gpu-compute: Added method to compute the actual workgroup size
This patch adds a method to the Wavefront class to compute the actual workgroup size. This can be different from the maximum workgroup size specified when launching the kernel through the NDRange object. Current solution is still not optimal, as we are computing these for each wavefront and the dispatcher also needs to have this information and can't actually call Wavefront::computeActuallWgSz before the wavefronts are being created. A long term solution would be to have a Workgroup class that deals with all these details.
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4 changed files with 38 additions and 33 deletions
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@ -174,7 +174,7 @@ ComputeUnit::~ComputeUnit()
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}
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void
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ComputeUnit::FillKernelState(Wavefront *w, NDRange *ndr)
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ComputeUnit::fillKernelState(Wavefront *w, NDRange *ndr)
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{
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w->resizeRegFiles(ndr->q.cRegCount, ndr->q.sRegCount, ndr->q.dRegCount);
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@ -190,6 +190,7 @@ ComputeUnit::FillKernelState(Wavefront *w, NDRange *ndr)
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w->spillSizePerItem = ndr->q.spillMemPerItem;
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w->roBase = ndr->q.roMemStart;
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w->roSize = ndr->q.roMemTotal;
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w->computeActualWgSz(ndr);
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}
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void
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@ -220,19 +221,16 @@ ComputeUnit::updateEvents() {
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void
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ComputeUnit::StartWF(Wavefront *w, int trueWgSize[], int trueWgSizeTotal,
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int waveId, LdsChunk *ldsChunk, NDRange *ndr)
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ComputeUnit::startWavefront(Wavefront *w, int waveId, LdsChunk *ldsChunk,
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NDRange *ndr)
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{
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static int _n_wave = 0;
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// Fill in Kernel state
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FillKernelState(w, ndr);
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VectorMask init_mask;
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init_mask.reset();
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for (int k = 0; k < wfSize(); ++k) {
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if (k + waveId * wfSize() < trueWgSizeTotal)
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if (k + waveId * wfSize() < w->actualWgSzTotal)
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init_mask[k] = 1;
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}
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@ -241,18 +239,18 @@ ComputeUnit::StartWF(Wavefront *w, int trueWgSize[], int trueWgSizeTotal,
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w->initMask = init_mask.to_ullong();
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for (int k = 0; k < wfSize(); ++k) {
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w->workItemId[0][k] = (k + waveId * wfSize()) % trueWgSize[0];
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w->workItemId[1][k] =
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((k + waveId * wfSize()) / trueWgSize[0]) % trueWgSize[1];
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w->workItemId[2][k] =
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(k + waveId * wfSize()) / (trueWgSize[0] * trueWgSize[1]);
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w->workItemId[0][k] = (k + waveId * wfSize()) % w->actualWgSz[0];
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w->workItemId[1][k] = ((k + waveId * wfSize()) / w->actualWgSz[0]) %
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w->actualWgSz[1];
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w->workItemId[2][k] = (k + waveId * wfSize()) /
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(w->actualWgSz[0] * w->actualWgSz[1]);
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w->workItemFlatId[k] = w->workItemId[2][k] * trueWgSize[0] *
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trueWgSize[1] + w->workItemId[1][k] * trueWgSize[0] +
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w->workItemFlatId[k] = w->workItemId[2][k] * w->actualWgSz[0] *
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w->actualWgSz[1] + w->workItemId[1][k] * w->actualWgSz[0] +
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w->workItemId[0][k];
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}
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w->barrierSlots = divCeil(trueWgSizeTotal, wfSize());
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w->barrierSlots = divCeil(w->actualWgSzTotal, wfSize());
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w->barCnt.resize(wfSize(), 0);
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@ -294,8 +292,8 @@ ComputeUnit::StartWF(Wavefront *w, int trueWgSize[], int trueWgSizeTotal,
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// is this the last wavefront in the workgroup
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// if set the spillWidth to be the remaining work-items
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// so that the vector access is correct
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if ((waveId + 1) * wfSize() >= trueWgSizeTotal) {
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w->spillWidth = trueWgSizeTotal - (waveId * wfSize());
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if ((waveId + 1) * wfSize() >= w->actualWgSzTotal) {
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w->spillWidth = w->actualWgSzTotal - (waveId * wfSize());
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} else {
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w->spillWidth = wfSize();
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}
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@ -328,17 +326,6 @@ ComputeUnit::StartWorkgroup(NDRange *ndr)
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injectGlobalMemFence(gpuDynInst, true);
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}
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// Get true size of workgroup (after clamping to grid size)
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int trueWgSize[3];
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int trueWgSizeTotal = 1;
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for (int d = 0; d < 3; ++d) {
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trueWgSize[d] = std::min(ndr->q.wgSize[d], ndr->q.gdSize[d] -
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ndr->wgId[d] * ndr->q.wgSize[d]);
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trueWgSizeTotal *= trueWgSize[d];
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}
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// calculate the number of 32-bit vector registers required by wavefront
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int vregDemand = ndr->q.sRegCount + (2 * ndr->q.dRegCount);
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int wave_id = 0;
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@ -350,9 +337,10 @@ ComputeUnit::StartWorkgroup(NDRange *ndr)
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// It must be stopped and not waiting
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// for a release to complete S_RETURNING
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if (w->status == Wavefront::S_STOPPED) {
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fillKernelState(w, ndr);
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// if we have scheduled all work items then stop
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// scheduling wavefronts
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if (wave_id * wfSize() >= trueWgSizeTotal)
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if (wave_id * wfSize() >= w->actualWgSzTotal)
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break;
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// reserve vector registers for the scheduled wavefront
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@ -365,7 +353,7 @@ ComputeUnit::StartWorkgroup(NDRange *ndr)
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w->reservedVectorRegs = normSize;
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vectorRegsReserved[m % numSIMDs] += w->reservedVectorRegs;
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StartWF(w, trueWgSize, trueWgSizeTotal, wave_id, ldsChunk, ndr);
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startWavefront(w, wave_id, ldsChunk, ndr);
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++wave_id;
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}
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}
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@ -254,10 +254,10 @@ class ComputeUnit : public MemObject
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void exec();
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void initiateFetch(Wavefront *wavefront);
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void fetch(PacketPtr pkt, Wavefront *wavefront);
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void FillKernelState(Wavefront *w, NDRange *ndr);
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void fillKernelState(Wavefront *w, NDRange *ndr);
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void StartWF(Wavefront *w, int trueWgSize[], int trueWgSizeTotal,
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int cnt, LdsChunk *ldsChunk, NDRange *ndr);
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void startWavefront(Wavefront *w, int waveId, LdsChunk *ldsChunk,
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NDRange *ndr);
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void StartWorkgroup(NDRange *ndr);
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int ReadyWorkgroup(NDRange *ndr);
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@ -1066,3 +1066,14 @@ Wavefront::setContext(const void *in)
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ldsChunk->write<char>(i, val);
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}
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}
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void
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Wavefront::computeActualWgSz(NDRange *ndr)
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{
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actualWgSzTotal = 1;
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for (int d = 0; d < 3; ++d) {
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actualWgSz[d] = std::min(workGroupSz[d],
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gridSz[d] - ndr->wgId[d] * workGroupSz[d]);
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actualWgSzTotal *= actualWgSz[d];
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}
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}
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@ -47,6 +47,7 @@
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#include "gpu-compute/condition_register_state.hh"
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#include "gpu-compute/lds_state.hh"
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#include "gpu-compute/misc.hh"
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#include "gpu-compute/ndrange.hh"
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#include "params/Wavefront.hh"
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#include "sim/sim_object.hh"
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@ -189,11 +190,16 @@ class Wavefront : public SimObject
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std::vector<Addr> lastAddr;
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std::vector<uint32_t> workItemId[3];
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std::vector<uint32_t> workItemFlatId;
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/* kernel launch parameters */
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uint32_t workGroupId[3];
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uint32_t workGroupSz[3];
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uint32_t gridSz[3];
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uint32_t wgId;
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uint32_t wgSz;
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/* the actual WG size can differ than the maximum size */
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uint32_t actualWgSz[3];
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uint32_t actualWgSzTotal;
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void computeActualWgSz(NDRange *ndr);
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// wavefront id within a workgroup
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uint32_t wfId;
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uint32_t maxDynWaveId;
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