python: Rename doDrain()->drain() and make it do the right thing

There is no point in exporting the old drain() method in
Simulate.py. It should only be used internally by doDrain(). This
patch moves the old drain() method into doDrain() and renames
doDrain() to drain().
This commit is contained in:
Andreas Sandberg 2012-11-02 11:32:02 -05:00
parent 196397fea4
commit dc01535c7e
2 changed files with 26 additions and 25 deletions

View file

@ -242,7 +242,7 @@ def repeatSwitch(testsys, repeat_switch_cpu_list, maxtick, switch_freq):
return exit_cause
print "draining the system"
m5.doDrain(testsys)
m5.drain(testsys)
m5.switchCpus(repeat_switch_cpu_list)
m5.resume(testsys)
@ -469,7 +469,7 @@ def run(options, root, testsys, cpu_class):
print "Switching CPUS @ tick %s" % (m5.curTick())
print "Simulation ends instruction count:%d" % \
(testsys.switch_cpus_1[0].max_insts_any_thread)
m5.doDrain(testsys)
m5.drain(testsys)
m5.switchCpus(switch_cpu_list1)
m5.resume(testsys)

View file

@ -157,28 +157,29 @@ atexit.register(stats.dump)
# register our C++ exit callback function with Python
atexit.register(internal.core.doExitCleanup)
# This loops until all objects have been fully drained.
def doDrain(root):
all_drained = drain(root)
while (not all_drained):
all_drained = drain(root)
# Tries to drain all objects. Draining might not be completed unless
# all objects return that they are drained on the first call. This is
# because as objects drain they may cause other objects to no longer
# be drained.
# Drain the system in preparation of a checkpoint or memory mode
# switch.
def drain(root):
all_drained = False
dm = internal.drain.createDrainManager()
unready_objs = sum(obj.drain(dm) for obj in root.descendants())
# If we've got some objects that can't drain immediately, then simulate
if unready_objs > 0:
dm.setCount(unready_objs)
simulate()
else:
all_drained = True
internal.drain.cleanupDrainManager(dm)
return all_drained
# Try to drain all objects. Draining might not be completed unless
# all objects return that they are drained on the first call. This
# is because as objects drain they may cause other objects to no
# longer be drained.
def _drain():
all_drained = False
dm = internal.drain.createDrainManager()
unready_objs = sum(obj.drain(dm) for obj in root.descendants())
# If we've got some objects that can't drain immediately, then simulate
if unready_objs > 0:
dm.setCount(unready_objs)
simulate()
else:
all_drained = True
internal.drain.cleanupDrainManager(dm)
return all_drained
all_drained = _drain()
while (not all_drained):
all_drained = _drain()
def resume(root):
for obj in root.descendants(): obj.drainResume()
@ -187,7 +188,7 @@ def checkpoint(dir):
root = objects.Root.getInstance()
if not isinstance(root, objects.Root):
raise TypeError, "Checkpoint must be called on a root object."
doDrain(root)
drain(root)
print "Writing checkpoint"
internal.core.serializeAll(dir)
resume(root)
@ -197,7 +198,7 @@ def changeMemoryMode(system, mode):
raise TypeError, "Parameter of type '%s'. Must be type %s or %s." % \
(type(system), objects.Root, objects.System)
if system.getMemoryMode() != mode:
doDrain(system)
drain(system)
system.setMemoryMode(mode)
else:
print "System already in target mode. Memory mode unchanged."