mem: Fix DRAM draining to ensure write queue is empty

This patch fixes the draining of the SimpleDRAM controller model. The
controller performs buffering of writes and normally there is no need
to ever empty the write buffer (if you have a fast on-chip memory,
then use it). The patch adds checks to ensure the write buffer is
drained when the controller is asked to do so.
This commit is contained in:
Andreas Hansson 2012-11-08 04:25:06 -05:00
parent bb4f6562ae
commit c4b36901d0

View file

@ -38,6 +38,7 @@
* Ani Udipi
*/
#include "debug/Drain.hh"
#include "debug/DRAM.hh"
#include "debug/DRAMWR.hh"
#include "mem/simple_dram.hh"
@ -934,15 +935,18 @@ SimpleDRAM::scheduleNextReq()
DPRINTF(DRAM, "Reached scheduleNextReq()\n");
// Figure out which request goes next, and move it to front()
if (!chooseNextReq())
return;
doDRAMAccess(dramReadQueue.front());
if (!chooseNextReq()) {
// In the case there is no read request to go next, see if we
// are asked to drain, and if so trigger writes, this also
// ensures that if we hit the write limit we will do this
// multiple times until we are completely drained
if (drainManager && !dramWriteQueue.empty() && !writeEvent.scheduled())
triggerWrites();
} else {
doDRAMAccess(dramReadQueue.front());
}
}
Tick
SimpleDRAM::maxBankFreeAt() const
{
@ -1212,8 +1216,18 @@ SimpleDRAM::drain(DrainManager *dm)
// of that as well
if (!(dramWriteQueue.empty() && dramReadQueue.empty() &&
dramRespQueue.empty())) {
DPRINTF(Drain, "DRAM controller not drained, write: %d, read: %d,"
" resp: %d\n", dramWriteQueue.size(), dramReadQueue.size(),
dramRespQueue.size());
++count;
drainManager = dm;
// the only part that is not drained automatically over time
// is the write queue, thus trigger writes if there are any
// waiting and no reads waiting, otherwise wait until the
// reads are done
if (dramReadQueue.empty() && !dramWriteQueue.empty() &&
!writeEvent.scheduled())
triggerWrites();
}
if (count)