x86: Delay X86 table walk on receiving walker response
This patch fixes a minor issue in the X86 page table walker where it ended up sending new request packets to the crossbar before the response processing was finished (recvTimingResp is directly calling sendTimingReq). Under certain conditions this caused the crossbar to see illegal combinations of request/response overlap, in turn causing problems with a slightly modified crossbar implementation.
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2 changed files with 11 additions and 3 deletions
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@ -124,8 +124,10 @@ Walker::recvTimingResp(PacketPtr pkt)
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delete senderWalk;
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delete senderWalk;
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// Since we block requests when another is outstanding, we
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// Since we block requests when another is outstanding, we
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// need to check if there is a waiting request to be serviced
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// need to check if there is a waiting request to be serviced
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if (currStates.size())
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if (currStates.size() && !startWalkWrapperEvent.scheduled())
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startWalkWrapper();
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// delay sending any new requests until we are finished
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// with the responses
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schedule(startWalkWrapperEvent, clockEdge());
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}
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}
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return true;
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return true;
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}
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}
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@ -183,6 +183,11 @@ namespace X86ISA
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// Wrapper for checking for squashes before starting a translation.
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// Wrapper for checking for squashes before starting a translation.
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void startWalkWrapper();
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void startWalkWrapper();
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/**
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* Event used to call startWalkWrapper.
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**/
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EventWrapper<Walker, &Walker::startWalkWrapper> startWalkWrapperEvent;
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// Functions for dealing with packets.
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// Functions for dealing with packets.
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bool recvTimingResp(PacketPtr pkt);
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bool recvTimingResp(PacketPtr pkt);
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void recvRetry();
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void recvRetry();
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@ -207,7 +212,8 @@ namespace X86ISA
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MemObject(params), port(name() + ".port", this),
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MemObject(params), port(name() + ".port", this),
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funcState(this, NULL, NULL, true), tlb(NULL), sys(params->system),
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funcState(this, NULL, NULL, true), tlb(NULL), sys(params->system),
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masterId(sys->getMasterId(name())),
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masterId(sys->getMasterId(name())),
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numSquashable(params->num_squash_per_cycle)
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numSquashable(params->num_squash_per_cycle),
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startWalkWrapperEvent(this)
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{
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{
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}
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}
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};
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};
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