Fix stats debugging and always compile it in for the

debug target

--HG--
extra : convert_revision : aa16e6256a056e6df9affec6fd973e62e812e23c
This commit is contained in:
Nathan Binkert 2004-02-25 16:12:48 -05:00
parent 6d574e9cff
commit b678152277
2 changed files with 16 additions and 13 deletions

View file

@ -57,7 +57,7 @@ __nan()
}
#endif
#ifdef STAT_DEBUG
#ifdef DEBUG
static int total_stats = 0;
#endif
@ -409,6 +409,14 @@ DataAccess::setPrint()
Database::StatDB().regPrint(this);
}
StatData::StatData()
: flags(none), precision(-1), prereq(0)
{
#ifdef DEBUG
number = total_stats++;
#endif
}
StatData::~StatData()
{
}
@ -443,8 +451,8 @@ bool
StatData::baseCheck() const
{
if (!(flags & init)) {
#ifdef STAT_DEBUG
cprintf("this is stat number %d\n",(*i)->number);
#ifdef DEBUG
cprintf("this is stat number %d\n", number);
#endif
panic("Not all stats have been initialized");
return false;

View file

@ -60,12 +60,6 @@
#include "base/str.hh"
#include "sim/host.hh"
//
// Un-comment this to enable weirdo-stat debugging
//
// #define STAT_DEBUG
#ifndef NAN
float __nan();
/** Define Not a number. */
@ -146,10 +140,7 @@ struct StatData
/** A pointer to a prerequisite Stat. */
const StatData *prereq;
StatData()
: flags(none), precision(-1), prereq(0)
{}
StatData();
virtual ~StatData();
/**
@ -193,6 +184,10 @@ struct StatData
* @return stat1's name is alphabetically before stat2's
*/
static bool less(StatData *stat1, StatData *stat2);
#ifdef DEBUG
int number;
#endif
};
struct ScalarDataBase : public StatData