sim: Split ClockedObject to make it usable to non-SimObjects

Split ClockedObject into two classes: Clocked that provides the basic
clock functionality, and ClockedObject that inherits from Clocked and
SimObject to provide the functionality of the old ClockedObject.
This commit is contained in:
Andreas Sandberg 2015-08-07 09:59:22 +01:00
parent 9b2426ecfc
commit f7ff27afe8
2 changed files with 27 additions and 19 deletions

View file

@ -62,7 +62,7 @@
*/
class DerivedClockDomain;
class VoltageDomain;
class ClockedObject;
class Clocked;
/**
* The ClockDomain provides clock to group of clocked objects bundled
@ -103,7 +103,7 @@ class ClockDomain : public SimObject
* Pointers to members of this clock domain, so that when the clock
* period changes, we can update each member's tick.
*/
std::vector<ClockedObject*> members;
std::vector<Clocked *> members;
public:
@ -123,11 +123,11 @@ class ClockDomain : public SimObject
Tick clockPeriod() const { return _clockPeriod; }
/**
* Register a ClockedObject to this ClockDomain.
* Register a Clocked object with this ClockDomain.
*
* @param ClockedObject to add as a member
* @param Clocked to add as a member
*/
void registerWithClockDomain(ClockedObject *c)
void registerWithClockDomain(Clocked *c)
{
assert(c != NULL);
assert(std::find(members.begin(), members.end(), c) == members.end());

View file

@ -55,14 +55,14 @@
#include "sim/sim_object.hh"
/**
* The ClockedObject class extends the SimObject with a clock and
* accessor functions to relate ticks to the cycles of the object.
* Helper class for objects that need to be clocked. Clocked objects
* typically inherit from this class. Objects that need SimObject
* functionality as well should inherit from ClockedObject.
*/
class ClockedObject : public SimObject
class Clocked
{
private:
// the tick value of the next clock edge (>= curTick()) at the
// time of the last call to update()
mutable Tick tick;
@ -71,13 +71,6 @@ class ClockedObject : public SimObject
// 'tick'
mutable Cycles cycle;
/**
* Prevent inadvertent use of the copy constructor and assignment
* operator by making them private.
*/
ClockedObject(ClockedObject&);
ClockedObject& operator=(ClockedObject&);
/**
* Align cycle and tick to the next clock edge if not already done. When
* complete, tick must be at least curTick().
@ -118,18 +111,21 @@ class ClockedObject : public SimObject
* Create a clocked object and set the clock domain based on the
* parameters.
*/
ClockedObject(const ClockedObjectParams* p) :
SimObject(p), tick(0), cycle(0), clockDomain(*p->clk_domain)
Clocked(ClockDomain &clk_domain)
: tick(0), cycle(0), clockDomain(clk_domain)
{
// Register with the clock domain, so that if the clock domain
// frequency changes, we can update this object's tick.
clockDomain.registerWithClockDomain(this);
}
Clocked(Clocked &) = delete;
Clocked &operator=(Clocked &) = delete;
/**
* Virtual destructor due to inheritance.
*/
virtual ~ClockedObject() { }
virtual ~Clocked() { }
/**
* Reset the object's clock using the current global tick value. Likely
@ -221,4 +217,16 @@ class ClockedObject : public SimObject
};
/**
* The ClockedObject class extends the SimObject with a clock and
* accessor functions to relate ticks to the cycles of the object.
*/
class ClockedObject
: public SimObject, public Clocked
{
public:
ClockedObject(const ClockedObjectParams *p)
: SimObject(p), Clocked(*p->clk_domain) { }
};
#endif //__SIM_CLOCKED_OBJECT_HH__