Ditched read or write only subbitfields for now since they were proving difficult to implement. Allow component Bitfields to be instantiated without templates, clean up the implementation a little, and adjust the comments to match.

--HG--
extra : convert_revision : b9b8aea285a95eeabbb4c0233c1bce49b8c773b8
This commit is contained in:
Gabe Black 2007-03-19 17:12:50 +00:00
parent 277ded3de7
commit be3550dfe0

View file

@ -131,15 +131,16 @@ findMsbSet(uint64_t val) {
}
// The following implements the BitUnion system of defining bitfields
//on top of an underlying class. This is done through the extensive use of
//on top of an underlying class. This is done through the pervasive use of
//both named and unnamed unions which all contain the same actual storage.
//Since they're unioned with each other, all of these storage locations
//overlap. This allows all of the bitfields to manipulate the same data
//without having to know about each other. More details are provided with the
//without having to have access to each other. More details are provided with the
//individual components.
//This namespace is for classes which implement the backend of the BitUnion
//stuff. Don't use any of this directly! Use the macros at the end instead.
//stuff. Don't use any of these directly, except for the Bitfield classes in
//the *BitfieldTypes class(es).
namespace BitfieldBackend
{
//A base class for all bitfields. It instantiates the actual storage,
@ -169,56 +170,63 @@ namespace BitfieldBackend
}
};
//A class which specializes a given base so that it can only be read
//from. This is accomplished by only passing through the conversion
//operator and explicitly making sure the assignment operator is blocked.
template<class Type, class Base>
class _BitfieldRO : public Base
//This class contains all the "regular" bitfield classes. It is inherited
//by all BitUnions which give them access to those types.
template<class Type>
class RegularBitfieldTypes
{
private:
const Type
operator=(const Type & _data);
public:
operator const Type ()
protected:
//This class implements ordinary bitfields, that is a span of bits
//who's msb is "first", and who's lsb is "last".
template<int first, int last=first>
class Bitfield : public BitfieldBase<Type>
{
return *((Base *)this);
}
public:
operator const Type ()
{
return this->getBits(first, last);
}
const Type
operator=(const Type & _data)
{
this->setBits(first, last, _data);
return _data;
}
};
//A class which specializes the above so that it can only be read
//from. This is accomplished explicitly making sure the assignment
//operator is blocked. The conversion operator is carried through
//inheritance. This will unfortunately need to be copied into each
//bitfield type due to limitations with how templates work
template<int first, int last=first>
class BitfieldRO : public Bitfield<first, last>
{
private:
const Type
operator=(const Type & _data);
};
//Similar to the above, but only allows writing.
template<int first, int last=first>
class BitfieldWO : public Bitfield<first, last>
{
private:
operator const Type ();
public:
const Type operator=(const Type & _data)
{
*((Bitfield<first, last> *)this) = _data;
return _data;
}
};
};
//Similar to the above, but only allows writing.
template<class Type, class Base>
class _BitfieldWO : public Base
{
private:
operator const Type ();
public:
const Type operator=(const Type & _data)
{
*((Base *)this) = _data;
return _data;
}
};
//This class implements ordinary bitfields, that is a span of bits
//who's msb is "first", and who's lsb is "last".
template<class Data, int first, int last=first>
class _Bitfield : public BitfieldBase<Data>
{
public:
operator const Data ()
{
return this->getBits(first, last);
}
const Data
operator=(const Data & _data)
{
this->setBits(first, last, _data);
return _data;
}
};
template<class Type>
class BitfieldTypes : public RegularBitfieldTypes<Type>
{};
//When a BitUnion is set up, an underlying class is created which holds
//the actual union. This class then inherits from it, and provids the
@ -275,7 +283,9 @@ namespace BitfieldBackend
{ \
class name; \
} \
class BitfieldUnderlyingClasses::name { \
class BitfieldUnderlyingClasses::name : \
public BitfieldBackend::BitfieldTypes<type> \
{ \
public: \
typedef type __DataType; \
union { \
@ -296,58 +306,32 @@ namespace BitfieldBackend
//__data member functions like the "underlying storage" of the top level
//BitUnion. Like everything else, it overlays with the top level storage, so
//making it a regular bitfield type makes the entire thing function as a
//regular bitfield when referred to by itself. The operators are defined in
//the macro itself instead of a class for technical reasons. If someone
//determines a way to move them to one, please do so.
#define __SubBitUnion(type, name) \
//regular bitfield when referred to by itself.
#define __SubBitUnion(fieldType, first, last, name) \
class : public BitfieldBackend::BitfieldTypes<__DataType> \
{ \
public: \
union { \
type __data; \
inline operator const __DataType () \
{ return __data; } \
\
inline const __DataType operator = (const __DataType & _data) \
{ __data = _data; }
fieldType<first, last> __data;
//This closes off the union created above and gives it a name. Unlike the top
//level BitUnion, we're interested in creating an object instead of a type.
#define EndSubBitUnion(name) } name;
//The preprocessor will treat everything inside of parenthesis as a single
//argument even if it has commas in it. This is used to pass in templated
//classes which typically have commas to seperate their parameters.
#define wrap(guts) guts
//Read only bitfields
//This wraps another bitfield class inside a _BitfieldRO class using
//inheritance. As explained above, the _BitfieldRO class only passes through
//the conversion operator, so the underlying bitfield can then only be read
//from.
#define __BitfieldRO(base) \
BitfieldBackend::_BitfieldRO<__DataType, base>
#define __SubBitUnionRO(name, base) \
__SubBitUnion(wrap(_BitfieldRO<__DataType, base>), name)
//Write only bitfields
//Similar to above, but for making write only versions of bitfields with
//_BitfieldWO.
#define __BitfieldWO(base) \
BitfieldBackend::_BitfieldWO<__DataType, base>
#define __SubBitUnionWO(name, base) \
__SubBitUnion(wrap(_BitfieldWO<__DataType, base>), name)
//The operators are defined in the macro itself instead of a class for
//technical reasons. If someone determines a way to move them to one, please
//do so.
#define EndSubBitUnion(name) \
}; \
inline operator const __DataType () \
{ return __data; } \
\
inline const __DataType operator = (const __DataType & _data) \
{ __data = _data; } \
} name;
//Regular bitfields
//This uses all of the above to define macros for read/write, read only, and
//write only versions of regular bitfields.
#define Bitfield(first, last) \
BitfieldBackend::_Bitfield<__DataType, first, last>
//These define macros for read/write regular bitfield based subbitfields.
#define SubBitUnion(name, first, last) \
__SubBitUnion(Bitfield(first, last), name)
#define BitfieldRO(first, last) __BitfieldRO(Bitfield(first, last))
#define SubBitUnionRO(name, first, last) \
__SubBitUnionRO(Bitfield(first, last), name)
#define BitfieldWO(first, last) __BitfieldWO(Bitfield(first, last))
#define SubBitUnionWO(name, first, last) \
__SubBitUnionWO(Bitfield(first, last), name)
__SubBitUnion(Bitfield, first, last, name)
//Use this to define an arbitrary type overlayed with bitfields.
#define BitUnion(type, name) __BitUnion(type, name)