, very versatile,
and is integrated with power models.
The processes of warming up and cooling down Ruby caches are simulation-wide
processes, not just RubySystem instance-specific processes. Thus, the warm-up
and cool-down variables should be globally visible to any Ruby components
participating in either process. Make these variables static members and track
the warm-up and cool-down processes as appropriate.
This patch also has two side benefits:
1) It removes references to the RubySystem g_system_ptr, which are problematic
for allowing multiple RubySystem instances in a single simulation. Warmup and
cooldown variables being static (global) reduces the need for instance-specific
dereferences through the RubySystem.
2) From the AbstractController, it removes local RubySystem pointers, which are
used inconsistently with other uses of the RubySystem: 11 other uses reference
the RubySystem with the g_system_ptr. Only sequencers have local pointers.
Restoring from a checkpoint with ruby + the DRAMCtrl memory model was not
working, because ruby and DRAMCtrl disagreed on the current tick during warmup.
Since there is no reason to do timing requests during warmup, use functional
requests instead.
Committed by: Nilay Vaish <nilay@cs.wisc.edu>
This patch fixes a long-standing isue with the port flow
control. Before this patch the retry mechanism was shared between all
different packet classes. As a result, a snoop response could get
stuck behind a request waiting for a retry, even if the send/recv
functions were split. This caused message-dependent deadlocks in
stress-test scenarios.
The patch splits the retry into one per packet (message) class. Thus,
sendTimingReq has a corresponding recvReqRetry, sendTimingResp has
recvRespRetry etc. Most of the changes to the code involve simply
clarifying what type of request a specific object was accepting.
The biggest change in functionality is in the cache downstream packet
queue, facing the memory. This queue was shared by requests and snoop
responses, and it is now split into two queues, each with their own
flow control, but the same physical MasterPort. These changes fixes
the previously seen deadlocks.
Previously, the user would have to manually set access_backing_store=True
on all RubyPorts (Sequencers) in the config files.
Now, instead there is one global option that each RubyPort checks on
initialization.
Committed by: Nilay Vaish <nilay@cs.wisc.edu>
This patch aligns how the response routing is done in the RubyPort,
using the SenderState for both memory and I/O accesses. Before this
patch, only the I/O used the SenderState, whereas the memory accesses
relied on the src field in the packet. With this patch we shift to
using SenderState in both cases, thus not relying on the src field any
longer.
This patch tidies up how we create and set the fields of a Request. In
essence it tries to use the constructor where possible (as opposed to
setPhys and setVirt), thus avoiding spreading the information across a
number of locations. In fact, setPhys is made private as part of this
patch, and a number of places where we callede setVirt instead uses
the appropriate constructor.
This patch takes a first step in tightening up how we use the data
pointer in write packets. A const getter is added for the pointer
itself (getConstPtr), and a number of member functions are also made
const accordingly. In a range of places throughout the memory system
the new member is used.
The patch also removes the unused isReadWrite function.
This patch removes the parameter that enables bypassing the null check
in the Packet::getPtr method. A number of call sites assume the value
to be non-null.
The one odd case is the RubyTester, which issues zero-sized
prefetches(!), and despite being reads they had no valid data
pointer. This is now fixed, but the size oddity remains (unless anyone
object or has any good suggestions).
Finally, in the Ruby Sequencer, appropriate checks are made for flush
packets as they have no valid data pointer.
Ruby's functional accesses are not guaranteed to succeed as of now. While
this is not a problem for the protocols that are currently in the mainline
repo, it seems that coherence protocols for gpus rely on a backing store to
supply the correct data. The aim of this patch is to make this backing store
configurable i.e. it comes into play only when a particular option:
--access-backing-store is invoked.
The backing store has been there since M5 and GEMS were integrated. The only
difference is that earlier the system used to maintain the backing store and
ruby's copy was write-only. Sometime last year, we moved to data being
supplied supplied by ruby in SE mode simulations. And now we have patches on
the reviewboard, which remove ruby's copy of memory altogether and rely
completely on the system's memory to supply data. This patch adds back a
SimpleMemory member to RubySystem. This member is used only if the option:
access-backing-store is set to true. By default, the memory would not be
accessed.
This patch is the final in the series. The whole series and this patch in
particular were written with the aim of interfacing ruby's directory controller
with the memory controller in the classic memory system. This is being done
since ruby's memory controller has not being kept up to date with the changes
going on in DRAMs. Classic's memory controller is more up to date and
supports multiple different types of DRAM. This also brings classic and
ruby ever more close. The patch also changes ruby's memory controller to
expose the same interface.
This function was added when I had incorrectly arrived at the conclusion
that such a function can improve the chances of a functional read succeeding.
As was later realized, this is not possible in the current setup. While the
code using this function was dropped long back, this function was not. Hence
the patch.
This patch removes the data block present in the directory entry structure
of each protocol in gem5's mainline. Firstly, this is required for moving
towards common set of memory controllers for classic and ruby memory systems.
Secondly, the data block was being misused in several places. It was being
used for having free access to the physical memory instead of calling on the
memory controller.
From now on, the directory controller will not have a direct visibility into
the physical memory. The Memory Vector object now resides in the
Memory Controller class. This also means that some significant changes are
being made to the functional accesses in ruby.
In my opinion, it creates needless complications in rest of the code.
Also, this structure hinders the move towards common set of code for
physical memory controllers.
Both ruby and the system used to maintain memory copies. With the changes
carried for programmed io accesses, only one single memory is required for
fs simulations. This patch sets the copy of memory that used to reside
with the system to null, so that no space is allocated, but address checks
can still be carried out. All the memory accesses now source and sink values
to the memory maintained by ruby.
As of now DMASequencer inherits from the RubyPort class. But the code in
RubyPort class is heavily tailored for the CPU Sequencer. There are parts of
the code that are not required at all for the DMA sequencer. Moreover, the
next patch uses the dma sequencer for carrying out memory accesses for all the
io devices. Hence, it is better to have a leaner dma sequencer.
This patch transitions the Ruby Message and its derived classes from
the ad-hoc RefCountingPtr to the c++11 shared_ptr. There are no
changes in behaviour, and the code modifications are mainly replacing
"new" with "make_shared".
The cloning of derived messages is slightly changed as they previously
relied on overriding the base-class through covariant return types.
This patch makes the memory system ISA-agnostic by enabling the Ruby
Sequencer to dynamically determine if it has to do a store check. To
enable this check, the ISA is encoded as an enum, and the system
is able to provide the ISA to the Sequencer at run time.
--HG--
rename : src/arch/x86/insts/microldstop.hh => src/arch/x86/ldstflags.hh
This patch takes a step towards an ISA-agnostic memory
system by enabling the components to establish the page size after
instantiation. The swap operation in the memory is now also allowing
any granularity to avoid depending on the IntReg of the ISA.
This patch adds some statistics to garnet that record the activity
of certain structures in the on-chip network. These statistics, in a later
patch, will be used for computing the energy consumed by the on-chip network.