sim: Update limit_event reuse to final version
Matching final version on reviewboard.
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3 changed files with 6 additions and 14 deletions
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@ -71,11 +71,6 @@ class GlobalSimLoopExitEvent : public GlobalEvent
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void process(); // process event
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virtual const char *description() const;
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virtual ~GlobalSimLoopExitEvent() {
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// simulate()'s singleton GlobalSimLoopExitEvent is always scheduled
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deschedule();
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}
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};
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class LocalSimLoopExitEvent : public Event
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@ -71,13 +71,7 @@ thread_loop(EventQueue *queue)
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}
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}
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GlobalEvent*
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getLimitEvent(void) {
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static GlobalSimLoopExitEvent
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simulate_limit_event(mainEventQueue[0]->getCurTick(),
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"simulate() limit reached", 0);
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return &simulate_limit_event;
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}
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GlobalSimLoopExitEvent *simulate_limit_event = nullptr;
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/** Simulate for num_cycles additional cycles. If num_cycles is -1
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* (the default), do not limit simulation; some other event must
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@ -104,6 +98,9 @@ simulate(Tick num_cycles)
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}
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threads_initialized = true;
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simulate_limit_event =
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new GlobalSimLoopExitEvent(mainEventQueue[0]->getCurTick(),
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"simulate() limit reached", 0);
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}
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inform("Entering event queue @ %d. Starting simulation...\n", curTick());
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@ -113,7 +110,7 @@ simulate(Tick num_cycles)
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else // counter would roll over or be set to MaxTick anyhow
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num_cycles = MaxTick;
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getLimitEvent()->reschedule(num_cycles);
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simulate_limit_event->reschedule(num_cycles);
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GlobalSyncEvent *quantum_event = NULL;
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if (numMainEventQueues > 1) {
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@ -33,4 +33,4 @@
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#include "sim/sim_events.hh"
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GlobalSimLoopExitEvent *simulate(Tick num_cycles = MaxTick);
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GlobalEvent* getLimitEvent();
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extern GlobalSimLoopExitEvent *simulate_limit_event;
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